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s5lua_g:logic:uebersicht

Logic

FIXME (Detailliertere Beschreibung der Inhalte einfügen)

Übersicht

Funktion Variablen Beschreibung
Logic.ActivateBuildingPlacementChecks
Logic.ActivateParticleEffect
Logic.ActivateUpdateOfExplorationForAllPlayers
Logic.AddEntityToEntityDistanceCheck
Logic.AddMercenaryOffer
Logic.AddQuest
Logic.AddQuestEx
Logic.AddTechOffer
Logic.AddToPlayersGlobalResource
Logic.AddTribute
Logic.AddWeatherElement
Logic.AreVillageCentersLocked
Logic.BarracksBuyLeader
Logic.BuyMerchantOffer
Logic.CanBuyResource
Logic.CanSellResource
Logic.CancelBuildingUpgrade
Logic.ChangeAllEntitiesPlayerID
Logic.ChangeEntityPlayerID
Logic.ChangeSettlerPlayerID
Logic.CheckBuildingPlacement
Logic.CheckEntitiesDistance
Logic.CheckSettlerPlacement
Logic.CreateConstructionSite
Logic.CreateEffect
Logic.CreateEntity
Logic.DEBUG_OutputRegionArray
Logic.DEBUG_OutputRegionIteration
Logic.DEBUG_TestNearbyEntityIterator
Logic.DEBUG_UpgradeBuilding
Logic.DEBUG_UpgradeSettler
Logic.DeactivateBuildingPlacementChecks
Logic.DeactivateParticleEffect
Logic.DebugDumpSettlersToAttract
Logic.DestroyEffect
Logic.DestroyEntity
Logic.DestroyGroupByLeader
Logic.DisableCanBuyResource
Logic.DisableCanSellResource
Logic.DoInstantTransaction
Logic.DoTransaction
Logic.EnableCanBuyResource
Logic.EnableCanSellResource
Logic.EntityGetPlayer
Logic.EntityGetPos
Logic.EntityLookAt
Logic.ExchangeTerrainType
Logic.ExchangeWaterType
Logic.FeedbackGetEntityTypeArrivalGameTimeMS
Logic.FeedbackGetLastGrievanceGameTimeMS
Logic.FeedbackGetLastMessageGameTimeMS
Logic.FeedbackGetLastRunningOutOfResourceMessageGameTimeMS
Logic.FillBuildingCostsTable
Logic.FillBuildingUpgradeCostsTable
Logic.FillLeaderCostsTable
Logic.FillSerfCostsTable
Logic.FillSettlerUpgradeCostsTable
Logic.FillSoldierCostsTable
Logic.FillTechnologyCostsTable
Logic.ForceFullExplorationUpdate
Logic.ForceWorkerToWork
Logic.GetAllPlayerEntities
Logic.GetAllQuests
Logic.GetAllTributes
Logic.GetAttachedEaterToBuilding
Logic.GetAttachedResidentsToBuilding
Logic.GetAttachedWorkersToBuilding
Logic.GetAttractionLimitValueByEntityType
Logic.GetAverageMotivation
Logic.GetBattleSerfMaxSeconds
Logic.GetBattleSerfSecondsLeft
Logic.GetBlessCostByBlessCategory
Logic.GetBlessingCosts
Logic.GetBuildingDamageClass
Logic.GetBuildingFarmPlaceLimit
Logic.GetBuildingFarmPlaceUsage
Logic.GetBuildingSleepPlaceLimit
Logic.GetBuildingSleepPlaceUsage
Logic.GetBuildingTypeByUpgradeCategory
Logic.GetBuildingTypesInUpgradeCategory
Logic.GetBuildingWorkPlaceLimit
Logic.GetBuildingWorkPlaceUsage
Logic.GetBuildingsByUpgradeCategory
Logic.GetCamouflageDuration
Logic.GetCamouflageTimeLeft
Logic.GetCannonProgress
Logic.GetCurrentDeflation
Logic.GetCurrentInflation
Logic.GetCurrentMaxNumWorkersInBuilding
Logic.GetCurrentPrice
Logic.GetCurrentTaskList
Logic.GetCurrentTurn
Logic.GetDefendersSlotsAvailable
Logic.GetDiplomacyState
Logic.GetEnergyRequiredForWeatherChange
Logic.GetEntities
Logic.GetEntitiesInArea
Logic.GetEntityArmor
Logic.GetEntityAtPosition
Logic.GetEntityDamage
Logic.GetEntityExplorationRange
Logic.GetEntityHealth
Logic.GetEntityIDByName
Logic.GetEntityMaxHealth
Logic.GetEntityName
Logic.GetEntityOrientation
Logic.GetEntityPosition
Logic.GetEntityScriptingValue
Logic.GetEntityType
Logic.GetEntityTypeName
Logic.GetFoundationTop
