gui_elements
Die folgende Auflistung enthält die Namen aller im Spiel verwendeten GUI Elemente.
Anhand ihrer Anordnung ist auch die Struktur erkennbar.
Einige Elemente, wie beispielsweise Buttons rufen Lua Funktionen auf. Action Funktionen werden bei einem Mausklick aufgerufen, Update Funktionen wenn der Status des Knopfes gesetzt werden soll.
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InGame Root Cinematic CinematicMC_Container CinematicMC_Headline CinematicMC_Text CinematicMC_Button1 Calls: BriefingMCButtonSelected(1) CinematicMC_Button2 Calls: BriefingMCButtonSelected(2) CinematicMiniMapContainer CinematicFrame CinematicMiniMapOverlay CinematicMiniMap CinematicFrameBG Cinematic_Text Cinematic_Headline CinematicBar00 CinematicBar01 CinematicBar02 Normal GCWindow GCWindowNew GCWindowHint1 GCWindowPicture1 GCWindowText1 GCWindowHint2 GCWindowPicture2 GCWindowText2 GCWindowHint3 GCWindowPicture3 GCWindowText3 GCWindowHint4 GCWindowPicture4 GCWindowText4 GCWindowCloseButton Calls: GUIAction_ToggleMenu( "GCWindow",_0);Game.GameTimeReset();gvMission.WindowClosed = 1 GCWindowWelcome GCWindow_Down GCWindow_Fill GCWindow_Left GCWindow_Right GCWindow_Top GCWindowBG_Complete GCWindowBG TutorialArrow PauseScreen PauseScreen_Message PauseScreenBG ChatInput ChatInput_CustomWidget ChatInput_BG Windows TradeWindow TradeWindowOffer01 TradeWindowOffer01Accept TradeWindowOffer01Playername TradeWindowOffer01Offer TradeWindowOffer02 TradeWindowOffer02Accept TradeWindowOffer02Playername TradeWindowOffer02Offer TradeWindowOffer03 TradeWindowOffer03Accept TradeWindowOffer03Playername TradeWindowOffer03Offer TradeWindowOffer04 TradeWindowOffer04Accept TradeWindowOffer04Offer TradeWindowOffer04Playername TradeWindowOffer05 TradeWindowOffer05Accept TradeWindowOffer05Offer TradeWindowOffer05Playername TradeWindowOffer06 TradeWindowOffer06Accept TradeWindowOffer06Offer TradeWindowOffer06Playername TradeWindowCloseButton Calls: GUIAction_ToggleMenu( "TradeWindow",_0) TradeWindowInfoWidget TradeWindowBackground TradeWindowController TradeBG_Left TradeBG_Top TradeBG_Right TradeBG_Down TradeBG_Fill TradeBG_Complete QuestWindow QuestWindowFrameSmall QuestWindowFrameSmallBottom QuestWindowFrameSmallLeft QuestWindowFrameSmallTop QuestWindowFrameSmallRight QuestWindowCloseButton Calls: GUIAction_ToggleMenu( "QuestWindow",0) QuestWindowQuestOutputCustomWidget QuestWindowQuestStatusPrototypes QuestWindowQuestStatusPrototype00 QuestWindowQuestStatusPrototype01 QuestWindowQuestStatusPrototype02 QuestWindowQuestStatusPrototype11 QuestWindowQuestStatusPrototype12 QuestWindowInfoWidget QuestWindowQuestOutputBGBright QuestWindowFrame QuestWindowFrameLeft QuestWindowFrameTop QuestWindowFrameRight QuestWindowFrameBottom QuestWindowQuestOutputBG QuestWindowBackground QuestWindowQuest01 QuestWindowQuest01NameOverlay QuestWindowQuest01Status QuestWindowQuest01Name QuestWindowQuest01StatusOverlay QuestWindowController QuestWindowQuest02 QuestWindowQuest02NameOverlay QuestWindowQuest02Status QuestWindowQuest02Name QuestWindowQuest02StatusOverlay QuestWindowQuest03 QuestWindowQuest03NameOverlay QuestWindowQuest03Status QuestWindowQuest03Name QuestWindowQuest03StatusOverlay QuestWindowQuest04 QuestWindowQuest04NameOverlay QuestWindowQuest04Status QuestWindowQuest04Name QuestWindowQuest04StatusOverlay QuestWindowQuest05 QuestWindowQuest05NameOverlay QuestWindowQuest05Status QuestWindowQuest05Name QuestWindowQuest05StatusOverlay QuestWindowQuest06 QuestWindowQuest06NameOverlay QuestWindowQuest06Status QuestWindowQuest06Name QuestWindowQuest06StatusOverlay QuestWindowQuest07 QuestWindowQuest07NameOverlay QuestWindowQuest07Status QuestWindowQuest07Name QuestWindowQuest07StatusOverlay QuestWindowQuest08 QuestWindowQuest08NameOverlay QuestWindowQuest08Status QuestWindowQuest08Name QuestWindowQuest08StatusOverlay QuestBG_Left QuestBG_Top QuestBG_Right QuestBG_Down QuestBG_Fill QuestBG_Complete DiplomacyWindow DiplomacyWindowMinimap DiplomacyWindowMiniMapOverlay DiplomacyWindowMiniMapBG DiplomacyWindowMiniMapWidget DiplomacyWindowCloseButton Calls: GUIAction_ToggleMenu( "DiplomacyWindow",0) DiplomacyStatusFriendly DiplomacyStatusNeutral DiplomacyStatusHostile DiplomacyWindowPlayer08 NetworkWindowPlayer8KickButton_veryold Calls: GUIAction_NetworkWindow_KickPlayer(7) DiplomacyWindowPlayer08ColorFrame DiplomacyWindowPlayer08Name DiplomacyWindowPlayer08SetAlly DiplomacyWindowPlayer08SetHostile DiplomacyWindowPlayer08SetNeutral DiplomacyWindowPlayer08MPResourceAmount DiplomacyWindowPlayer08MPResourceName DiplomacyWindowPlayer08Color DiplomacyWindowPlayer08MPResourceDec DiplomacyWindowPlayer08MPResourceInc DiplomacyWindowPlayer08MPResourceSend DiplomacyWindowPlayer08OpponentState DiplomacyWindowPlayer07 NetworkWindowPlayer7KickButton_veryold Calls: GUIAction_NetworkWindow_KickPlayer(6) DiplomacyWindowPlayer07ColorFrame DiplomacyWindowPlayer07Name DiplomacyWindowPlayer07SetAlly DiplomacyWindowPlayer07SetHostile DiplomacyWindowPlayer07SetNeutral DiplomacyWindowPlayer07MPResourceAmount DiplomacyWindowPlayer07MPResourceName DiplomacyWindowPlayer07Color DiplomacyWindowPlayer07MPResourceDec DiplomacyWindowPlayer07MPResourceInc DiplomacyWindowPlayer07MPResourceSend DiplomacyWindowPlayer07OpponentState DiplomacyWindowPlayer06 NetworkWindowPlayer6KickButton_veryold Calls: GUIAction_NetworkWindow_KickPlayer(5) DiplomacyWindowPlayer06ColorFrame DiplomacyWindowPlayer06Name DiplomacyWindowPlayer06SetAlly DiplomacyWindowPlayer06SetHostile DiplomacyWindowPlayer06SetNeutral DiplomacyWindowPlayer06MPResourceAmount DiplomacyWindowPlayer06MPResourceName DiplomacyWindowPlayer06Color DiplomacyWindowPlayer06MPResourceDec DiplomacyWindowPlayer06MPResourceInc DiplomacyWindowPlayer06MPResourceSend DiplomacyWindowPlayer06OpponentState DiplomacyWindowPlayer05 NetworkWindowPlayer5KickButton_veryold Calls: GUIAction_NetworkWindow_KickPlayer(4) DiplomacyWindowPlayer05ColorFrame DiplomacyWindowPlayer05Name DiplomacyWindowPlayer05SetAlly DiplomacyWindowPlayer05SetHostile DiplomacyWindowPlayer05SetNeutral DiplomacyWindowPlayer05MPResourceAmount DiplomacyWindowPlayer05MPResourceName DiplomacyWindowPlayer05Color DiplomacyWindowPlayer05MPResourceDec DiplomacyWindowPlayer05MPResourceInc DiplomacyWindowPlayer05MPResourceSend DiplomacyWindowPlayer05OpponentState DiplomacyWindowPlayer04 NetworkWindowPlayer4KickButton_veryold Calls: GUIAction_NetworkWindow_KickPlayer(3) DiplomacyWindowPlayer04ColorFrame DiplomacyWindowPlayer04Name DiplomacyWindowPlayer04SetAlly DiplomacyWindowPlayer04SetNeutral DiplomacyWindowPlayer04SetHostile DiplomacyWindowPlayer04MPResourceAmount DiplomacyWindowPlayer04MPResourceName DiplomacyWindowPlayer04Color DiplomacyWindowPlayer04MPResourceDec DiplomacyWindowPlayer04MPResourceInc DiplomacyWindowPlayer04MPResourceSend DiplomacyWindowPlayer04OpponentState DiplomacyWindowPlayer03 NetworkWindowPlayer3KickButton_veryold Calls: GUIAction_NetworkWindow_KickPlayer(2) DiplomacyWindowPlayer03ColorFrame DiplomacyWindowPlayer03Name DiplomacyWindowPlayer03SetAlly DiplomacyWindowPlayer03SetNeutral DiplomacyWindowPlayer03SetHostile DiplomacyWindowPlayer03MPResourceAmount DiplomacyWindowPlayer03MPResourceName DiplomacyWindowPlayer03Color DiplomacyWindowPlayer03MPResourceDec DiplomacyWindowPlayer03MPResourceInc DiplomacyWindowPlayer03MPResourceSend DiplomacyWindowPlayer03OpponentState DiplomacyWindowPlayer02 NetworkWindowPlayer2KickButton_veryold Calls: GUIAction_NetworkWindow_KickPlayer(1) DiplomacyWindowPlayer02ColorFrame DiplomacyWindowPlayer02Name DiplomacyWindowPlayer02SetAlly DiplomacyWindowPlayer02SetNeutral DiplomacyWindowPlayer02SetHostile DiplomacyWindowPlayer02MPResourceAmount DiplomacyWindowPlayer02MPResourceName DiplomacyWindowPlayer02Color DiplomacyWindowPlayer02MPResourceDec DiplomacyWindowPlayer02MPResourceInc DiplomacyWindowPlayer02MPResourceSend DiplomacyWindowPlayer02OpponentState DiplomacyWindowPlayer01 NetworkWindowPlayer1KickButton_veryold Calls: GUIAction_NetworkWindow_KickPlayer(0) DiplomacyWindowPlayer01ColorFrame DiplomacyWindowPlayer01Name DiplomacyWindowPlayer01SetAlly DiplomacyWindowPlayer01SetNeutral DiplomacyWindowPlayer01SetHostile DiplomacyWindowPlayer01MPResourceAmount DiplomacyWindowPlayer01MPResourceName DiplomacyWindowPlayer01MPResourceInc DiplomacyWindowPlayer01MPResourceDec DiplomacyWindowPlayer01MPResourceSend DiplomacyWindowPlayer01Color DiplomacyWindowPlayer01OpponentState DiplomacyWindowBackground DiplomacyWindowController DiplomacyBG_Left DiplomacyBG_Top DiplomacyBG_Right DiplomacyBG_Down DiplomacyBG_Fill DiplomacyBG_Complete DiplomacyWindowMinimapController Calls: GUIUpdate_MinimapInDiplomacyMenu() MainMenuWindow MainMenuWindow_SaveGameOverlay MainMenuWindow_LoadGameOverlay MainMenuWindow_QuitGameOverlay MainMenuWindow_OptionGameOverlay MainMenuWindow_NetworkGameOverlay MainMenuWindow_RestartGameOverlay MainMenuWindow_CloseButton Calls: GUIAction_ToggleMenu( "MainMenuWindow",0) MainMenuWindow_LoadGame Calls: GUIAction_ToggleMenu( "MainMenuLoadWindow",1) Calls: GUIUpdate_DisplayButtonOnlyInMode(1) MainMenuWindow_OptionGame Calls: GUIAction_ToggleMenu( "MainMenuOptionWindow",1) MainMenuWindow_QuitGame Calls: GUIAction_ToggleMenu( "MainMenuBoxQuitWindow",1) MainMenuWindow_SaveGame Calls: GUIAction_ToggleMenu( "MainMenuSaveWindow",1) Calls: GUIUpdate_DisplayButtonOnlyInMode(1) MainMenuWindow_NetworkGame Calls: GUIAction_ToggleMenu( "NetworkWindow",1) Calls: GUIUpdate_DisplayButtonOnlyInMode(0) MainMenuWindow_RestartGame Calls: GUIAction_RestartMap() Calls: GUIUpdate_DisplayButtonOnlyInMode(1) MainMenuWindow_BG NetworkWindow NetworkWindowPlayer1 NetworkWindowPlayer1KickButton Calls: GUIAction_NetworkWindow_KickPlayer(0) NetworkWindowPlayer1Name Calls: GUIUpdate_NetworkWindow_PlayerName(0) NetworkWindowPlayer2 NetworkWindowPlayer2KickButton Calls: GUIAction_NetworkWindow_KickPlayer(1) NetworkWindowPlayer2Name Calls: GUIUpdate_NetworkWindow_PlayerName(1) NetworkWindowPlayer3 NetworkWindowPlayer3KickButton Calls: GUIAction_NetworkWindow_KickPlayer(2) NetworkWindowPlayer3Name Calls: GUIUpdate_NetworkWindow_PlayerName(2) NetworkWindowPlayer4 NetworkWindowPlayer4KickButton Calls: GUIAction_NetworkWindow_KickPlayer(3) NetworkWindowPlayer4Name Calls: GUIUpdate_NetworkWindow_PlayerName(3) NetworkWindowPlayer5 NetworkWindowPlayer5KickButton Calls: GUIAction_NetworkWindow_KickPlayer(4) NetworkWindowPlayer5Name Calls: GUIUpdate_NetworkWindow_PlayerName(4) NetworkWindowPlayer6 NetworkWindowPlayer6KickButton Calls: GUIAction_NetworkWindow_KickPlayer(5) NetworkWindowPlayer6Name Calls: GUIUpdate_NetworkWindow_PlayerName(5) NetworkWindowPlayer7 NetworkWindowPlayer7KickButton Calls: GUIAction_NetworkWindow_KickPlayer(6) NetworkWindowPlayer7Name Calls: GUIUpdate_NetworkWindow_PlayerName(6) NetworkWindowPlayer8 NetworkWindowPlayer8KickButton Calls: GUIAction_NetworkWindow_KickPlayer(7) NetworkWindowPlayer8Name Calls: GUIUpdate_NetworkWindow_PlayerName(7) NetworkWindowCloseButton Calls: GUIAction_ToggleMenu( "NetworkWindow",_0) NetworkWindowInfoCustomWidget NetworkWindowFrame NetworkWindowFrameTop NetworkWindowFrameBottom NetworkWindowFrameLeft NetworkWindowFrameRight NetworkWindowFrameBottomSmall NetworkWindowFrameTopSmall NetworkWindowFrameLeftSmall NetworkWindowFrameRightSmall NetworkWindowShade NetworkWindowBGFill NetworkWindowBGDown NetworkWindowBGRight NetworkWindowBGTop NetworkWindowBGLeft NetworkBG_Complete NetworkWindowController StatisticsWindow StatisticsTopButtonContainer Statistics_TopButton_AllinAll Statistics_TopButton_Buildings Statistics_TopButton_Military Statistics_TopButton_Resources Statistics_TopButton_Settlers Statistics_TopButton_Technologies StatisticsWindowCloseButton Calls: GUIAction_ToggleMenu( "StatisticsWindow",0) StatisticsWindowTimeScaleButton Calls: GUI.StatisticsWindow_ToggleTimeScale() StatisticsHeadline StatisticsWindowTimeScaleText StatisticsContainer StatisticsMainButtonsLeft_ToolTips StatisticsMain_Houses_ToolTip StatisticsMain_Settlers_ToolTip StatisticsMain_Technology_ToolTip StatisticsMain_Resources_ToolTip StatisticsMain_Military_ToolTip StatisticsMain_Scores_ToolTip Statistics_SubButtons Statistics_Sub_MenuHouses Statistics_SubHouses_all Calls: GUI.StatisticsWindow_SelectStatistics(30) Statistics_SubHouses_Farms Calls: GUI.StatisticsWindow_SelectStatistics(31) Statistics_SubHouses_Residences Calls: GUI.StatisticsWindow_SelectStatistics(32) Statistics_SubHouses_Workers Calls: GUI.StatisticsWindow_SelectStatistics(33) Statistics_Sub_MenuSettlers Statistics_SubSettlers_Serfs Calls: GUI.StatisticsWindow_SelectStatistics(10) Statistics_SubSettlers_Worker Calls: GUI.StatisticsWindow_SelectStatistics(11) Statistics_SubSettlers_military Calls: GUI.StatisticsWindow_SelectStatistics(12) Statistics_SubSettlers_Motivation Calls: GUI.StatisticsWindow_SelectStatistics(13) Statistics_Sub_MenuTechnology Statistics_SubTechnology_Tech Calls: GUI.StatisticsWindow_SelectStatistics(50) Statistics_Sub_MenuMilitary Statistics_SubMilitary_lostUnits Calls: GUI.StatisticsWindow_SelectStatistics(23) Statistics_SubMilitary_killedUnits Calls: GUI.StatisticsWindow_SelectStatistics(21) Statistics_SubMilitary_lostBuildings Calls: GUI.StatisticsWindow_SelectStatistics(22) Statistics_SubMilitary_killedBuildings Calls: GUI.StatisticsWindow_SelectStatistics(20) Statistics_Sub_MenuResources Statistics_SubResources_Money Calls: GUI.StatisticsWindow_SelectStatistics(40) Statistics_SubResources_Clay Calls: GUI.StatisticsWindow_SelectStatistics(41) Statistics_SubResources_Wood Calls: GUI.StatisticsWindow_SelectStatistics(45) Statistics_SubResources_Stone Calls: GUI.StatisticsWindow_SelectStatistics(43) Statistics_SubResources_Iron Calls: GUI.StatisticsWindow_SelectStatistics(42) Statistics_SubResources_Sulphur Calls: GUI.StatisticsWindow_SelectStatistics(44) Statistics_Sub_MenuScores Statistics_Selected StatisticsRendererCustomWidget Statistics_BG StatisticsMainButtonsLeft StatisticsMain_Settlers Calls: StatisticsWindow_SelectGroup(3) StatisticsMain_Resources Calls: StatisticsWindow_SelectGroup(2) StatisticsMain_Houses Calls: StatisticsWindow_SelectGroup(0) StatisticsMain_Technology Calls: StatisticsWindow_SelectGroup(4) StatisticsMain_Military Calls: StatisticsWindow_SelectGroup(1) StatisticsMain_Scores Calls: StatisticsWindow_SelectGroup(5) StatisticsWindowBG_Complete BuyHeroWindow BuyHeroWindowCloseButton Calls: GUIAction_ToggleMenu( "BuyHeroWindow",_0) BuyHeroWindowHeadline BuyHeroWindowInfoLine Calls: BuyHeroWindow_UpdateInfoLine() BuyHeroLine1 BuyHeroWindowBuyHero1 Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero1c) Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero1c) BuyHeroWindowBuyHero2 Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero5) Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero5) BuyHeroWindowBuyHero3 Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero4) Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero4) BuyHeroWindowBuyHero4 Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero3) Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero3) BuyHeroWindowBuyHero5 Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero2) Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero2) BuyHeroWindowBuyHero6 Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero6) Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero6) BuyHeroWindowBuyHero7 Calls: BuyHeroWindow_Action_BuyHero(Entities.CU_Mary_de_Mortfichet) Calls: BuyHeroWindow_Update_BuyHero(Entities.CU_Mary_de_Mortfichet) BuyHeroWindowBuyHero8 Calls: BuyHeroWindow_Action_BuyHero(Entities.CU_BlackKnight) Calls: BuyHeroWindow_Update_BuyHero(Entities.CU_BlackKnight) BuyHeroWindowBuyHero9 Calls: BuyHeroWindow_Action_BuyHero(Entities.CU_Barbarian_Hero) Calls: BuyHeroWindow_Update_BuyHero(Entities.CU_Barbarian_Hero) BuyHeroWindowBuyHero10 Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero10) Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero10) BuyHeroWindowBuyHero11 Calls: BuyHeroWindow_Action_BuyHero(Entities.PU_Hero11) Calls: BuyHeroWindow_Update_BuyHero(Entities.PU_Hero11) BuyHeroWindowBuyHero12 Calls: BuyHeroWindow_Action_BuyHero(Entities.CU_Evil_Queen) Calls: BuyHeroWindow_Update_BuyHero(Entities.CU_Evil_Queen) BuyHeroWindowBackGround MainMenuLoadWindow MainMenuLoadWindowCloseButton Calls: GUIAction_ToggleMenu( "MainMenuWindow",1) MainMenuLoadHeadline MainMenuLoadGameFileRequester MainMenuLoadScrollDown Calls: MainWindow_LoadGame_ScrollDownButton() MainMenuLoadScrollUp Calls: MainWindow_LoadGame_ScrollUpButton() MainMenuLoadScrollCursor MainMenuLoadGame00 Calls: MainWindow_LoadGame_DoLoadGame(0) Calls: MainWindow_LoadGame_UpdateButton(0) MainMenuLoadGame01 Calls: MainWindow_LoadGame_DoLoadGame(1) Calls: MainWindow_LoadGame_UpdateButton(1) MainMenuLoadGame02 Calls: MainWindow_LoadGame_DoLoadGame(2) Calls: MainWindow_LoadGame_UpdateButton(2) MainMenuLoadGame03 Calls: MainWindow_LoadGame_DoLoadGame(3) Calls: MainWindow_LoadGame_UpdateButton(3) MainMenuLoadGame04 Calls: MainWindow_LoadGame_DoLoadGame(4) Calls: MainWindow_LoadGame_UpdateButton(4) MainMenuLoadGame05 Calls: MainWindow_LoadGame_DoLoadGame(5) Calls: MainWindow_LoadGame_UpdateButton(5) MainMenuLoadGame06 Calls: MainWindow_LoadGame_DoLoadGame(6) Calls: MainWindow_LoadGame_UpdateButton(6) MainMenuLoadGame07 Calls: MainWindow_LoadGame_DoLoadGame(7) Calls: MainWindow_LoadGame_UpdateButton(7) MainMenuLoadGameBG_ShadeScrollBoxInterior MainMenuLoadGameBG_Shade MainMenuLoadGameBG_ShadeScrollBox MainMenuLoadWindowBG MainMenuSaveWindow MainMenuSaveWindowCloseButton Calls: GUIAction_ToggleMenu( "MainMenuWindow",1) MainMenuSaveHeadline MainMenuSaveGameFileRequester MainMenuSaveScrollDown Calls: MainWindow_SaveGame_ScrollDownButton() MainMenuSaveScrollUp Calls: MainWindow_SaveGame_ScrollUpButton() MainMenuSaveScrollCursor MainMenuSaveGame00 Calls: MainWindow_SaveGame_DoSaveGame(0) Calls: MainWindow_SaveGame_UpdateButton(0) MainMenuSaveGame01 Calls: MainWindow_SaveGame_DoSaveGame(1) Calls: MainWindow_SaveGame_UpdateButton(1) MainMenuSaveGame02 Calls: MainWindow_SaveGame_DoSaveGame(2) Calls: MainWindow_SaveGame_UpdateButton(2) MainMenuSaveGame03 Calls: MainWindow_SaveGame_DoSaveGame(3) Calls: MainWindow_SaveGame_UpdateButton(3) MainMenuSaveGame04 Calls: MainWindow_SaveGame_DoSaveGame(4) Calls: MainWindow_SaveGame_UpdateButton(4) MainMenuSaveGame05 Calls: MainWindow_SaveGame_DoSaveGame(5) Calls: MainWindow_SaveGame_UpdateButton(5) MainMenuSaveGame06 Calls: MainWindow_SaveGame_DoSaveGame(6) Calls: MainWindow_SaveGame_UpdateButton(6) MainMenuSaveGame07 Calls: MainWindow_SaveGame_DoSaveGame(7) Calls: MainWindow_SaveGame_UpdateButton(7) MainMenuSaveGameBG_ShadeScrollBoxInterior MainMenuSaveGameBG_Shade MainMenuSaveGameBG_ShadeScrollBox MainMenuSaveBG MainMenuOptionWindow OptionsMenu30 MainMenuOptionWindow_ShadowMapSizeContainer MainMenuOptionWindow_ShadowMapSize_Small Calls: OptionsDisplay_Menu.S30_SetShadowMapSize( 1 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Shadows") Calls: OptionsDisplay_Menu.S30_UpdateShadowMapSize( 1 ) MainMenuOptionWindow_ShadowMapSize_VerySmall Calls: OptionsDisplay_Menu.S30_SetShadowMapSize( 0 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Shadows") Calls: OptionsDisplay_Menu.S30_UpdateShadowMapSize( 0 ) MainMenuOptionWindow_ShadowMapSize_Headline MainMenuOptionWindow_ShadowMapSize_Large Calls: OptionsDisplay_Menu.S30_SetShadowMapSize( 3 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Shadows") Calls: OptionsDisplay_Menu.S30_UpdateShadowMapSize( 3 ) MainMenuOptionWindow_ShadowMapSize_Medium Calls: OptionsDisplay_Menu.S30_SetShadowMapSize( 2 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Shadows") Calls: OptionsDisplay_Menu.S30_UpdateShadowMapSize( 2 ) MainMenuOptionWindow_CloseButton Calls: GUIAction_ToggleMenu( "MainMenuWindow",1) MainMenuOptionWindow_IceContainer MainMenuOptionWindow_Ice_Headline MainMenuOptionWindow_Ice_High Calls: OptionsDisplay_Menu.S30_SetIce( 2 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ice") Calls: OptionsDisplay_Menu.S30_UpdateIce( 2 ) MainMenuOptionWindow_Ice_Medium Calls: OptionsDisplay_Menu.S30_SetIce( 1 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ice") Calls: OptionsDisplay_Menu.S30_UpdateIce( 1 ) MainMenuOptionWindow_Ice_Off Calls: OptionsDisplay_Menu.S30_SetIce( 0 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ice") Calls: OptionsDisplay_Menu.S30_UpdateIce( 0 ) MainMenuOptionWindow_OcclusionContainer MainMenuOptionWindow_Occlusion_Headline MainMenuOptionWindow_Occlusion_Off Calls: OptionsDisplay_Menu.S30_SetOcclusion( 0 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Occlusion") Calls: OptionsDisplay_Menu.S30_UpdateOcclusion( 0 ) MainMenuOptionWindow_Occlusion_On Calls: OptionsDisplay_Menu.S30_SetOcclusion( 1 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Occlusion") Calls: OptionsDisplay_Menu.S30_UpdateOcclusion( 1 ) MainMenuOptionWindow_Ornamental MainMenuOptionWindow_Ornamental_Headline MainMenuOptionWindow_Ornamental_Off Calls: OptionsDisplay_Menu.S30_SetOrnamental( 0 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ornamental") Calls: OptionsDisplay_Menu.S30_UpdateOrnamental( 0 ) MainMenuOptionWindow_Ornamental_On Calls: OptionsDisplay_Menu.S30_SetOrnamental( 1 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Ornamental") Calls: OptionsDisplay_Menu.S30_UpdateOrnamental( 1 ) MainMenuOptionWindow_TerrainContainer MainMenuOptionWindow_Terrain_Headline MainMenuOptionWindow_Terrain_High Calls: OptionsDisplay_Menu.S30_SetTerrain( 2 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Terrain") Calls: OptionsDisplay_Menu.S30_UpdateTerrain( 2 ) MainMenuOptionWindow_Terrain_Low Calls: OptionsDisplay_Menu.S30_SetTerrain( 0 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Terrain") Calls: OptionsDisplay_Menu.S30_UpdateTerrain( 0 ) MainMenuOptionWindow_Terrain_Medium Calls: OptionsDisplay_Menu.S30_SetTerrain( 1 ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu30_Terrain") Calls: OptionsDisplay_Menu.S30_UpdateTerrain( 1 ) SoundOptions Calls: XGUIEng.ShowWidget("OptionsMenu20",0) XGUIEng.ShowWidget("OptionsMenu30",0) XGUIEng.ShowWidget("OptionsMenu40",1) GraphicsOptions ControlsOptions Calls: XGUIEng.ShowWidget("OptionsMenu20",1) XGUIEng.ShowWidget("OptionsMenu30",0) XGUIEng.ShowWidget("OptionsMenu40",0) OptionsMenu40_BG_ShadeCopy OptionsMenu40 OptionsMenu40_Close Calls: OptionsSound_Menu.Close() GUIAction_ToggleMenu( "MainMenuWindow",1) OptionsMenu40_MainVolume_SliderContainer OptionsMenu40_MainVolume_SliderGfx OptionsMenu40_MainVolume_SliderBox OptionsMenu40_MainVolume_Slider OptionsMenu40_MainVolume_DownFrame OptionsMenu40_MainVolume_UpFrame OptionsMenu40_MainVolume_Down Calls: OptionsSound_Menu.MainVolumeDown("OptionsMenu40_MainVolume_Slider") Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_MainVolume") Calls: OptionsSound_Menu.MainVolumeUpdate("OptionsMenu40_MainVolume_Slider") OptionsMenu40_MainVolume_Up Calls: OptionsSound_Menu.MainVolumeUp("OptionsMenu40_MainVolume_Slider") Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_MainVolume") OptionsMenu40_MainVolume_Headline OptionsMenu40_MainVolume_BG OptionsMenu40_FeedbackVolume_SliderContainer OptionsMenu40_FeedbackVolume_SliderBox OptionsMenu40_FeedbackVolume_UpFrame OptionsMenu40_FeedbackVolume_DownFrame OptionsMenu40_FeedbackVolume_Up Calls: OptionsSound_Menu.FeedbackVolumeUp( "OptionsMenu40_FeedbackVolume_Slider" ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_FeedbackVolume") OptionsMenu40_FeedbackVolume_Down Calls: OptionsSound_Menu.FeedbackVolumeDown( "OptionsMenu40_FeedbackVolume_Slider" ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_FeedbackVolume") Calls: OptionsSound_Menu.FeedbackVolumeUpdate( "OptionsMenu40_FeedbackVolume_Slider" ) OptionsMenu40_FeedbackVolume_SliderGfx OptionsMenu40_FeedbackVolume_Slider OptionsMenu40_FeedbackVolume_Headline OptionsMenu40_FeedbackVolume_BG OptionsMenu40_SoundEffectsVolume_SliderContainer OptionsMenu40_SoundEffectsVolume_SliderGfx OptionsMenu40_SoundEffectsVolume_SliderBox OptionsMenu40_SoundEffectsVolume_Slider OptionsMenu40_SoundEffectsVolume_DownFrame OptionsMenu40_SoundEffectsVolume_UpFrame OptionsMenu40_SoundEffectsVolume_Down Calls: OptionsSound_Menu.SoundEffectVolumeDown( "OptionsMenu40_SoundEffectsVolume_Slider" ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_SoundEffectsVolume") Calls: OptionsSound_Menu.SoundEffectVolumeUpdate( "OptionsMenu40_SoundEffectsVolume_Slider" ) OptionsMenu40_SoundEffectsVolume_Up Calls: OptionsSound_Menu.SoundEffectVolumeUp( "OptionsMenu40_SoundEffectsVolume_Slider" ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_SoundEffectsVolume") OptionsMenu40_SoundEffectsVolume_Headline OptionsMenu40_SoundEffectsVolume_BG OptionsMenu40_MusicVolume_SliderContainer OptionsMenu40_MusicVolume_SliderGfx OptionsMenu40_MusicVolume_SliderBox OptionsMenu40_MusicVolume_Slider OptionsMenu40_MusicVolume_DownFrame OptionsMenu40_MusicVolume_UpFrame OptionsMenu40_MusicVolume_Down Calls: OptionsSound_Menu.MusicVolumeDown( "OptionsMenu40_MusicVolume_Slider" ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_MusicVolume") Calls: OptionsSound_Menu.MusicVolumeUpdate( "OptionsMenu40_MusicVolume_Slider" ) OptionsMenu40_MusicVolume_Up Calls: OptionsSound_Menu.MusicVolumeUp( "OptionsMenu40_MusicVolume_Slider" ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_MusicVolume") OptionsMenu40_MusicVolume_Headline OptionsMenu40_MusicVolume_UpOld Calls: OptionsSound_Menu.MusicVolumeUp( "OptionsMenu40_MusicVolume_Slider" ) OptionsMenu40_MusicVolume_BG OptionsMenu40_VoiceVolume_SliderContainer OptionsMenu40_VoiceVolume_SliderGfx OptionsMenu40_VoiceVolume_SliderBox OptionsMenu40_VoiceVolume_Slider OptionsMenu40_VoiceVolume_UpFrame OptionsMenu40_VoiceVolume_DownFrame OptionsMenu40_VoiceVolume_Down Calls: OptionsSound_Menu.VoiceVolumeDown( "OptionsMenu40_VoiceVolume_Slider" ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_VoiceVolume") Calls: OptionsSound_Menu.VoiceVolumeUpdate( "OptionsMenu40_VoiceVolume_Slider" ) OptionsMenu40_VoiceVolume_Up Calls: OptionsSound_Menu.VoiceVolumeUp( "OptionsMenu40_VoiceVolume_Slider" ) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu40_VoiceVolume") OptionsMenu40_VoiceVolume_Headline OptionsMenu40_VoiceVolume_BG OptionsMenu40_ToSound OptionsMenu40_ToGfx Calls: OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu20",0) OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu30",1) XGUIEng.ShowWidget("OptionsMenu40",0) OptionsMenu40_ControlsOptions Calls: OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu20",1) XGUIEng.ShowWidget("OptionsMenu30",0) XGUIEng.ShowWidget("OptionsMenu40",0) OptionsMenu40_BG_Shade OptionsMenu20 OptionsMenu20_CloseButton Calls: OptionsControls_Menu.Close() GUIAction_ToggleMenu( "MainMenuWindow",1) OptionsMenu20_BorderSpeed_SliderContainer OptionsMenu20_BorderSpeed_SliderBox OptionsMenu20_BorderSpeed_Slider OptionsMenu20_BorderSpeed_DownFrame OptionsMenu20_BorderSpeed_UpFrame OptionsMenu20_BorderSpeed_Down Calls: OptionsControls_Menu.BorderSpeedDown("OptionsMenu20_BorderSpeed_Slider") Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu20_Borderspeed") Calls: OptionsControls_Menu.BorderSpeedUpdate("OptionsMenu20_BorderSpeed_Slider") OptionsMenu20_BorderSpeed_Up Calls: OptionsControls_Menu.BorderSpeedUp("OptionsMenu20_BorderSpeed_Slider") Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu20_Borderspeed") OptionsMenu20_BorderSpeed_SliderGfx OptionsMenu20_BorderSpeed_Headline OptionsMenu20_BorderSpeed_BG OptionsMenu20_Keys_Container OptionsMenu20_Keys_TextLeft OptionsMenu20_Keys_TextRight OptionsMenu20_Keys_Down Calls: OptionsControls_Menu.KeysDown("OptionsMenu20_Keys_TextLeft", "OptionsMenu20_Keys_TextRight", -1) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu20_Borderspeed") OptionsMenu20_Keys_Up Calls: OptionsControls_Menu.KeysUp("OptionsMenu20_Keys_TextLeft", "OptionsMenu20_Keys_TextRight", -1) Calls: GUITooltip_Generic("MainMenuTooltips/OptionsMenu20_Borderspeed") Calls: OptionsControls_Menu_KeysUpdate("OptionsMenu20_Keys_TextLeft", "OptionsMenu20_Keys_TextRight", -1) OptionsMenu20_Keys_SliderBg OptionsMenu20_ControlsOptions OptionsMenu20_GraphicsOptions Calls: OptionsControls_Menu.Close() OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu20",0) OptionsSound_Menu.Close() XGUIEng.ShowWidget("OptionsMenu30",1) XGUIEng.ShowWidget("OptionsMenu40",0) OptionsMenu20_SoundOptions Calls: OptionsControls_Menu.Close() XGUIEng.ShowWidget("OptionsMenu20",0) XGUIEng.ShowWidget("OptionsMenu30",0) XGUIEng.ShowWidget("OptionsMenu40",1) OptionsMenu20_Keys_Headline OptionsMenu20_BG_ShadeCopy MainMenuOptionWindow_BG MainMenuBoxQuitWindow MainMenuBoxQuitYesButtonOverlay MainMenuBoxQuitNoButtonOverlay MainMenuBoxQuitHeadline MainMenuBoxQuitYesButton Calls: QuitGame() MainMenuBoxQuitNoButton Calls: GUIAction_ToggleMenu( "MainMenuWindow",0) MainMenuBoxQuitWindowBG MainMenuBoxOverwriteWindow MainMenuBoxOverwriteYesButtonOverlay MainMenuBoxOverwriteNoButtonOverlay MainMenuBoxOverwriteHeadline MainMenuBoxOverwriteSaveGameName Calls: MainWindow_SaveGame_DoOverwriteUpdateButton() MainMenuBoxOverwriteNoButton Calls: GUIAction_ToggleMenu( "MainMenuWindow",0) MainMenuBoxOverwriteYesButton Calls: MainWindow_SaveGame_DoOverwriteSaveGame() MainMenuBoxOverwriteWindowBG MainMenuBoxQuitAppWindow MainMenuBoxQuitAppNoButtonOverlay MainMenuBoxQuitAppYesButtonOverlay MainMenuBoxQuitAppHeadline MainMenuBoxQuitAppNoButton Calls: GUIAction_ToggleMenu( "MainMenuWindow",0) MainMenuBoxQuitAppYesButton Calls: QuitApplication() MainMenuBoxQuitAppWindowBG NetworkProblem NetworkProblem_QuitGameOverlay NetworkProblem_QuitGame Calls: GUIAction_ToggleMenu( "MainMenuBoxQuitWindow",1) NetworkProblemMessage NetworkProblemReason Calls: GUIUpdate_NetworkProblemWindow_Reason() NetworkProblemWindowBG NetworkProblemBG GameEndScreen GameEndScreen_WindowHint GameEndScreen_WindowHintMapName Calls: GUIUpdate_AOHintText() GameEndScreen_WindowHintCloseButton Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.GameEndScreenWindowHint,0) GameEndScreen_Frame GameEndScreen_FrameBottom GameEndScreen_FrameLeft GaneEndScreen_FrameRight GameEndScreen_FrameTop GameEndScreen_OutputBG GameEndScreen_WindowHintBG GameEndScreen_Window GameEndScreen_Message GameEndScreen_WindowRestartGameOverlay GameEndScreen_WindowLoadGameOverlay GameEndScreen_WindowTipsOverlay GameEndScreen_WindowQuitGameOverlay GameEndScreen_MessageDetails GameEndScreen_WindowReturnToGameOverlay GameEndScreen_WindowQuitGame Calls: QuitGame() GameEndScreen_WindowLoadGame Calls: GUIAction_ToggleMenu(gvGUI_WidgetID.MainMenuLoadWindow,1) Calls: GUIUpdate_DisplayButtonOnlyInMode(1) GameEndScreen_WindowRestartGame Calls: GUIAction_RestartMap() Calls: GUIUpdate_DisplayButtonOnlyInMode(1) GameEndScreen_WindowTips Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.GameEndScreenWindowHint,1) Calls: GUIUpdate_DisplayButtonOnlyInMode(2) GameEndScreen_WindowReturnToGame Calls: XGUIEng.ShowWidget( gvGUI_WidgetID.GameEndScreen,0 ) Calls: GUIUpdate_DisplayButtonOnlyInMode(0) GameEndScreen_WindowBG GameEndScreen_BG Top TopMainMenuTextButton Calls: GUIAction_ToggleMenu( "MainMenuWindow",1) TopDiplomacyMenuTextButton Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.DiplomacyWindow,1) TopTradeMenuTextButton Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.TradeWindow,1) TopQuestMenuTextButton Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.QuestWindow,1) TopPaydayClockTooltip Calls: GUITooltip_Payday() TopStatisticsMenuTextButton Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.StatisticsWindow,1) TopWeatherForecast TopWeatherForecastTexture Calls: GUIUpdate_WeatherForecast() WeatherForecastUpdater Calls: GUIUpdate_ToggleWeatherForecast() FindHeroesDeadContainer Hero1Dead Hero2Dead Hero3Dead Hero4Dead Hero5Dead Hero6Dead FindView FindSpearmen FindSpearmen_Button Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderPoleArm,0) Calls: GUITooltip_Generic("MenuTop/Find_spear") FindSwordmen FindSwordsmen_Button Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderSword,0) Calls: GUITooltip_Generic("MenuTop/Find_sword") FindBowmen FindBowmen_Button Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderBow,0) Calls: GUITooltip_Generic("MenuTop/Find_bow") FindCannon FindCannon_Button Calls: KeyBindings_SelectCannons() Calls: GUITooltip_Generic("MenuTop/Find_cannon") FindLightCavalry FindLightCavalry_Button Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderCavalry,0) Calls: GUITooltip_Generic("MenuTop/Find_lightcavalry") FindHeavyCavalry FindHeavyCavalry_Button Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderHeavyCavalry,0) Calls: GUITooltip_Generic("MenuTop/Find_heavycavalry") FindRiflemen FindRiflemen_Button Calls: KeyBindings_SelectUnit(UpgradeCategories.LeaderRifle,0) Calls: GUITooltip_Generic("AOMenuTop/Find_rifle") FindScout FindScout_Button Calls: KeyBindings_SelectUnit(UpgradeCategories.Scout,0) Calls: GUITooltip_Generic("AOMenuTop/Find_scout") FindThief FindThief_Button Calls: KeyBindings_SelectUnit(UpgradeCategories.Thief,0) Calls: GUITooltip_Generic("AOMenuTop/Find_Thief") Find_IdleSerf SerfAmount Calls: GUIUpdate_IdelSerfAmount() Find_IdleSerfButton Calls: GUIAction_FindIdleSerf() Calls: GUITooltip_Generic("find_buttons/find_serf") FindView_Controller Calls: GUIUpdate_FindView() FindHeroesContainer FindHero1 Calls: GUIAction_FindHero(Entities.PU_Hero6) Calls: GUITooltip_AOFindHero() Calls: GUIUpdate_HeroButton() FindHero2 Calls: GUIAction_FindHero(Entities.PU_Hero5) Calls: GUITooltip_AOFindHero() Calls: GUIUpdate_HeroButton() FindHero3 Calls: GUIAction_FindHero(Entities.PU_Hero4) Calls: GUITooltip_AOFindHero() Calls: GUIUpdate_HeroButton() FindHero4 Calls: GUIAction_FindHero(Entities.PU_Hero3) Calls: GUITooltip_AOFindHero() Calls: GUIUpdate_HeroButton() FindHero5 Calls: GUIAction_FindHero(Entities.PU_Hero2) Calls: GUITooltip_AOFindHero() Calls: GUIUpdate_HeroButton() FindHero6 Calls: GUIAction_FindHero(Entities.PU_Hero1) Calls: GUITooltip_AOFindHero() Calls: GUIUpdate_HeroButton() TopPaydayClock Calls: GUIUpdate_PaydayClock() FindHeroes_Controller FindHeroesBGContainer Hero6BG Hero5BG Hero4BG Hero3BG Hero2BG Hero1BG MiniMapOverlay ResourceView MotivationTooltipController Calls: GUITooltip_Generic("MenuResources/Motivation") AverageMotivation Calls: GUIUpdate_AverageMotivation() Clay ClayTooltipController Calls: GUITooltip_Generic("MenuResources/clay") ResourceClay Calls: GUIUpdate_ResourceAmount(ResourceType.Clay,0) TutorialResourceHighlighter ResidenceTooltipController Calls: GUITooltip_Generic("MenuResources/Residence") FarmTooltipController Calls: GUITooltip_Generic("MenuResources/farm") Gold GoldTooltipController Calls: GUITooltip_Generic("MenuResources/gold") ResourceGold Calls: GUIUpdate_ResourceAmount(ResourceType.Gold,0) Iron IronTooltipController Calls: GUITooltip_Generic("MenuResources/iron") ResourceIron Calls: GUIUpdate_ResourceAmount(ResourceType.Iron,0) Stone StoneTooltipController Calls: GUITooltip_Generic("MenuResources/stone") ResourceStone Calls: GUIUpdate_ResourceAmount(ResourceType.Stone,0) Sulfur SulfurTooltipController Calls: GUITooltip_Generic("MenuResources/sulfur") ResourceSulfur Calls: GUIUpdate_ResourceAmount(ResourceType.Sulfur,0) PopulationLimit PolulationTooltipController Calls: GUITooltip_Generic("MenuResources/population") PopulationPlaces Calls: GUIUpdate_Population() FarmLimit FarmPlaces Calls: GUIUpdate_FarmPlaces() ResidenceLimit ResidencePlaces Calls: GUIUpdate_ResidencePlaces() IconGold IconStone IconIron IconSulfur IconPopulation IconResidence IconFarm Wood WoodTooltipController Calls: GUITooltip_Generic("MenuResources/wood") ResourceWood Calls: GUIUpdate_ResourceAmount(ResourceType.Wood,0) IconClay IconWood SumOfPayday Calls: GUIUpdate_TaxPaydayIncome() IconMotivation NextWorkerNoResidence Calls: GUIAction_ToNextWorkerNoResidence() Calls: GUITooltip_Generic("MenuResources/Residence") NextWorkerNoFarm Calls: GUIAction_ToNextWorkerNoFarm() Calls: GUITooltip_Generic("MenuResources/farm") SelectionView Selection_generic Preview_Generic Selection_Name Calls: GUIUpdate_SelectionName() Details_Generic DetailsArmor DetailsArmor_Tooltip Calls: GUITooltip_Generic("MenuSelectionGeneric/armor") DetailsArmor_Amount Calls: GUIUpdate_Armor() DetailsArmor_Icon DetailsArmor_Txt DetailsHealth DetailsHealth_Tooltip Calls: GUITooltip_Generic("MenuSelectionGeneric/health") DetailsHealth_Amount Calls: GUIUpdate_DetailsHealthPoints() DetailsHealth_bar Calls: GUIUpate_DetailsHealthBar() DetailsHealth_bar_bg DetailsDamage DetailsDamage_Tooltip Calls: GUITooltip_Generic("MenuSelectionGeneric/damage") DetailsDamage_Amount Calls: GUIUpdate_Damage() DetailsDamage_Txt DetailsDamage_Icon DetailsGroupStrength DetailsGroupStrength_Tooltip Calls: GUITooltip_Generic("MenuSelectionGeneric/groupstrength") DetailsGroupStrength_Amount DetailsGroupStrength_Updater Calls: GUIUpdate_GroupStrength() DetailsGroupStrength_Soldiers DetailsGroupStrength_Soldier01 DetailsGroupStrength_Soldier02 DetailsGroupStrength_Soldier03 DetailsGroupStrength_Soldier04 DetailsGroupStrength_Soldier05 DetailsGroupStrength_Soldier06 DetailsGroupStrength_Soldier07 DetailsGroupStrength_Soldier08 DetailsExperience DetailsExperience_Tooltip Calls: GUITooltip_Generic("MenuSelectionGeneric/Experience") DetailsExperience_Star1 DetailsExperience_Updater Calls: GUIUpdate_DetailsExperience() DetailsExperience_Star2 DetailsExperience_Star3 DetailsExperience_Star4 DetailsExperience_Star5 DetailsPayAndSlots DetailsPayAndSlots_Tooltip Calls: GUITooltip_Generic("MenuSelectionGeneric/PayAndSlots") DetailsPayAndSlots_SlotAmount Calls: GUIUpdate_DetailsSlots() DetailsPayAndSlots_SlotTxt SelectionGenericUpdater Calls: GUIUpdate_SelectionGeneric() Selection_Scout Commands_Scout Scout_RechargeUseBinocular Scout_RechargeTorches Calls: GUIUpdate_HeroAbility(Abilities.AbilityScoutTorches,gvGUI_WidgetID.Scout_Torches) Scout_RechargeFindResources Scout_Torches Calls: GUIAction_ScoutTorches() Calls: GUITooltip_AbilityButton(Technologies.T_ScoutTorches,"AOMenuScout/command_torches","KeyBindings/HeroAbility3") Calls: GUIUpdate_AbilityButtons("Scout_Torches", Technologies.T_ScoutTorches) Scout_UseBinocular Calls: GUIAction_ScoutUseBinocular() Calls: GUITooltip_NormalButton("AOMenuScout/command_usebinocular_normal","KeyBindings/HeroAbility1") Scout_FindResources Calls: GUIAction_ScoutFindResources() Calls: GUITooltip_AbilityButton(Technologies.T_ScoutFindResources,"AOMenuScout/command_findresources","KeyBindings/HeroAbility2") Calls: GUIUpdate_AbilityButtons("Scout_FindResources", Technologies.T_ScoutFindResources) Selection_Thief Commands_Thief Thief_Controller Calls: GUIUpdate_ThiefSelection() Commands_ThiefHasStolen Thief_StolenRessourceTooltipController Calls: GUITooltip_Generic("AOMenuThief/StolenRessource") ThiefHasStolen_PlaceExplosivesNotPossible Calls: GUITooltip_NormalButton("AOMenuThief/command_PlaceExplosivesNotPossible") Thief_StolenRessourceAmount Thief_StolenRessourceType Commands_ThiefNormal Thief_RechargePlaceExplosives Calls: GUIUpdate_HeroAbility(Abilities.AbilityPlaceKeg,gvGUI_WidgetID.Thief_PlaceKeg) Thief_PlaceExplosives Calls: GUIAction_ThiefPlaceExplosives() Calls: GUITooltip_AbilityButton(Technologies.T_ThiefSabotage,"AOMenuThief/command_PlaceExplosives","KeyBindings/HeroAbility1") Calls: GUIUpdate_AbilityButtons("Thief_PlaceExplosives", Technologies.T_ThiefSabotage) Selection_Serf Commands_Serf SerfBeautificationMenu Build_Beautification01 Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification01) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification01,"MenuSerf/Beautification01_normal","MenuSerf/Beautification01_disabled") Calls: GUIUpdate_BuildingButtons("Build_Beautification01", Technologies.B_Beautification01) Build_Beautification02 Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification02) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification02,"MenuSerf/Beautification02_normal","MenuSerf/Beautification02_disabled") Calls: GUIUpdate_BuildingButtons("Build_Beautification02", Technologies.B_Beautification02) Build_Beautification03 Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification03) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification03,"MenuSerf/Beautification03_normal","MenuSerf/Beautification03_disabled") Calls: GUIUpdate_UpgradeButtons("Build_Beautification03", Technologies.B_Beautification03) Build_Beautification04 Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification04) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification04,"MenuSerf/Beautification04_normal","MenuSerf/Beautification04_disabled") Calls: GUIUpdate_UpgradeButtons("Build_Beautification04", Technologies.B_Beautification04) Build_Beautification05 Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification05) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification05,"MenuSerf/Beautification05_normal","MenuSerf/Beautification05_disabled") Calls: GUIUpdate_UpgradeButtons("Build_Beautification05", Technologies.B_Beautification05) Build_Beautification06 Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification06) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification06,"MenuSerf/Beautification06_normal","MenuSerf/Beautification06_disabled") Calls: GUIUpdate_UpgradeButtons("Build_Beautification06", Technologies.B_Beautification06) Build_Beautification07 Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification07) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification07,"MenuSerf/Beautification07_normal","MenuSerf/Beautification07_disabled") Calls: GUIUpdate_UpgradeButtons("Build_Beautification07", Technologies.B_Beautification07) Build_Beautification08 Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification08) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification08,"MenuSerf/Beautification08_normal","MenuSerf/Beautification08_disabled") Calls: GUIUpdate_UpgradeButtons("Build_Beautification08", Technologies.B_Beautification08) Build_Beautification09 Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification09) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification09,"MenuSerf/Beautification09_normal","MenuSerf/Beautification09_disabled") Calls: GUIUpdate_UpgradeButtons("Build_Beautification09", Technologies.B_Beautification09) Build_Beautification10 Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification10) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification10,"MenuSerf/Beautification10_normal","MenuSerf/Beautification10_disabled") Calls: GUIUpdate_UpgradeButtons("Build_Beautification10", Technologies.B_Beautification10) Build_Beautification11 Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification11) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification11,"MenuSerf/Beautification11_normal","MenuSerf/Beautification11_disabled") Calls: GUIUpdate_UpgradeButtons("Build_Beautification11", Technologies.B_Beautification11) Build_Beautification12 Calls: GUIAction_PlaceBuilding( UpgradeCategories.Beautification12) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Beautification12,"MenuSerf/Beautification12_normal","MenuSerf/Beautification12_disabled") Calls: GUIUpdate_UpgradeButtons("Build_Beautification12", Technologies.B_Beautification12) BeautificationMenu_ChangeIntoBattleSerf Calls: GUIAction_ChangeIntoBattleSerf() Calls: GUITooltip_NormalButton("MenuHeadquarter/CallMilitia","KeyBindings/CallSerfsToArms") BeautificationMenu_ExpelSerf Calls: GUIAction_ExpelSettler() Calls: GUITooltip_NormalButton("MenuCommandsGeneric/expel") SerfConstructionMenu Build_Residence Calls: GUIAction_PlaceBuilding( UpgradeCategories.Residence) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Residence,"MenuSerf/residence_normal","MenuSerf/residence_disabled", Technologies.B_Residence, "KeyBindings/SelectResidence","KeyBindings/SelectResidence") Calls: GUIUpdate_BuildingButtons("Build_Residence", Technologies.B_Residence) Build_Farm Calls: GUIAction_PlaceBuilding( UpgradeCategories.Farm) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Farm,"MenuSerf/farm_normal","MenuSerf/farm_disabled", Technologies.B_Farm,"KeyBindings/SelectFarm","KeyBindings/SelectFarm") Calls: GUIUpdate_BuildingButtons("Build_Farm", Technologies.B_Farm) Build_Mine Calls: GUIAction_PlaceBuilding( UpgradeCategories.GenericMine) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.GenericMine,"MenuSerf/mine_normal","MenuSerf/mine_disabled", Technologies.B_Claymine,"KeyBindings/SelectMine") Calls: GUIUpdate_BuildingButtons("Build_Mine", Technologies.B_Claymine) Build_Village Calls: GUIAction_PlaceBuilding( UpgradeCategories.VillageCenter) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.VillageCenter,"MenuSerf/village_normal","MenuSerf/village_disabled", Technologies.B_Village,"KeyBindings/SelectVillage") Calls: GUIUpdate_BuildingButtons("Build_Village", Technologies.B_Village) Build_Blacksmith Calls: GUIAction_PlaceBuilding( UpgradeCategories.Blacksmith) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Blacksmith,"MenuSerf/blacksmith_normal","MenuSerf/blacksmith_disabled", Technologies.B_Blacksmith,"KeyBindings/SelectBlacksmith") Calls: GUIUpdate_BuildingButtons("Build_Blacksmith", Technologies.B_Blacksmith) Build_Stonemason Calls: GUIAction_PlaceBuilding( UpgradeCategories.StoneMason) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.StoneMason,"MenuSerf/stonemason_normal","MenuSerf/stonemason_disabled", Technologies.B_StoneMason,"KeyBindings/SelectStoneMason") Calls: GUIUpdate_BuildingButtons("Build_Stonemason", Technologies.B_StoneMason) Build_Alchemist Calls: GUIAction_PlaceBuilding( UpgradeCategories.Alchemist) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Alchemist,"MenuSerf/alchemist_normal","MenuSerf/alchemist_disabled", Technologies.B_Alchemist,"KeyBindings/SelectAlchemist") Calls: GUIUpdate_BuildingButtons("Build_Alchemist", Technologies.B_Alchemist) Build_Monastery Calls: GUIAction_PlaceBuilding( UpgradeCategories.Monastery) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Monastery,"MenuSerf/monastery_normal","MenuSerf/monastery_disabled", Technologies.B_Monastery,"KeyBindings/SelectMonastery") Calls: GUIUpdate_BuildingButtons("Build_Monastery", Technologies.B_Monastery) Build_University Calls: GUIAction_PlaceBuilding( UpgradeCategories.University) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.University,"MenuSerf/university_normal","MenuSerf/university_disabled", Technologies.B_University,"KeyBindings/SelectUniversity") Calls: GUIUpdate_BuildingButtons("Build_University", Technologies.B_University) Build_Market Calls: GUIAction_PlaceBuilding( UpgradeCategories.Market) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Market,"MenuSerf/market_normal","MenuSerf/market_disabled", Technologies.B_Market,"KeyBindings/SelectMarket") Calls: GUIUpdate_BuildingButtons("Build_Market", Technologies.B_Market) Build_Bank Calls: GUIAction_PlaceBuilding( UpgradeCategories.Bank) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Bank,"MenuSerf/bank_normal","MenuSerf/bank_disabled", Technologies.B_Bank,"KeyBindings/SelectBank") Calls: GUIUpdate_BuildingButtons("Build_Bank", Technologies.B_Bank) Build_Barracks Calls: GUIAction_PlaceBuilding( UpgradeCategories.Barracks) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Barracks,"MenuSerf/barracks_normal","MenuSerf/barracks_disabled", Technologies.B_Barracks,"KeyBindings/SelectBarracks") Calls: GUIUpdate_BuildingButtons("Build_Barracks", Technologies.B_Barracks) Build_Archery Calls: GUIAction_PlaceBuilding( UpgradeCategories.Archery) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Archery,"MenuSerf/archery_normal","MenuSerf/archery_disabled",Technologies.B_Archery,"KeyBindings/SelectArchery") Calls: GUIUpdate_BuildingButtons("Build_Archery", Technologies.B_Archery) Build_Stables Calls: GUIAction_PlaceBuilding( UpgradeCategories.Stable) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Stable,"MenuSerf/stables_normal","MenuSerf/stables_disabled", Technologies.B_Stables,"KeyBindings/SelectStables") Calls: GUIUpdate_BuildingButtons("Build_Stables", Technologies.B_Stables) Build_Foundry Calls: GUIAction_PlaceBuilding( UpgradeCategories.Foundry) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Foundry,"MenuSerf/foundry_normal","MenuSerf/foundry_disabled", Technologies.B_Foundry,"KeyBindings/SelectFoundry") Calls: GUIUpdate_BuildingButtons("Build_Foundry", Technologies.B_Foundry) Build_Brickworks Calls: GUIAction_PlaceBuilding( UpgradeCategories.Brickworks) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Brickworks,"MenuSerf/brickworks_normal","MenuSerf/brickworks_disabled", Technologies.B_Brickworks,"KeyBindings/SelectBrickworks") Calls: GUIUpdate_BuildingButtons("Build_Brickworks", Technologies.B_Brickworks) Build_Tower Calls: GUIAction_PlaceBuilding( UpgradeCategories.Tower) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Tower,"MenuSerf/Tower_normal","MenuSerf/Tower_disabled", Technologies.B_Tower,"KeyBindings/SelectTower") Calls: GUIUpdate_BuildingButtons("Build_Tower", Technologies.B_Tower) Build_Sawmill Calls: GUIAction_PlaceBuilding( UpgradeCategories.Sawmill) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Sawmill,"MenuSerf/sawmill_normal","MenuSerf/sawmill_disabled", Technologies.B_Sawmill,"KeyBindings/SelectSawmill") Calls: GUIUpdate_BuildingButtons("Build_Sawmill", Technologies.B_Sawmill) Build_Outpost Calls: GUIAction_PlaceBuilding( UpgradeCategories.Outpost) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Outpost,"MenuSerf/outpost_normal","MenuSerf/outpost_disabled") Build_Weathermachine Calls: GUIAction_PlaceBuilding( UpgradeCategories.Weathermachine) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Weathermachine,"MenuSerf/Weathermachine_normal","MenuSerf/Weathermachine_disabled", Technologies.B_Weathermachine,"KeyBindings/SelectWeatherTower") Calls: GUIUpdate_BuildingButtons("Build_Weathermachine", Technologies.B_Weathermachine) Build_PowerPlant Calls: GUIAction_PlaceBuilding( UpgradeCategories.PowerPlant) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.PowerPlant,"MenuSerf/PowerPlant_normal","MenuSerf/PowerPlant_disabled", Technologies.B_PowerPlant,"KeyBindings/SelectPowerPlant") Calls: GUIUpdate_BuildingButtons("Build_PowerPlant", Technologies.B_PowerPlant) ChangeIntoBattleSerf Calls: GUIAction_ChangeIntoBattleSerf() Calls: GUITooltip_NormalButton("MenuHeadquarter/CallMilitia","KeyBindings/CallSerfsToArms") ExpelSerf Calls: GUIAction_ExpelSettler() Calls: GUITooltip_NormalButton("MenuCommandsGeneric/expel") Build_Tavern Calls: GUIAction_PlaceBuilding( UpgradeCategories.Tavern) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.Tavern,"AOMenuSerf/tavern_normal","AOMenuSerf/tavern_disabled", Technologies.B_Tavern,"AOKeyBindings/SelectTavern") Calls: GUIUpdate_BuildingButtons("Build_Tavern", Technologies.B_Tavern) Build_GunsmithWorkshop Calls: GUIAction_PlaceBuilding( UpgradeCategories.GunsmithWorkshop) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.GunsmithWorkshop,"AOMenuSerf/GunsmithWorkshop_normal","AOMenuSerf/gunsmithworkshop_disabled", Technologies.B_GunsmithWorkshop,"AOKeyBindings/SelectGunsmith") Calls: GUIUpdate_BuildingButtons("Build_GunsmithWorkshop", Technologies.B_GunsmithWorkshop) Build_MasterBuilderWorkshop Calls: GUIAction_PlaceBuilding( UpgradeCategories.MasterBuilderWorkshop) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.MasterBuilderWorkshop,"AOMenuSerf/MasterBuilderWorkshop_normal","AOMenuSerf/MasterBuilderWorkshop_disabled", Technologies.B_MasterBuilderWorkshop,"AOKeyBindings/SelectMasterBuilderWorkshop") Calls: GUIUpdate_BuildingButtons("Build_MasterBuilderWorkshop", Technologies.B_MasterBuilderWorkshop) Build_Bridge Calls: GUIAction_PlaceBuilding( UpgradeCategories.GenericBridge) Calls: GUITooltip_ConstructBuilding(UpgradeCategories.GenericBridge,"AOMenuSerf/bridge_normal","AOMenuSerf/bridge_disabled", Technologies.B_Bridge,"KeyBindings/SelectVillage") Calls: GUIUpdate_BuildingButtons("Build_Bridge", Technologies.B_Bridge) SerfTabs SerfToConstructionMenu Calls: GUIAction_ToggleSerfMenu( gvGUI_WidgetID.SerfConstructionMenu,1) Calls: GUITooltip_Generic("MenuBuildingGeneric/ToBuildingcommandmenu") SerfToBeautificationMenu Calls: GUIAction_ToggleSerfMenu( gvGUI_WidgetID.SerfBeautificationMenu,1) Calls: GUITooltip_Generic("MenuSerf/GoToBeautificationMenu") Calls: GUIUpdate_BuildingButtons("SerfToBeautificationMenu", Technologies.GT_Beautification) Selection_Building ResearchInProgress ResearchProgress Calls: GUIUpdate_ResearchProgress() CancelResearch Calls: GUIAction_CancelTechnology() Calls: GUITooltip_Generic("MenuBuildingGeneric/cancel_reserach") Calls: GUIUpdate_CancelResearchButton() ReserachInProgressBackground UpgradeInProgress UpgradeProgress Calls: GUIUpdate_UpgradeProgress() Cancelupgrade Calls: GUIAction_CancelUpgrade() Calls: GUITooltip_Generic("MenuBuildingGeneric/Cancel_upgrade") Calls: GUIUpdate_CancelUpgradeButton() upgradeInProgressBackground HQOutpost_Commands DestroyBuilding DestroyBuildingButton Calls: GUIAction_ToDestroyBuildingWindow() Calls: GUITooltip_NormalButton("MenuBuildingGeneric/destroybuilding") Overtimes ToggleRecruitGroups Activate_RecruitSingleLeader Calls: GUI.DeactivateAutoFillAtBarracks(GUI.GetSelectedEntity());XGUIEng.DoManualButtonUpdate(gvGUI_WidgetID.InGame) Calls: GUITooltip_Generic("MenuBuildingGeneric/RecruitGroups") Calls: GUIUpdate_ToggleGroupRecruitingButtons() Activate_RecruitGroups Calls: GUI.ActivateAutoFillAtBarracks(GUI.GetSelectedEntity());XGUIEng.DoManualButtonUpdate(gvGUI_WidgetID.InGame) Calls: GUITooltip_Generic("MenuBuildingGeneric/RecruitSingleLeader") Calls: GUIUpdate_ToggleGroupRecruitingButtons() Foundry CannonInProgress CannonProgress Calls: GUIUpdate_CannonProgress() CannonInProgressBackground Commands_Foundry Upgrade_Foundry1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuFoundry/UpgradeFoundry1_disabled","MenuFoundry/UpgradeFoundry1_normal", Technologies.UP1_Foundry) Calls: GUIUpdate_UpgradeButtons("Upgrade_Foundry1", Technologies.UP1_Foundry) Buy_Cannon1 Calls: GUIAction_BuyCannon(Entities.PV_Cannon1,UpgradeCategories.Cannon1) Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Cannon1,"MenuFoundry/BuyCannon1_normal","MenuFoundry/BuyCannon1_disabled",Technologies.MU_Cannon1,"KeyBindings/BuyUnits1") Calls: GUIUpdate_BuildingButtons("Buy_Cannon1", Technologies.MU_Cannon1) Buy_Cannon2 Calls: GUIAction_BuyCannon(Entities.PV_Cannon2,UpgradeCategories.Cannon2) Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Cannon2,"MenuFoundry/BuyCannon2_normal","MenuFoundry/BuyCannon2_disabled", Technologies.MU_Cannon2,"KeyBindings/BuyUnits2") Calls: GUIUpdate_BuildingButtons("Buy_Cannon2", Technologies.MU_Cannon2) Buy_Cannon3 Calls: GUIAction_BuyCannon(Entities.PV_Cannon3,UpgradeCategories.Cannon3) Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Cannon3,"MenuFoundry/BuyCannon3_normal","MenuFoundry/BuyCannon3_disabled", Technologies.MU_Cannon3,"KeyBindings/BuyUnits3") Calls: GUIUpdate_TechnologyButtons("Buy_Cannon3", Technologies.MU_Cannon3, Entities.PB_Foundry2) Buy_Cannon4 Calls: GUIAction_BuyCannon(Entities.PV_Cannon4,UpgradeCategories.Cannon4) Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Cannon4,"MenuFoundry/BuyCannon4_normal","MenuFoundry/BuyCannon4_disabled", Technologies.MU_Cannon4,"KeyBindings/BuyUnits4") Calls: GUIUpdate_TechnologyButtons("Buy_Cannon4", Technologies.MU_Cannon4, Entities.PB_Foundry2) Research_BetterChassis Calls: GUIAction_ReserachTechnology(Technologies.T_BetterChassis) Calls: GUITooltip_ResearchTechnologies(Technologies.T_BetterChassis,"MenuFoundry/BetterChassis","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_BetterChassis", Technologies.T_BetterChassis, Entities.PB_Foundry2) Headquarter Commands_Headquarter Upgrade_Headquarter1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuHeadquarter/upgradeHeadquarter1_disabled","MenuHeadquarter/upgradeHeadquarter1_normal", Technologies.UP1_Headquarter) Calls: GUIUpdate_UpgradeButtons("Upgrade_Headquarter1", Technologies.UP1_Headquarter) Upgrade_Headquarter2 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuHeadquarter/upgradeHeadquarter2_disabled","MenuHeadquarter/upgradeHeadquarter2_normal", Technologies.UP2_Headquarter) Calls: GUIUpdate_UpgradeButtons("Upgrade_Headquarter2", Technologies.UP2_Headquarter) Research_Tracking Calls: GUIAction_ReserachTechnology(Technologies.T_Tracking) Calls: GUITooltip_ResearchTechnologies(Technologies.T_Tracking,"MenuHeadquarter/Tracking","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Tracking", Technologies.T_Tracking,Entities.PB_Headquarters1) Buy_Hero Calls: GUIAction_ToggleMenu( gvGUI_WidgetID.BuyHeroWindow,-1) Calls: GUITooltip_Generic("MenuHeadquarter/buy_hero") Calls: GUIUpdate_BuyHeroButton() ActivateAlarm Calls: GUIAction_ActivateAlarm() Calls: GUITooltip_Generic("MenuHeadquarter/ActivateAlarm") Calls: GUIUpdate_AlarmButton() Buy_Serf Calls: GUIAction_BuySerf() Calls: GUITooltip_BuySerf() Calls: GUIUpdate_BuildingButtons("Buy_Serf", Technologies.MU_Serf) HQ_Militia HQ_CallMilitia Calls: GUIAction_CallMilitia() Calls: GUITooltip_Generic("MenuHeadquarter/CallMilitia") HQ_BackToWork Calls: GUIAction_BackToWork() Calls: GUITooltip_Generic("MenuHeadquarter/BackToWork") HQTaxes SetLowTaxes Calls: GUIAction_SetTaxes(1) Calls: GUITooltip_Generic("MenuHeadquarter/SetLowTaxes") Calls: GUIUpdate_TaxesButtons() SetVeryLowTaxes Calls: GUIAction_SetTaxes(0) Calls: GUITooltip_Generic("MenuHeadquarter/SetVeryLowTaxes") Calls: GUIUpdate_TaxesButtons() SetNormalTaxes Calls: GUIAction_SetTaxes(2) Calls: GUITooltip_Generic("MenuHeadquarter/SetNormalTaxes") Calls: GUIUpdate_TaxesButtons() SetHighTaxes Calls: GUIAction_SetTaxes(3) Calls: GUITooltip_Generic("MenuHeadquarter/SetHighTaxes") Calls: GUIUpdate_TaxesButtons() SetVeryHighTaxes Calls: GUIAction_SetTaxes(4) Calls: GUITooltip_Generic("MenuHeadquarter/SetVeryHighTaxes") Calls: GUIUpdate_TaxesButtons() Levy_Duties Calls: GUIAction_LevyTaxes() Calls: GUITooltip_LevyTaxes() MilitiaUpdateButtonController QuitAlarm Calls: GUIAction_QuitAlarm() Calls: GUITooltip_Generic("MenuHeadquarter/QuitAlarm") Calls: GUIUpdate_AlarmButton() TaxesUpdateButtonController Calls: GUIUpdate_FeatureButtons("HQTaxes", Technologies.T_AdjustTaxes) TaxesAndPayStatistics TaxWorkerTooltip Calls: GUITooltip_Generic("MenuHeadquarter/TaxWorker") TaxLeaderTooltip Calls: GUITooltip_Generic("MenuHeadquarter/TaxLeader") TaxSumOfPaydayTooltip Calls: GUITooltip_Generic("MenuHeadquarter/TaxSumOfPayday") TaxWorkerAmount Calls: GUIUpdate_TaxWorkerAmount() TaxWorkerIcon TaxWorkerTaxes Calls: GUIUpdate_TaxTaxAmountOfWorker() TaxWorkerSumOfTaxes Calls: GUIUpdate_TaxSumOfTaxes() TaxLeaderIcon TaxLeaderSumOfPay Calls: GUIUpdate_TaxLeaderCosts() TaxLeaderPay TaxLeaderMultiply TaxLeaderAmount Calls: GUIUpdate_TaxLeaderAmount() TaxWorkerMultiply TaxWorkerEqual TaxLeaderEqual TaxSumOfPayday Calls: GUIUpdate_TaxPaydayIncome() TaxBar University Commands_University Research_Taxation Calls: GUIAction_ReserachTechnology(Technologies.GT_Taxation) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Taxation,"MenuUniversity/Taxation") Research_Construction Calls: GUIAction_ReserachTechnology(Technologies.GT_Construction) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Construction,"MenuUniversity/Construction","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Construction", Technologies.GT_Construction, Entities.PB_University1) Research_ChainBlock Calls: GUIAction_ReserachTechnology(Technologies.GT_ChainBlock) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_ChainBlock,"MenuUniversity/ChainBlock","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_ChainBlock", Technologies.GT_ChainBlock, Entities.PB_University2) Research_GearWheel Calls: GUIAction_ReserachTechnology(Technologies.GT_GearWheel) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_GearWheel,"MenuUniversity/GearWheel","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_GearWheel", Technologies.GT_GearWheel, Entities.PB_University1) Research_Architecture Calls: GUIAction_ReserachTechnology(Technologies.GT_Architecture) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Architecture,"MenuUniversity/Architecture","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Architecture", Technologies.GT_Architecture, Entities.PB_University2) Research_Alchemy Calls: GUIAction_ReserachTechnology(Technologies.GT_Alchemy) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Alchemy,"MenuUniversity/Alchemy","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Alchemy", Technologies.GT_Alchemy, Entities.PB_University1) Research_Metallurgy Calls: GUIAction_ReserachTechnology(Technologies.GT_Metallurgy) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Metallurgy,"MenuUniversity/Metallurgy","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Metallurgy", Technologies.GT_Metallurgy, Entities.PB_University2) Research_Chemistry Calls: GUIAction_ReserachTechnology(Technologies.GT_Chemistry) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Chemistry,"MenuUniversity/Chemistry","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Chemistry", Technologies.GT_Chemistry, Entities.PB_University2) Research_Trading Calls: GUIAction_ReserachTechnology(Technologies.GT_Trading) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Trading,"MenuUniversity/Trading","KeyBindings/ReserachTechnologies3") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Trading", Technologies.GT_Trading, Entities.PB_University1) Research_Banking Calls: GUIAction_ReserachTechnology(Technologies.GT_Banking) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Banking,"MenuUniversity/Banking") Research_Gilds Calls: GUIAction_ReserachTechnology(Technologies.GT_Gilds) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Gilds,"MenuUniversity/Gilds") Research_Literacy Calls: GUIAction_ReserachTechnology(Technologies.GT_Literacy) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Literacy,"MenuUniversity/Literacy","KeyBindings/ReserachTechnologies3") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Literacy", Technologies.GT_Literacy, Entities.PB_University1) Research_Printing Calls: GUIAction_ReserachTechnology(Technologies.GT_Printing) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Printing,"MenuUniversity/Printing","KeyBindings/ReserachTechnologies3") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Printing", Technologies.GT_Printing, Entities.PB_University2) Research_Laws Calls: GUIAction_ReserachTechnology(Technologies.GT_Laws) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Laws,"MenuUniversity/Laws") Research_Library Calls: GUIAction_ReserachTechnology(Technologies.GT_Library) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Library,"MenuUniversity/Library","KeyBindings/ReserachTechnologies3") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Library", Technologies.GT_Library, Entities.PB_University2) Research_Mercenaries Calls: GUIAction_ReserachTechnology(Technologies.GT_Mercenaries) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Mercenaries,"MenuUniversity/Mercenaries","KeyBindings/ReserachTechnologies4") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Mercenaries", Technologies.GT_Mercenaries, Entities.PB_University1) Research_StandingArmy Calls: GUIAction_ReserachTechnology(Technologies.GT_StandingArmy) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_StandingArmy,"MenuUniversity/StandingArmy","KeyBindings/ReserachTechnologies4") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_StandingArmy", Technologies.GT_StandingArmy, Entities.PB_University1) Research_Tactics Calls: GUIAction_ReserachTechnology(Technologies.GT_Tactics) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Tactics,"MenuUniversity/Tactics","KeyBindings/ReserachTechnologies4") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Tactics", Technologies.GT_Tactics, Entities.PB_University2) Research_Strategies Calls: GUIAction_ReserachTechnology(Technologies.GT_Strategies) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Strategies,"MenuUniversity/Strategies","KeyBindings/ReserachTechnologies4") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Strategies", Technologies.GT_Strategies, Entities.PB_University2) Upgrade_University1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuUniversity/UpgradeUniversity1_disabled","MenuUniversity/UpgradeUniversity1_normal", Technologies.UP1_University) Calls: GUIUpdate_UpgradeButtons("Upgrade_University1", Technologies.UP1_University) Research_Alloying Calls: GUIAction_ReserachTechnology(Technologies.GT_Alloying) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Alloying,"MenuUniversity/Alloying","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Alloying", Technologies.GT_Alloying, Entities.PB_University1) Research_Mathematics Calls: GUIAction_ReserachTechnology(Technologies.GT_Mathematics) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Mathematics,"AOMenuUniversity/Mathematics","KeyBindings/ReserachTechnologies3") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Mathematics", Technologies.GT_Mathematics, Entities.PB_University1) Research_Binocular Calls: GUIAction_ReserachTechnology(Technologies.GT_Binocular) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Binocular,"AOMenuUniversity/Binocular","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Binocular", Technologies.GT_Binocular, Entities.PB_University1) Research_Matchlock Calls: GUIAction_ReserachTechnology(Technologies.GT_Matchlock) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_Matchlock,"AOMenuUniversity/Matchlock","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_Matchlock", Technologies.GT_Matchlock, Entities.PB_University2) Research_PulledBarrel Calls: GUIAction_ReserachTechnology(Technologies.GT_PulledBarrel) Calls: GUITooltip_ResearchTechnologies(Technologies.GT_PulledBarrel,"AOMenuUniversity/PulledBarrel","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_GlobalTechnologiesButtons("Research_PulledBarrel", Technologies.GT_PulledBarrel, Entities.PB_University2) Barracks Commands_Barracks Buy_LeaderSword Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderSword) Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderSword,"MenuBarracks/BuyLeaderSword_normal","MenuBarracks/BuyLeaderSword_disabled", Technologies.MU_LeaderSword,"KeyBindings/BuyUnits1") Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderSword", Technologies.MU_LeaderSword, UpgradeCategories.LeaderSword) Buy_LeaderSpear Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderPoleArm) Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderPoleArm,"MenuBarracks/BuyLeaderSpear_normal","MenuBarracks/BuyLeaderSpear_disabled", Technologies.MU_LeaderSpear,"KeyBindings/BuyUnits2") Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderSpear", Technologies.MU_LeaderSpear, UpgradeCategories.LeaderPoleArm) Upgrade_Barracks1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBarracks/upgradeBarracks1_disabled","MenuBarracks/upgradeBarracks1_normal", Technologies.UP1_Barracks) Calls: GUIUpdate_UpgradeButtons("Upgrade_Barracks1", Technologies.UP1_Barracks) Research_UpgradeSword1 Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSword1) Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSword1,"MenuBarracks/UpgradeSword1","KeyBindings/UpgradeUnit1") Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSword1", Technologies.T_UpgradeSword1) Research_UpgradeSpear1 Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSpear1) Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSpear1,"MenuBarracks/UpgradeSpear1","KeyBindings/UpgradeUnit2") Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSpear1", Technologies.T_UpgradeSpear1) Research_UpgradeSword2 Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSword2) Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSword2,"MenuBarracks/UpgradeSword2","KeyBindings/UpgradeUnit1") Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSword2", Technologies.T_UpgradeSword2) Research_UpgradeSword3 Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSword3) Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSword3,"MenuBarracks/UpgradeSword3","KeyBindings/UpgradeUnit1") Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSword3", Technologies.T_UpgradeSword3) Research_UpgradeSpear2 Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSpear2) Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSpear2,"MenuBarracks/UpgradeSpear2","KeyBindings/UpgradeUnit2") Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSpear2", Technologies.T_UpgradeSpear2) Research_UpgradeSpear3 Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeSpear3) Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeSpear3,"MenuBarracks/UpgradeSpear3","KeyBindings/UpgradeUnit2") Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeSpear3", Technologies.T_UpgradeSpear3) Research_BetterTrainingBarracks Calls: GUIAction_ReserachTechnology(Technologies.T_BetterTrainingBarracks) Calls: GUITooltip_ResearchTechnologies(Technologies.T_BetterTrainingBarracks,"MenuBarracks/BetterTrainingBarracks","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_BetterTrainingBarracks", Technologies.T_BetterTrainingBarracks, Entities.PB_Barracks2) Ironmine Commands_Ironmine Upgrade_Ironmine1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuIronmine/upgradeIronmine1_disabled","MenuIronmine/upgradeIronmine1_normal", Technologies.UP1_Ironmine) Calls: GUIUpdate_UpgradeButtons("Upgrade_Ironmine1", Technologies.UP1_Ironmine) Upgrade_Ironmine2 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuIronmine/upgradeIronmine2_disabled","MenuIronmine/upgradeIronmine2_normal", Technologies.UP2_Ironmine) Calls: GUIUpdate_UpgradeButtons("Upgrade_Ironmine2", Technologies.UP2_Ironmine) Stonemine Commands_Stonemine Upgrade_Stonemine1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuStonemine/UpgradeStonemine1_disabled","MenuStonemine/UpgradeStonemine1_normal", Technologies.UP1_Stonemine) Calls: GUIUpdate_UpgradeButtons("Upgrade_Stonemine1", Technologies.UP1_Stonemine) Upgrade_Stonemine2 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuStonemine/UpgradeStonemine2_disabled","MenuStonemine/UpgradeStonemine2_normal", Technologies.UP2_Stonemine) Calls: GUIUpdate_UpgradeButtons("Upgrade_Stonemine2", Technologies.UP2_Stonemine) Sulfurmine Commands_Sulfurmine Upgrade_Sulfurmine2 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuSulfurmine/UpgradeSulfurmine2_disabled","MenuSulfurmine/UpgradeSulfurmine2_normal", Technologies.UP2_Sulfurmine) Calls: GUIUpdate_UpgradeButtons("Upgrade_Sulfurmine2", Technologies.UP2_Sulfurmine) Upgrade_Sulfurmine1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuSulfurmine/UpgradeSulfurmine1_disabled","MenuSulfurmine/UpgradeSulfurmine1_normal", Technologies.UP1_Sulfurmine) Calls: GUIUpdate_UpgradeButtons("Upgrade_Sulfurmine1", Technologies.UP1_Sulfurmine) Farm Commands_Farm Upgrade_Farm1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuFarmX/UpgradeFarm1_disabled","MenuFarmX/UpgradeFarm1_normal", Technologies.UP1_Farm) Calls: GUIUpdate_UpgradeButtons("Upgrade_Farm1", Technologies.UP1_Farm) Upgrade_Farm2 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuFarmX/UpgradeFarm2_disabled","MenuFarmX/UpgradeFarm2_normal", Technologies.UP2_Farm) Calls: GUIUpdate_UpgradeButtons("Upgrade_Farm2", Technologies.UP2_Farm) Residence Commands_Residence Upgrade_Residence1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuResidence/UpgradeResidence1_disabled","MenuResidence/UpgradeResidence1_normal", Technologies.UP1_Residence) Calls: GUIUpdate_UpgradeButtons("Upgrade_Residence1", Technologies.UP1_Residence) Upgrade_Residence2 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuResidence/UpgradeResidence2_disabled","MenuResidence/UpgradeResidence2_normal", Technologies.UP2_Residence) Calls: GUIUpdate_UpgradeButtons("Upgrade_Residence2", Technologies.UP2_Residence) Village Commands_Village Upgrade_Village1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuVillage/UpgradeVillage1_disabled","MenuVillage/UpgradeVillage1_normal", Technologies.UP1_Village) Calls: GUIUpdate_UpgradeButtons("Upgrade_Village1", Technologies.UP1_Village) Upgrade_Village2 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuVillage/UpgradeVillage2_disabled","MenuVillage/UpgradeVillage2_normal", Technologies.UP2_Village) Calls: GUIUpdate_UpgradeButtons("Upgrade_Village2", Technologies.UP2_Village) Research_TownGuard Calls: GUIAction_ReserachTechnology(Technologies.T_TownGuard) Calls: GUITooltip_ResearchTechnologies(Technologies.T_TownGuard,"MenuVillage/TownGuard","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_TownGuard", Technologies.T_TownGuard, Entities.PB_VillageCenter1) Research_Loom Calls: GUIAction_ReserachTechnology(Technologies.T_Loom) Calls: GUITooltip_ResearchTechnologies(Technologies.T_Loom,"MenuVillage/Loom","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_TechnologyButtons("Research_Loom", Technologies.T_Loom, Entities.PB_VillageCenter2) Research_Shoes Calls: GUIAction_ReserachTechnology(Technologies.T_Shoes) Calls: GUITooltip_ResearchTechnologies(Technologies.T_Shoes,"MenuVillage/Shoes","KeyBindings/ReserachTechnologies3") Calls: GUIUpdate_TechnologyButtons("Research_Shoes", Technologies.T_Shoes, Entities.PB_VillageCenter3) Alchemist Commands_Alchemist Upgrade_Alchemist1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuAlchemist/UpgradeAlchemist1_disabled","MenuAlchemist/UpgradeAlchemist1_normal",Technologies.UP1_Alchemist) Calls: GUIUpdate_UpgradeButtons("Upgrade_Alchemist1", Technologies.UP1_Alchemist) Research_EnhancedGunPowder Calls: GUIAction_ReserachTechnology(Technologies.T_EnhancedGunPowder) Calls: GUITooltip_ResearchTechnologies(Technologies.T_EnhancedGunPowder,"MenuAlchemist/EnhancedGunPowder","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_EnhancedGunPowder", Technologies.T_EnhancedGunPowder, Entities.PB_Alchemist2) Research_BlisteringCannonballs Calls: GUIAction_ReserachTechnology(Technologies.T_BlisteringCannonballs) Calls: GUITooltip_ResearchTechnologies(Technologies.T_BlisteringCannonballs,"MenuAlchemist/BlisteringCannonballs","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_BlisteringCannonballs", Technologies.T_BlisteringCannonballs, Entities.PB_Alchemist2) Research_WeatherForecast Calls: GUIAction_ReserachTechnology(Technologies.T_WeatherForecast) Calls: GUITooltip_ResearchTechnologies(Technologies.T_WeatherForecast,"MenuAlchemist/WeatherForecast","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_TechnologyButtons("Research_WeatherForecast", Technologies.T_WeatherForecast, Entities.PB_Alchemist2) Research_ChangeWeather Calls: GUIAction_ReserachTechnology(Technologies.T_ChangeWeather) Calls: GUITooltip_ResearchTechnologies(Technologies.T_ChangeWeather,"MenuAlchemist/ChangeWeather","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_TechnologyButtons("Research_ChangeWeather", Technologies.T_ChangeWeather, Entities.PB_Alchemist2) Blacksmith Commands_Blacksmith Upgrade_Blacksmith1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBlacksmith/UpgradeBlacksmith1_disabled","MenuBlacksmith/UpgradeBlacksmith1_normal", Technologies.UP1_Blacksmith) Calls: GUIUpdate_UpgradeButtons("Upgrade_Blacksmith1", Technologies.UP1_Blacksmith) Upgrade_Blacksmith2 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBlacksmith/UpgradeBlacksmith2_disabled","MenuBlacksmith/UpgradeBlacksmith2_normal", Technologies.UP2_Blacksmith) Calls: GUIUpdate_UpgradeButtons("Upgrade_Blacksmith2", Technologies.UP2_Blacksmith) Research_PlateMailArmor Calls: GUIAction_ReserachTechnology(Technologies.T_PlateMailArmor) Calls: GUITooltip_ResearchTechnologies(Technologies.T_PlateMailArmor,"MenuBlacksmith/PlateMailArmor","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_PlateMailArmor", Technologies.T_PlateMailArmor, Entities.PB_Blacksmith3) Research_PaddedArcherArmor Calls: GUIAction_ReserachTechnology(Technologies.T_PaddedArcherArmor) Calls: GUITooltip_ResearchTechnologies(Technologies.T_PaddedArcherArmor,"MenuBlacksmith/PaddedArcherArmor","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_TechnologyButtons("Research_PaddedArcherArmor", Technologies.T_PaddedArcherArmor, Entities.PB_Blacksmith2) Research_LeatherArcherArmor Calls: GUIAction_ReserachTechnology(Technologies.T_LeatherArcherArmor) Calls: GUITooltip_ResearchTechnologies(Technologies.T_LeatherArcherArmor,"MenuBlacksmith/LeatherArcherArmor","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_TechnologyButtons("Research_LeatherArcherArmor", Technologies.T_LeatherArcherArmor, Entities.PB_Blacksmith3) Research_LeatherMailArmor Calls: GUIAction_ReserachTechnology(Technologies.T_LeatherMailArmor) Calls: GUITooltip_ResearchTechnologies(Technologies.T_LeatherMailArmor,"MenuBlacksmith/LeatherMailArmor","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_LeatherMailArmor", Technologies.T_LeatherMailArmor, Entities.PB_Blacksmith1) Research_ChainMailArmor Calls: GUIAction_ReserachTechnology(Technologies.T_ChainMailArmor) Calls: GUITooltip_ResearchTechnologies(Technologies.T_ChainMailArmor,"MenuBlacksmith/ChainMailArmor","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_ChainMailArmor", Technologies.T_ChainMailArmor, Entities.PB_Blacksmith2) Research_SoftArcherArmor Calls: GUIAction_ReserachTechnology(Technologies.T_SoftArcherArmor) Calls: GUITooltip_ResearchTechnologies(Technologies.T_SoftArcherArmor,"MenuBlacksmith/SoftArcherArmor","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_TechnologyButtons("Research_SoftArcherArmor", Technologies.T_SoftArcherArmor, Entities.PB_Blacksmith1) Research_MasterOfSmithery Calls: GUIAction_ReserachTechnology(Technologies.T_MasterOfSmithery) Calls: GUITooltip_ResearchTechnologies(Technologies.T_MasterOfSmithery,"MenuBlacksmith/MasterOfSmithery","KeyBindings/ReserachTechnologies3") Calls: GUIUpdate_TechnologyButtons("Research_MasterOfSmithery", Technologies.T_MasterOfSmithery, Entities.PB_Blacksmith2) Research_IronCasting Calls: GUIAction_ReserachTechnology(Technologies.T_IronCasting) Calls: GUITooltip_ResearchTechnologies(Technologies.T_IronCasting,"MenuBlacksmith/IronCasting","KeyBindings/ReserachTechnologies3") Calls: GUIUpdate_TechnologyButtons("Research_IronCasting", Technologies.T_IronCasting, Entities.PB_Blacksmith3) Stonemason Commands_Stonemason Upgrade_Stonemason1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuStonemason/UpgradeStonemason1_disabled","MenuStonemason/UpgradeStonemason1_normal", Technologies.UP1_StoneMason) Calls: GUIUpdate_UpgradeButtons("Upgrade_Stonemason1", Technologies.UP1_StoneMason) Research_Masonry Calls: GUIAction_ReserachTechnology(Technologies.T_Masonry) Calls: GUITooltip_ResearchTechnologies(Technologies.T_Masonry,"MenuStoneMason/Masonry","KeyBindings/ReserachTechnologies1","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_Masonry", Technologies.T_Masonry, Entities.PB_StoneMason2) Bank Commands_Bank Upgrade_Bank1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBank/Upgradebank1_disabled","MenuBank/UpgradeBank1_normal", Technologies.UP1_Bank) Calls: GUIUpdate_UpgradeButtons("Upgrade_Bank1", Technologies.UP1_Bank) Research_Debenture Calls: GUIAction_ReserachTechnology(Technologies.T_Debenture) Calls: GUITooltip_ResearchTechnologies(Technologies.T_Debenture,"MenuBank/Debenture") Research_BookKeeping Calls: GUIAction_ReserachTechnology(Technologies.T_BookKeeping) Calls: GUITooltip_ResearchTechnologies(Technologies.T_BookKeeping,"MenuBank/BookKeeping") Research_Scale Calls: GUIAction_ReserachTechnology(Technologies.T_Scale) Calls: GUITooltip_ResearchTechnologies(Technologies.T_Scale,"MenuBank/Scale") Research_Coinage Calls: GUIAction_ReserachTechnology(Technologies.T_Coinage) Calls: GUITooltip_ResearchTechnologies(Technologies.T_Coinage,"MenuBank/Coinage") Monastery Commands_Monastery FaithProgress Calls: GUIUpdate_FaithProgress() BlessSettlers1 Calls: GUIAction_BlessSettlers(BlessCategories.Construction) Calls: GUITooltip_BlessSettlers("MenuMonastery/BlessSettlers_disabled","AOMenuMonastery/BlessSettlers1_normal","AOMenuMonastery/BlessSettlers1_researched","KeyBindings/BlessSettlers1") Calls: GUIUpdate_BuildingButtons("BlessSettlers1", Technologies.T_BlessSettlers1) BlessSettlers2 Calls: GUIAction_BlessSettlers(BlessCategories.Research) Calls: GUITooltip_BlessSettlers("MenuMonastery/BlessSettlers_disabled","AOMenuMonastery/BlessSettlers2_normal","AOMenuMonastery/BlessSettlers2_researched","KeyBindings/BlessSettlers2") Calls: GUIUpdate_BuildingButtons("BlessSettlers2", Technologies.T_BlessSettlers2) BlessSettlers3 Calls: GUIAction_BlessSettlers(BlessCategories.Weapons) Calls: GUITooltip_BlessSettlers("AOMenuMonastery/BlessSettlers3_disabled","AOMenuMonastery/BlessSettlers3_normal","AOMenuMonastery/BlessSettlers3_researched","KeyBindings/BlessSettlers3") Calls: GUIUpdate_GlobalTechnologiesButtons("BlessSettlers3", Technologies.T_BlessSettlers3,Entities.PB_Monastery2) BlessSettlers4 Calls: GUIAction_BlessSettlers(BlessCategories.Financial) Calls: GUITooltip_BlessSettlers("AOMenuMonastery/BlessSettlers4_disabled","AOMenuMonastery/BlessSettlers4_normal","AOMenuMonastery/BlessSettlers4_researched","KeyBindings/BlessSettlers4") Calls: GUIUpdate_GlobalTechnologiesButtons("BlessSettlers4", Technologies.T_BlessSettlers4,Entities.PB_Monastery2) BlessSettlers5 Calls: GUIAction_BlessSettlers(BlessCategories.Canonisation) Calls: GUITooltip_BlessSettlers("AOMenuMonastery/BlessSettlers5_disabled","AOMenuMonastery/BlessSettlers5_normal","AOMenuMonastery/BlessSettlers5_researched","KeyBindings/BlessSettlers5") Calls: GUIUpdate_GlobalTechnologiesButtons("BlessSettlers5", Technologies.T_BlessSettlers5,Entities.PB_Monastery3) Upgrade_Monastery1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuMonastery/UpgradeMonastery1_disabled","MenuMonastery/UpgradeMonastery1_normal", Technologies.UP1_Monastery) Calls: GUIUpdate_UpgradeButtons("Upgrade_Monastery1", Technologies.UP1_Monastery) Upgrade_Monastery2 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuMonastery/UpgradeMonastery2_disabled","MenuMonastery/UpgradeMonastery2_normal", Technologies.UP2_Monastery) Calls: GUIUpdate_UpgradeButtons("Upgrade_Monastery2", Technologies.UP2_Monastery) Commands_MonasteryBG Market TradeInProgress TradeProgress Calls: GUIUpdate_MarketTradeProgress() CancelTrade Calls: GUIAction_CancelTrade() Calls: GUITooltip_Generic("menumarket/trade_canceltrade") TradeInProgressBackground Commands_Market Upgrade_Market1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuMarket/UpgradeMarket1_disabled","MenuMarket/UpgradeMarket1_normal", Technologies.UP1_Market) Calls: GUIUpdate_UpgradeButtons("Upgrade_Market1", Technologies.UP1_Market) Trade_Market Trade_Market_Buy Trade_Market_BuyMoney Trade_Market_MoneyTooltip Calls: GUITooltip_Generic("menumarket/trade_Moneytobuy") Trade_res_top_Money Trade_Market_DecreaseMoney Calls: gvGUI.MarketMoneyToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketMoneyToBuy) Calls: GUITooltip_Generic("menumarket/trade_decreaseMoney") Trade_Market_IncreaseMoney Calls: gvGUI.MarketMoneyToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketMoneyToBuy) Calls: GUITooltip_Generic("menumarket/trade_increaseMoney") Trade_Market_MoneyAmount Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketMoneyToBuy) Trade_BG_Money Trade_Market_BuyClay Trade_Market_ClayTooltip Calls: GUITooltip_Generic("menumarket/trade_Claytobuy") Trade_res_top_clay Trade_Market_DecreaseClay Calls: gvGUI.MarketClayToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketClayToBuy) Calls: GUITooltip_Generic("menumarket/trade_decreaseclay") Trade_Market_IncreaseClay Calls: gvGUI.MarketClayToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketClayToBuy) Calls: GUITooltip_Generic("menumarket/trade_increaseclay") Trade_Market_ClayAmount Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketClayToBuy) Trade_BG_Clay Trade_Market_BuyWood Trade_Market_WoodTooltip Calls: GUITooltip_Generic("menumarket/trade_woodtobuy") Trade_res_top_Wood Trade_Market_DecreaseWood Calls: gvGUI.MarketWoodToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketWoodToBuy) Calls: GUITooltip_Generic("menumarket/trade_decreaseWood") Trade_Market_IncreaseWood Calls: gvGUI.MarketWoodToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketWoodToBuy) Calls: GUITooltip_Generic("menumarket/trade_increaseWood") Trade_Market_WoodAmount Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketWoodToBuy) Trade_BG_Wood Trade_Market_BuyStone Trade_Market_StoneTooltip Calls: GUITooltip_Generic("menumarket/trade_Stonetobuy") Trade_res_top_Stone Trade_Market_DecreaseStone Calls: gvGUI.MarketStoneToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketStoneToBuy) Calls: GUITooltip_Generic("menumarket/trade_decreaseStone") Trade_Market_IncreaseStone Calls: gvGUI.MarketStoneToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketStoneToBuy) Calls: GUITooltip_Generic("menumarket/trade_increaseStone") Trade_Market_StoneAmount Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketStoneToBuy) Trade_BG_Stone Trade_Market_BuyIron Trade_Market_IronTooltip Calls: GUITooltip_Generic("menumarket/trade_irontobuy") Trade_res_top_Iron Trade_Market_IncreaseIron Calls: gvGUI.MarketIronToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketIronToBuy) Calls: GUITooltip_Generic("menumarket/trade_increaseIron") Trade_Market_DecreaseIron Calls: gvGUI.MarketIronToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketIronToBuy) Calls: GUITooltip_Generic("menumarket/trade_decreaseIron") Trade_Market_IronAmount Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketIronToBuy) Trade_BG_Iron Trade_Market_BuySulfur Trade_Market_SulfurTooltip Calls: GUITooltip_Generic("menumarket/trade_sulfurtobuy") Trade_res_top_Sulfur Trade_Market_DecreaseSulfur Calls: gvGUI.MarketSulfurToBuy = GUIAction_MarketToggleResource(-50, gvGUI.MarketSulfurToBuy) Calls: GUITooltip_Generic("menumarket/trade_decreaseSulfur") Trade_Market_IncreaseSulfur Calls: gvGUI.MarketSulfurToBuy = GUIAction_MarketToggleResource(50, gvGUI.MarketSulfurToBuy) Calls: GUITooltip_Generic("menumarket/trade_increaseSulfur") Trade_Market_SulfurAmount Calls: GUIUpdate_MarketGetAmountOfResourceToBuy(gvGUI.MarketSulfurToBuy) Trade_BG_Sulfur Trade_Market_Sell Trade_Market_ClearAll Calls: GUIAction_MarketClearDeals() Calls: GUITooltip_Generic("menumarket/trade_cleardeal") Trade_Market_SellMoney Trade_Market_MoneyPriceTooltip Calls: GUITooltip_Generic("menumarket/trade_moneyprice") Trade_res_down_Money Trade_Market_AcceptMoney Calls: GUAction_MarketAcceptDeal(ResourceType.Gold) Calls: GUITooltip_Generic("menumarket/trade_Moneydeal") Trade_Market_MoneyPrice Calls: GUIUpdate_MarketPrice(ResourceType.Gold) Trade_bg_down_Money Trade_Market_SellClay Trade_Market_ClayPriceTooltip Calls: GUITooltip_Generic("menumarket/trade_clayprice") Trade_res_down_clay Trade_Market_AcceptClay Calls: GUAction_MarketAcceptDeal(ResourceType.Clay) Calls: GUITooltip_Generic("menumarket/trade_Claydeal") Trade_Market_ClayPrice Calls: GUIUpdate_MarketPrice(ResourceType.Clay) Trade_bg_down_clay Trade_Market_SellWood Trade_Market_WoodPriceTooltip Calls: GUITooltip_Generic("menumarket/trade_Woodprice") Trade_res_down_Wood Trade_Market_AcceptWood Calls: GUAction_MarketAcceptDeal(ResourceType.Wood) Calls: GUITooltip_Generic("menumarket/trade_Wooddeal") Trade_Market_WoodPrice Calls: GUIUpdate_MarketPrice(ResourceType.Wood) Trade_bg_down_Wood Trade_Market_SellStone Trade_Market_StonePriceTooltip Calls: GUITooltip_Generic("menumarket/trade_Stoneprice") Trade_res_down_Stone Trade_Market_AcceptStone Calls: GUAction_MarketAcceptDeal(ResourceType.Stone) Calls: GUITooltip_Generic("menumarket/trade_Stonedeal") Trade_Market_StonePrice Calls: GUIUpdate_MarketPrice(ResourceType.Stone) Trade_bg_down_Stone Trade_Market_SellIron Trade_Market_IronPriceTooltip Calls: GUITooltip_Generic("menumarket/trade_Ironprice") Trade_res_down_Iron Trade_Market_AcceptIron Calls: GUAction_MarketAcceptDeal(ResourceType.Iron) Calls: GUITooltip_Generic("menumarket/trade_Irondeal") Trade_Market_IronPrice Calls: GUIUpdate_MarketPrice(ResourceType.Iron) Trade_bg_down_Iron Trade_Market_SellSulfur Trade_Market_SulfurPriceTooltip Calls: GUITooltip_Generic("menumarket/trade_sulfurprice") Trade_res_down_Sulfur Trade_Market_AcceptSulfur Calls: GUAction_MarketAcceptDeal(ResourceType.Sulfur) Calls: GUITooltip_Generic("menumarket/trade_Sulfurdeal") Trade_Market_SulfurPrice Calls: GUIUpdate_MarketPrice(ResourceType.Sulfur) Trade_bg_down_Sulfur Trade_Market_Controller Calls: GUIUpdate_MarketTradeWindow() Archery Commands_Archery Upgrade_Archery1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuArchery/UpgradeArchery1_disabled","MenuArchery/UpgradeArchery1_normal", Technologies.UP1_Archery) Calls: GUIUpdate_UpgradeButtons("Upgrade_Archery1", Technologies.UP1_Archery) Buy_LeaderBow Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderBow) Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderBow,"MenuArchery/BuyLeaderBow_normal","MenuArchery/BuyLeaderBow_disabled", Technologies.MU_LeaderBow,"KeyBindings/BuyUnits1") Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderBow", Technologies.MU_LeaderBow,UpgradeCategories.LeaderBow) Research_UpgradeBow1 Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeBow1) Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeBow1,"MenuArchery/UpgradeBow1","KeyBindings/UpgradeUnit1") Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeBow1", Technologies.T_UpgradeBow1) Research_UpgradeBow2 Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeBow2) Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeBow2,"MenuArchery/UpgradeBow2","KeyBindings/UpgradeUnit1") Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeBow2", Technologies.T_UpgradeBow2) Research_UpgradeBow3 Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeBow3) Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeBow3,"MenuArchery/UpgradeBow3","KeyBindings/UpgradeUnit1") Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeBow3", Technologies.T_UpgradeBow3) Research_BetterTrainingArchery Calls: GUIAction_ReserachTechnology(Technologies.T_BetterTrainingArchery) Calls: GUITooltip_ResearchTechnologies(Technologies.T_BetterTrainingArchery,"MenuArchery/BetterTrainingArchery","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_BetterTrainingArchery", Technologies.T_BetterTrainingArchery, Entities.PB_Archery2) Buy_LeaderRifle Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderRifle) Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderRifle,"AOMenuArchery/BuyLeaderRifle_normal","AOMenuArchery/BuyLeaderRifle_disabled", Technologies.MU_LeaderRifle,"KeyBindings/BuyUnits2") Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderRifle", Technologies.MU_LeaderRifle,UpgradeCategories.LeaderRifle) Research_UpgradeRifle1 Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeRifle1) Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeRifle1,"AOMenuArchery/UpgradeRifle1","KeyBindings/UpgradeUnit2") Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeRifle1", Technologies.T_UpgradeRifle1) Stables Commands_Stables Buy_LeaderCavalryLight Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderCavalry) Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderCavalry,"MenuStables/BuyLeaderCavalryLight_normal","MenuStables/BuyLeaderCavalryLight_disabled", Technologies.MU_LeaderLightCavalry,"KeyBindings/BuyUnits1") Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderCavalryLight", Technologies.MU_LeaderLightCavalry, UpgradeCategories.LeaderCavalry) Research_UpgradeCavalryLight1 Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeLightCavalry1) Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeLightCavalry1,"MenuStables/UpgradeCavalryLight1","KeyBindings/UpgradeUnit1") Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeCavalryLight1", Technologies.T_UpgradeLightCavalry1) Upgrade_Stables1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuStables/UpgradeStables1_disabled","MenuStables/UpgradeStables1_normal", Technologies.UP1_Stables) Calls: GUIUpdate_UpgradeButtons("Upgrade_Stables1", Technologies.UP1_Stables) Research_Shoeing Calls: GUIAction_ReserachTechnology(Technologies.T_Shoeing) Calls: GUITooltip_ResearchTechnologies(Technologies.T_Shoeing,"MenuStables/Shoeing","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_Shoeing", Technologies.T_Shoeing, Entities.PB_Stable2) Buy_LeaderCavalryHeavy Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.LeaderHeavyCavalry) Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.LeaderHeavyCavalry,"MenuStables/BuyLeaderCavalryHeavy_normal","MenuStables/BuyLeaderCavalryHeavy_disabled", Technologies.MU_LeaderHeavyCavalry,"KeyBindings/BuyUnits2") Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderCavalryHeavy", Technologies.MU_LeaderHeavyCavalry, UpgradeCategories.LeaderHeavyCavalry) Research_UpgradeCavalryHeavy1 Calls: GUIAction_ReserachTechnology(Technologies.T_UpgradeHeavyCavalry1) Calls: GUITooltip_ResearchTechnologies(Technologies.T_UpgradeHeavyCavalry1,"MenuStables/UpgradeCavalryHeavy1","KeyBindings/UpgradeUnit2") Calls: GUIUpdate_SettlersUpgradeButtons("Research_UpgradeCavalryHeavy1", Technologies.T_UpgradeHeavyCavalry1) Details_Workers WorkersAmountFew WorkersAmountHalf WorkersAmountFull SetWorkersAmountFew Calls: GUIAction_SetAmountOfWorkers("few") Calls: GUITooltip_NormalButton("MenuBuildingGeneric/setworkerfew") SetWorkersAmountHalf Calls: GUIAction_SetAmountOfWorkers("half") Calls: GUITooltip_NormalButton("MenuBuildingGeneric/setworkerhalf") SetWorkersAmountFull Calls: GUIAction_SetAmountOfWorkers("full") Calls: GUITooltip_NormalButton("MenuBuildingGeneric/setworkerfull") Details_Workers_CurentAmount Calls: GUIUpdate_CurrentWorkersAmount() WorkersIcon Claymine Commands_Claymine Research_PickAxe Calls: GUIAction_ReserachTechnology(Technologies.T_PickAxe) Calls: GUITooltip_ResearchTechnologies(Technologies.T_PickAxe,"MenuSilvermine/PickAxe_disabled","MenuSilvermine/PickAxe_normal","MenuSilvermine/PickAxe_researched") Upgrade_Claymine1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuClaymine/upgradeclaymine1_disable","MenuClaymine/upgradeclaymine1_normal", Technologies.UP1_Claymine) Calls: GUIUpdate_UpgradeButtons("Upgrade_Claymine1", Technologies.UP1_Claymine) Upgrade_Claymine2 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuClaymine/upgradeclaymine2_disable","MenuClaymine/upgradeclaymine2_normal", Technologies.UP2_Claymine) Calls: GUIUpdate_UpgradeButtons("Upgrade_Claymine2", Technologies.UP2_Claymine) Brickworks Commands_Brickworks Upgrade_Brickworks1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuBrickworks/UpgradeBrickworks1_disabled","MenuBrickworks/UpgradeBrickworks1_normal", Technologies.UP1_Brickworks) Calls: GUIUpdate_UpgradeButtons("Upgrade_Brickworks1", Technologies.UP1_Brickworks) Research_LightBricks Calls: GUIAction_ReserachTechnology(Technologies.T_LightBricks) Calls: GUITooltip_ResearchTechnologies(Technologies.T_LightBricks,"MenuBrickworks/LightBricks") Tower Commands_Tower Upgrade_Tower1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuTower/UpgradeTower1_disabled","MenuTower/UpgradeTower1_normal", Technologies.UP1_Tower) Calls: GUIUpdate_UpgradeButtons("Upgrade_Tower1", Technologies.UP1_Tower) Upgrade_Tower2 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuTower/UpgradeTower2_disabled","MenuTower/UpgradeTower2_normal", Technologies.UP2_Tower) Calls: GUIUpdate_UpgradeButtons("Upgrade_Tower2", Technologies.UP2_Tower) Sawmill Commands_Sawmill Upgrade_Sawmill1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuSawmill/UpgradeSawmill1_disabled","MenuSawmill/UpgradeSawmill1_normal", Technologies.UP1_Sawmill) Calls: GUIUpdate_UpgradeButtons("Upgrade_Sawmill1", Technologies.UP1_Sawmill) Research_Fletching Calls: GUIAction_ReserachTechnology(Technologies.T_Fletching) Calls: GUITooltip_ResearchTechnologies(Technologies.T_Fletching,"MenuSawmill/Fletching","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_Fletching", Technologies.T_Fletching, Entities.PB_Sawmill2) Research_BodkinArrow Calls: GUIAction_ReserachTechnology(Technologies.T_BodkinArrow) Calls: GUITooltip_ResearchTechnologies(Technologies.T_BodkinArrow,"MenuSawmill/BodkinArrow","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_BodkinArrow", Technologies.T_BodkinArrow, Entities.PB_Sawmill2) Research_WoodAging Calls: GUIAction_ReserachTechnology(Technologies.T_WoodAging) Calls: GUITooltip_ResearchTechnologies(Technologies.T_WoodAging,"MenuSawmill/WoodAging","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_TechnologyButtons("Research_WoodAging", Technologies.T_WoodAging, Entities.PB_Sawmill2) Research_Turnery Calls: GUIAction_ReserachTechnology(Technologies.T_Turnery) Calls: GUITooltip_ResearchTechnologies(Technologies.T_Turnery,"MenuSawmill/Turnery","KeyBindings/ReserachTechnologies2") Calls: GUIUpdate_TechnologyButtons("Research_Turnery", Technologies.T_Turnery, Entities.PB_Sawmill2) Outpost Commands_Outpost WorkerInBuilding WorkerInBuildingController OvertimesButtonDisable Calls: GUIAction_ForceSettlersToWork() Calls: GUITooltip_NormalButton("MenuBuildingGeneric/QuitOvertimes") Calls: GUIUpdate_OvertimesButtons() OvertimesButtonEnable Calls: GUIAction_ForceSettlersToWork() Calls: GUITooltip_NormalButton("MenuBuildingGeneric/forcetowork") Calls: GUIUpdate_OvertimesButtons() WorkerBackToBuilding Calls: GUIAction_JumpBackToSelectedBuilding() Calls: GUITooltip_NormalButton("MenuBuildingGeneric/jumptoselectedbuilding") WorkerButtonsContainer WorkerContainer1 WorkerContainerController1 Calls: GUIUpdate_SettlersContainer(1) Worker1 Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding() WorkerMotivation1 WorkerHasResidence1 WorkerHasFarm1 WorkerContainer2 WorkerContainerController2 Calls: GUIUpdate_SettlersContainer(2) Worker2 Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding() WorkerMotivation2 WorkerHasFarm2 WorkerHasResidence2 WorkerContainer3 WorkerContainerController3 Calls: GUIUpdate_SettlersContainer(3) Worker3 Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding() WorkerMotivation3 WorkerHasFarm3 WorkerHasResidence3 WorkerContainer4 WorkerContainerController4 Calls: GUIUpdate_SettlersContainer(4) Worker4 Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding() WorkerMotivation4 WorkerHasFarm4 WorkerHasResidence4 WorkerContainer5 WorkerContainerController5 Calls: GUIUpdate_SettlersContainer(5) Worker5 Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding() WorkerMotivation5 WorkerHasFarm5 WorkerHasResidence5 WorkerContainer6 WorkerContainerController6 Calls: GUIUpdate_SettlersContainer(6) Worker6 Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding() WorkerMotivation6 WorkerHasFarm6 WorkerHasResidence6 