Logic.GetGlobalInvulnerability
Logic.GetHeroes
Logic.GetLeaderExperienceLevel
Logic.GetLeaderTrainingAtBuilding
Logic.GetLeadersGroupAttractionLimitValue
Logic.GetLogicPropertiesMotivationThresholdAngry
Logic.GetLogicPropertiesMotivationThresholdHappy
Logic.GetLogicPropertiesMotivationThresholdLeave
Logic.GetLogicPropertiesMotivationThresholdSad
Logic.GetLogicPropertiesMotivationThresholdVCLock
Logic.GetMaxDefenders
Logic.GetMaxNumWorkersInBuilding
Logic.GetMaxNumberOfEaters
Logic.GetMaxNumberOfResidents
Logic.GetMaximumFaith
Logic.GetMaximumNumberOfPlayer
Logic.GetMercenaryOffer
Logic.GetMerchantBuildingId
Logic.GetMotivationEffect
Logic.GetNextEntityOfPlayerOfType
Logic.GetNextEntityOfPlayerOfTypeAtBuilding
Logic.GetNextIdleSerf
Logic.GetNextLeader
Logic.GetNextWeatherState
Logic.GetNextWorkerWithoutFarm
Logic.GetNextWorkerWithoutFarmOrResidence
Logic.GetNextWorkerWithoutResidence
Logic.GetNumberOfAttractedSettlers
Logic.GetNumberOfAttractedSoldiers
Logic.GetNumberOfAttractedWorker
Logic.GetNumberOfBuyableHerosForPlayer
Logic.GetNumberOfEntitiesOfType
Logic.GetNumberOfEntitiesOfTypeOfPlayer
Logic.GetNumberOfIdleSerfs
Logic.GetNumberOfLeader
Logic.GetNumberOfPlayersWorkerOfType
Logic.GetNumberOfSettlers
Logic.GetNumberOfWorkerWithoutEatPlace
Logic.GetNumberOfWorkerWithoutSleepPlace
Logic.GetNumerOfMerchantOffers
Logic.GetPlayerAttractionLimit
Logic.GetPlayerAttractionUsage
Logic.GetPlayerEatPlaceUsage
Logic.GetPlayerEatPlacesLimit
Logic.GetPlayerEntities
Logic.GetPlayerEntitiesInArea
Logic.GetPlayerNumberOfPaidWorker
Logic.GetPlayerPaydayCost
Logic.GetPlayerPaydayFrequency
Logic.GetPlayerPaydayLeaderCosts
Logic.GetPlayerPaydayTimeLeft
Logic.GetPlayerPaysLeaderFlag
Logic.GetPlayerRegularTaxPerWorker
Logic.GetPlayerSleepPlaceUsage
Logic.GetPlayerSleepPlacesLimit
Logic.GetPlayerTaxIncome
Logic.GetPlayersGlobalResource
Logic.GetRandom
Logic.GetRangedEffectDuration
Logic.GetRangedEffectTimeLeft
Logic.GetRawResourceType
Logic.GetRemainingUpgradeTimeForBuilding
Logic.GetResourceAmountBelowMine
Logic.GetResourceDoodadGoodAmount
Logic.GetResourceDoodadGoodType
Logic.GetSector
Logic.GetSellAmount
Logic.GetSettlerTypeByUpgradeCategory
Logic.GetSettlerTypesInUpgradeCategory
Logic.GetSettlersAttractionLimitValue
Logic.GetSettlersFarm
Logic.GetSettlersMotivation
Logic.GetSettlersResidence
Logic.GetSettlersWorkBuilding
Logic.GetSoldiersAttachedToLeader
Logic.GetStolenResourceInfo
Logic.GetTaxAmountOfWorker
Logic.GetTaxLevel
Logic.GetTechOffer
Logic.GetTechnologyProgress
Logic.GetTechnologyResearchedAtBuilding
Logic.GetTechnologyState
Logic.GetTime
Logic.GetTimeMs
Logic.GetTimeToNextWeatherPeriod
Logic.GetTotalUpgradeTimeForBuilding
Logic.GetTransactionProgress
Logic.GetTributeCosts
Logic.GetUpgradeCategoryByBuildingType
Logic.GetUpgradeLevelForBuilding
Logic.GetWeatherState
Logic.GetWorkerTypeByBuilding
Logic.GroupAddPatrolPoint
Logic.GroupAttack
Logic.GroupAttackMove
Logic.GroupDefend
Logic.GroupGuard
Logic.GroupPatrol
Logic.GroupStand
Logic.HealEntity
Logic.HeroChangeActionPoints
Logic.HeroGetAbilityRechargeTime
Logic.HeroGetAbiltityChargeSeconds
Logic.HeroGetActionPointCostForAbility
Logic.HeroGetActionPoints
Logic.HeroGetMaxActionPoints
Logic.HeroIsAbilitySupported
Logic.HeroSetAbilityChargeSeconds
Logic.HeroSetActionPoints
Logic.HurtEntity
Logic.IsAlarmModeActive
Logic.IsAutoFillActive
Logic.IsBuilding
Logic.IsBuildingActive
Logic.IsConstructionComplete
Logic.IsDefendableBuilding
Logic.IsEntityAlive
Logic.IsEntityDestroyed
Logic.IsEntityInCategory
Logic.IsEntityMoving
Logic.IsEntityTypeInCategory
Logic.IsHero
Logic.IsLeader
Logic.IsMapPositionExplored
Logic.IsMercenaryBuilding
Logic.IsMerchantOpened
Logic.IsOvertimeActiveAtBuilding
Logic.IsPlayerAttractionSlotAvailable
Logic.IsPlayerEntityInArea
Logic.IsPlayerEntityOfCategoryInArea
Logic.IsSerf
Logic.IsSettler
Logic.IsSettlerAtFarm
Logic.IsSettlerAtResidence
Logic.IsSettlerAtWork
Logic.IsTechTraderBuilding
Logic.IsTechnologyResearched
Logic.IsWeatherChangeActive
Logic.IsWorker
Logic.LeaderChangeFormationType
Logic.LeaderGetBarrack
Logic.LeaderGetCurrentCommand
Logic.LeaderGetMaxNumberOfSoldiers
Logic.LeaderGetNearbyBarracks
Logic.LeaderGetNumberOfSoldiers
Logic.LeaderGetOneSoldier
Logic.LeaderGetSoldierUpgradeCategory
Logic.LeaderGetSoldiersType
Logic.LeaderGetUpgradeCategoryFromSoldierType
Logic.LeaderGetUpkeepCost
Logic.LeaderReleaseOneSoldier
Logic.LeaderSetTerritory
Logic.Lightning
Logic.MoveEntity
Logic.MoveSettler
Logic.PlayerGetGameState
Logic.PlayerGetGameStateChangedTime
Logic.PlayerGetLeftGameFlag
Logic.PlayerReAttachAllWorker
Logic.PlayerSetGameStateToLeft
Logic.PlayerSetGameStateToLost
Logic.PlayerSetGameStateToPlaying
Logic.PlayerSetGameStateToWon
Logic.PlayerSetIsHumanFlag
Logic.PlayerSetPlayerColor
Logic.RemoveEntityToEntityDistanceCheck
Logic.RemoveEntityToEntityDistanceCheckForMainID
Logic.RemoveQuest
Logic.RemoveTribute
Logic.ResumeAllEntities
Logic.ResumeEntity
Logic.RotateEntity
Logic.SentinelGetUrgency
Logic.SetAnimalTerritoryCenter
Logic.SetBuildingSubAnim
Logic.SetCurrentDeflation
Logic.SetCurrentInflation
Logic.SetCurrentMaxNumWorkersInBuilding
Logic.SetCurrentPrice
Logic.SetDiplomacyState
Logic.SetDurationOfWeatherChange
Logic.SetEntityDefaultBehaviorFlag
Logic.SetEntityExplorationRange
Logic.SetEntityInvulnerabilityFlag
Logic.SetEntityName
Logic.SetEntityScriptingValue
Logic.SetEntitySelectableFlag
Logic.SetEntityUserControlFlag
Logic.SetGlobalInvulnerability
Logic.SetModelAndAnimSet
Logic.SetNumberOfBuyableHerosForPlayer
Logic.SetOnScreenInformation
Logic.SetPlayerName
Logic.SetPlayerPaysLeaderFlag
Logic.SetPlayerRawName
Logic.SetPlayerTaxAmountFactor
Logic.SetQuestPosition
Logic.SetQuestType
Logic.SetResourceDoodadGoodAmount
Logic.SetShareExplorationWithPlayerFlag
Logic.SetSpeedFactor
Logic.SetSubQuestDoneFlag
Logic.SetTaskList
Logic.SetTechnologyState
Logic.SetTerrainNodeHeight
Logic.SetTerrainNodeType
Logic.SetTerrainVertexColor
Logic.SetWeatherOffset
Logic.SetWorkTaskListsPerCycle
Logic.SettlerAggressive
Logic.SettlerDefend
Logic.SettlerStand
Logic.SetupGfxSet
Logic.SoldierGetLeaderEntityID
Logic.SpawnParticleEffect
Logic.StartAlphaBlending
Logic.StartRain
Logic.StartSnow
Logic.StopPrecipitation
Logic.SubFromPlayersGlobalResource
Logic.SuspendAllEntities
Logic.SuspendEntity
Logic.ToggleDebugMode
Logic.UpdateBlocking
Logic.UpgradeBuildingCategory
Logic.UpgradeSettler
Logic.UpgradeSettlerCategory
Logic.WaterSetAbsoluteHeight
Logic.WaterSetRelativeHeight
Logic.WaterSetType
Logic.WorldGetSize
Logic.WriteStatisticsToLogFile

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s5lua_g/logic/uebersicht.txt · Zuletzt geändert: 2021/09/18 19:16 (Externe Bearbeitung)