WorkerContainer8 WorkerContainerController8 Calls: GUIUpdate_SettlersContainer(8) Worker8 Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding() WorkerMotivation8 WorkerHasFarm8 WorkerHasResidence8 WorkerContainer9 WorkerContainerController9 Calls: GUIUpdate_SettlersContainer(9) Worker9 Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding() WorkerMotivation9 WorkerHasFarm9 WorkerHasResidence9 WorkerContainer10 WorkerContainerController10 Calls: GUIUpdate_SettlersContainer(10) Worker10 Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding() WorkerMotivation10 WorkerHasFarm10 WorkerHasResidence10 WorkerContainer11 WorkerContainerController11 Calls: GUIUpdate_SettlersContainer(11) Worker11 Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding() WorkerMotivation11 WorkerHasFarm11 WorkerHasResidence11 WorkerContainer7 WorkerContainerController7 Calls: GUIUpdate_SettlersContainer(7) Worker7 Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding() WorkerMotivation7 WorkerHasFarm7 WorkerHasResidence7 WorkerContainer12 WorkerContainerController12 Calls: GUIUpdate_SettlersContainer(12) Worker12 Calls: GUIAction_JumpToSettlerAttachedToSelectedBuilding() WorkerMotivation12 WorkerHasFarm12 WorkerHasResidence12 WorkerInBuildingBG EaterInBuilding SleeperInBuilding BuildingTabs ToBuildingCommandMenu Calls: GUIAction_ChangeBuildingMenu(gvGUI_WidgetID.ToBuildingCommandMenu) Calls: GUITooltip_Generic("MenuBuildingGeneric/ToBuildingcommandmenu") ToBuildingSettlersMenu Calls: GUIAction_ChangeBuildingMenu(gvGUI_WidgetID.ToBuildingSettlersMenu) Calls: GUITooltip_Generic("MenuBuildingGeneric/tobuildingsettlersmenu") PowerPlant Commands_PowerPlant PowerPlant_WeatherEnergyProgress Calls: GUIUpdate_WeatherEnergyProgress() PowerPlant_EnergyIcon Commands_PowerPlantBG WeatherTower Commands_WeatherTower WeatherEnergyProgress Calls: GUIUpdate_WeatherEnergyProgress() WeatherTower_MakeRain Calls: GUIAction_ChangeWeather(2,1) Calls: GUITooltip_ResearchTechnologies(Technologies.T_MakeRain,"MenuWeathermachine/MakeRain","KeyBindings/MakeRain") Calls: GUIUpdate_ChangeWeatherButtons("WeatherTower_MakeRain", Technologies.T_MakeRain,2) WeatherTower_MakeSnow Calls: GUIAction_ChangeWeather(3,1) Calls: GUITooltip_ResearchTechnologies(Technologies.T_MakeSnow,"MenuWeathermachine/MakeSnow","KeyBindings/MakeSnow") Calls: GUIUpdate_ChangeWeatherButtons("WeatherTower_MakeSnow", Technologies.T_MakeSnow,3) WeatherTower_MakeSummer Calls: GUIAction_ChangeWeather(1,1) Calls: GUITooltip_ResearchTechnologies(Technologies.T_MakeSummer,"MenuWeathermachine/MakeSummer","KeyBindings/MakeSummer") Calls: GUIUpdate_ChangeWeatherButtons("WeatherTower_MakeSummer", Technologies.T_MakeSummer,1) Weather_EnergyIcon Calls: GUITooltip_Generic("MenuWeathermachine/Icon_Energy") Commands_WeatherTowerBG Weathermachine DestroyBuildingConfirmationScreen DestroyBuildingConfirmation_Headline DestroyBuildingConfirmation_Container DestroyBuildingConfirmation_NoFrame DestroyBuildingConfirmation_YesFrame DestroyBuildingConfirmation_No Calls: GUIAction_DoNotDestroyBuilding() Calls: GUITooltip_Generic("MenuBuildingGeneric/DestroyConfirmation_No") DestroyBuildingConfirmation_Yes Calls: GUI.SellBuilding(GUI.GetSelectedEntity()) Calls: GUITooltip_Generic("MenuBuildingGeneric/DestroyConfirmation_Yes") Tavern Commands_Tavern Upgrade_Tavern1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuTavern/upgradeTavern1_disabled","MenuTavern/upgradeTavern1_normal", Technologies.UP1_Tavern) Calls: GUIUpdate_UpgradeButtons("Upgrade_Tavern1", Technologies.UP1_Tavern) Buy_Scout Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.Scout) Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Scout,"MenuTavern/BuyScout_normal","MenuTavern/BuyScout_disabled", Technologies.MU_Scout,"KeyBindings/BuyUnits1") Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_Scout", Technologies.MU_Scout, UpgradeCategories.Scout) Buy_Thief Calls: GUIAction_BuyMilitaryUnit(UpgradeCategories.Thief) Calls: GUITooltip_BuyMilitaryUnit(UpgradeCategories.Thief,"MenuTavern/BuyThief_normal","MenuTavern/BuyThief_disabled", Technologies.MU_Thief,"KeyBindings/BuyUnits2") Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_Thief", Technologies.MU_Thief, UpgradeCategories.Thief) Research_ScoutFindResources Calls: GUIAction_ReserachTechnology(Technologies.T_ScoutFindResources) Calls: GUITooltip_ResearchTechnologies(Technologies.T_ScoutFindResources,"MenuTavern/ScoutFindResources","KeyBindings/ReserachTechnologies3") Calls: GUIUpdate_TechnologyButtons("Research_ScoutFindResources", Technologies.T_ScoutFindResources, Entities.PB_Tavern1) Research_ThiefSabotage Calls: GUIAction_ReserachTechnology(Technologies.T_ThiefSabotage) Calls: GUITooltip_ResearchTechnologies(Technologies.T_ThiefSabotage,"MenuTavern/ThiefSabotage","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_ThiefSabotage", Technologies.T_ThiefSabotage, Entities.PB_Tavern2) Research_ScoutTorches Calls: GUIAction_ReserachTechnology(Technologies.T_ScoutTorches) Calls: GUITooltip_ResearchTechnologies(Technologies.T_ScoutTorches,"MenuTavern/ScoutTorches","KeyBindings/ReserachTechnologies3") Calls: GUIUpdate_TechnologyButtons("Research_ScoutTorches", Technologies.T_ScoutTorches, Entities.PB_Tavern2) GunsmithWorkshop Commands_GunsmithWorkshop Upgrade_GunsmithWorkshop1 Calls: GUIAction_UpgradeSelectedBuilding() Calls: GUITooltip_UpgradeBuilding(Logic.GetEntityType(GUI.GetSelectedEntity()),"MenuGunsmithWorkshop/UpgradeGunsmithWorkshop1_disabled","MenuGunsmithWorkshop/UpgradeGunsmithWorkshop1_normal", Technologies.UP1_GunsmithWorkshop) Calls: GUIUpdate_UpgradeButtons("Upgrade_GunsmithWorkshop1", Technologies.UP1_GunsmithWorkshop) Research_FleeceArmor Calls: GUIAction_ReserachTechnology(Technologies.T_FleeceArmor) Calls: GUITooltip_ResearchTechnologies(Technologies.T_FleeceArmor,"MenuGunsmithWorkshop/FleeceArmor","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_FleeceArmor", Technologies.T_FleeceArmor, Entities.PB_GunsmithWorkshop1) Research_Sights Calls: GUIAction_ReserachTechnology(Technologies.T_Sights) Calls: GUITooltip_ResearchTechnologies(Technologies.T_Sights,"MenuGunsmithWorkshop/Sights","KeyBindings/ReserachTechnologies3") Calls: GUIUpdate_TechnologyButtons("Research_Sights", Technologies.T_Sights, Entities.PB_GunsmithWorkshop2) Research_LeadShot Calls: GUIAction_ReserachTechnology(Technologies.T_LeadShot) Calls: GUITooltip_ResearchTechnologies(Technologies.T_LeadShot,"MenuGunsmithWorkshop/LeadShot","KeyBindings/ReserachTechnologies3") Calls: GUIUpdate_TechnologyButtons("Research_LeadShot", Technologies.T_LeadShot, Entities.PB_GunsmithWorkshop1) Research_FleeceLinedLeatherArmor Calls: GUIAction_ReserachTechnology(Technologies.T_FleeceLinedLeatherArmor) Calls: GUITooltip_ResearchTechnologies(Technologies.T_FleeceLinedLeatherArmor,"MenuGunsmithWorkshop/FleeceLinedLeatherArmor","KeyBindings/ReserachTechnologies1") Calls: GUIUpdate_TechnologyButtons("Research_FleeceLinedLeatherArmor", Technologies.T_FleeceLinedLeatherArmor, Entities.PB_GunsmithWorkshop2) MasterBuilderWorkshop Commands_MasterBuilderWorkshop Bridge Commands_Bridge TroopMerchant Commands_TroopMerchant TroopMerchant_ExitFrame TroopMerchant_Exit Calls: GUIAction_MerchantReady() Calls: GUITooltip_Generic("MenuMerchant/Exit") Merchant_TroopUpdater Calls: GUIUpdate_MerchantOffers(gvGUI_WidgetID.TroopMerchantOffers) TroopMerchantOffersContainer BuyTroopOfferContainer1 Amount_TroopOffer1 Buy_TroopOffer1 Calls: GUIAction_BuyMerchantOffer(1) Calls: GUITooltip_TroopOffer(1) Calls: GUIUpdate_TroopOffer(1) BuyTroopOfferContainer2 Amount_TroopOffer2 Buy_TroopOffer2 Calls: GUIAction_BuyMerchantOffer(2) Calls: GUITooltip_TroopOffer(2) Calls: GUIUpdate_TroopOffer(2) BuyTroopOfferContainer3 Amount_TroopOffer3 Buy_TroopOffer3 Calls: GUIAction_BuyMerchantOffer(3) Calls: GUITooltip_TroopOffer(3) Calls: GUIUpdate_TroopOffer(3) BuyTroopOfferContainer4 Amount_TroopOffer4 Buy_TroopOffer4 Calls: GUIAction_BuyMerchantOffer(4) Calls: GUITooltip_TroopOffer(4) Calls: GUIUpdate_TroopOffer(4) Selection_MilitaryUnit Buy_Soldier Buy_Soldier_Button Calls: GUIAction_BuySoldier() Calls: GUITooltip_BuySoldier("MenuCommandsGeneric/Buy_Soldier","MenuCommandsGeneric/Buy_Soldier_disabled","KeyBindings/BuySoldiers") BuySoldier_Controller Calls: GUIUpdate_BuySoldierButton() Selection_Leader Details_Leader Commands_Leader Formation04 Calls: GUIAction_ChangeFormation(4) Calls: GUITooltip_NormalButton("MenuCommandsGeneric/Formation_fight") Calls: GUIUpdate_BuildingButtons("Formation04", Technologies.GT_Tactics) Formation01 Calls: GUIAction_ChangeFormation(1) Calls: GUITooltip_NormalButton("MenuCommandsGeneric/formation_group") Calls: GUIUpdate_BuildingButtons("Formation01", Technologies.GT_Tactics) Formation02 Calls: GUIAction_ChangeFormation(2) Calls: GUITooltip_NormalButton("MenuCommandsGeneric/formation_square") Calls: GUIUpdate_BuildingButtons("Formation02", Technologies.GT_Tactics) Formation03 Calls: GUIAction_ChangeFormation(3) Calls: GUITooltip_NormalButton("MenuCommandsGeneric/formation_arrow") Calls: GUIUpdate_BuildingButtons("Formation03", Technologies.GT_Tactics) Selection_Hero Selection_Hero1 Commands_Hero1 Hero1_RechargeSendHawk Calls: GUIUpdate_HeroAbility(Abilities.AbilitySendHawk,gvGUI_WidgetID.Hero1_SendHawk) Hero1_RechargeProtectUnits Calls: GUIUpdate_HeroAbility(Abilities.AbilityInflictFear,gvGUI_WidgetID.Hero1_ProtectUnits) Hero1_SendHawk Calls: GUIAction_Hero1SendHawk() Calls: GUITooltip_NormalButton("MenuHero1/command_sendhawk","KeyBindings/HeroAbility1") Hero1_ProtectUnits Calls: GUIAction_Hero1ProtectUnits() Calls: GUITooltip_NormalButton("MenuHero1/command_protectunits","KeyBindings/HeroAbility2") Hero1_LookAtHawk Calls: GUIAction_Hero1LookAtHawk() Calls: GUITooltip_NormalButton("MenuHero1/command_lookathawk","KeyBindings/HeroAbility3") Selection_Hero2 Commands_Hero2 Hero2_RechargePlaceBomb Calls: GUIUpdate_HeroAbility(Abilities.AbilityPlaceBomb,gvGUI_WidgetID.Hero2_PlaceBomb) Hero2_RechargeBuildCannon Calls: GUIUpdate_HeroAbility(Abilities.AbilityBuildCannon,gvGUI_WidgetID.Hero2_BuildCannon) Hero2_PlaceBomb Calls: GUIAction_Hero2PlaceBomb() Calls: GUITooltip_NormalButton("MenuHero2/command_bomb","KeyBindings/HeroAbility1") Hero2_BuildCannon Calls: GUIAction_Hero2BuildCannon() Calls: GUITooltip_NormalButton("MenuHero2/command_buildcannon","KeyBindings/HeroAbility2") Selection_HeroGeneric Details_HeroGeneric Selection_Hero3 Commands_Hero3 Hero3_RechargeBuildTrap Calls: GUIUpdate_HeroAbility(Abilities.AbilityBuildCannon,gvGUI_WidgetID.Hero3_BuildTrap) Hero3_RechargeHeal Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero3_Heal) Hero3_BuildTrap Calls: GUIAction_Hero3BuildTrap() Calls: GUITooltip_NormalButton("MenuHero3/command_buildTrap","KeyBindings/HeroAbility1") Hero3_Heal Calls: GUIAction_Hero3Heal() Calls: GUITooltip_NormalButton("MenuHero3/command_heal","KeyBindings/HeroAbility2") Selection_Hero5 Commands_Hero5 Hero5_RechargeCamouflage Calls: GUIUpdate_HeroAbility(Abilities.AbilityCamouflage,gvGUI_WidgetID.Hero5_Camouflage) Hero5_RechargeSummon Calls: GUIUpdate_HeroAbility(Abilities.AbilitySummon,gvGUI_WidgetID.Hero5_Summon) Hero5_Camouflage Calls: GUIAction_Hero5Camouflage() Calls: GUITooltip_NormalButton("MenuHero5/command_camouflage","KeyBindings/HeroAbility1") Hero5_Summon Calls: GUIAction_Hero5Summon() Calls: GUITooltip_NormalButton("MenuHero5/command_summon","KeyBindings/HeroAbility2") Selection_Hero4 Commands_Hero4 Hero4_RechargeCircularAttack Calls: GUIUpdate_HeroAbility(Abilities.AbilityCircularAttack,gvGUI_WidgetID.Hero4_CircularAttack) Hero4_RechargeAuraOfWar Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero4_AuraOfWar) Hero4_CircularAttack Calls: GUIAction_Hero4CircularAttack() Calls: GUITooltip_NormalButton("MenuHero4/command_circularattack","KeyBindings/HeroAbility1") Hero4_AuraOfWar Calls: GUIAction_Hero4AuraOfWar() Calls: GUITooltip_NormalButton("MenuHero4/command_auraofwar","KeyBindings/HeroAbility2") Selection_Hero6 Commands_Hero6 Hero6_RechargeBless Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero6_Bless) Hero6_RechargeConvertSettler Calls: GUIUpdate_HeroAbility(Abilities.AbilityConvertSettlers,gvGUI_WidgetID.Hero6_ConvertSettlers) Hero6_Bless Calls: GUIAction_Hero6Bless() Calls: GUITooltip_NormalButton("MenuHero6/command_bless","KeyBindings/HeroAbility2") Hero6_ConvertSettler Calls: GUIAction_Hero6ConvertSettlers() Calls: GUITooltip_NormalButton("MenuHero6/command_convertbuilding","KeyBindings/HeroAbility1") Selection_Hero7 Commands_Hero7 Hero7_RechargeInflictFear Calls: GUIUpdate_HeroAbility(Abilities.AbilityInflictFear,gvGUI_WidgetID.Hero7_InflictFear) Hero7_RechargeMadness Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero7_Madness) Hero7_InflictFear Calls: GUIAction_Hero7InflictFear() Calls: GUITooltip_NormalButton("MenuHero7/command_inflictFear","KeyBindings/HeroAbility1") Hero7_Madness Calls: GUIAction_Hero7Madness() Calls: GUITooltip_NormalButton("MenuHero7/command_madness","KeyBindings/HeroAbility2") Selection_Hero8 Commands_Hero8 Hero8_RechargePoison Calls: GUIUpdate_HeroAbility(Abilities.AbilityCircularAttack,gvGUI_WidgetID.Hero8_Poison) Hero8_RechargeMoraleDamage Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero8_MoraleDamage) Hero8_Poison Calls: GUIAction_Hero8Poison() Calls: GUITooltip_NormalButton("MenuHero8/command_poison","KeyBindings/HeroAbility1") Hero8_MoraleDamage Calls: GUIAction_Hero8MoraleDamage() Calls: GUITooltip_NormalButton("MenuHero8/command_moraledamage","KeyBindings/HeroAbility2") Selection_Hero9 Commands_Hero9 Hero9_RechargeBerserk Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero9_Berserk) Hero9_RechargeCallWolfs Calls: GUIUpdate_HeroAbility(Abilities.AbilitySummon,gvGUI_WidgetID.Hero9_CallWolfs) Hero9_Berserk Calls: GUIAction_Hero9Berserk() Calls: GUITooltip_NormalButton("MenuHero9/command_berserk","KeyBindings/HeroAbility2") Hero9_CallWolfs Calls: GUIAction_Hero9CallWolfs() Calls: GUITooltip_NormalButton("MenuHero9/command_callwolfs","KeyBindings/HeroAbility1") Selection_Hero10 Commands_Hero10 Hero10_RechargeLongRangeAura Calls: GUIUpdate_HeroAbility(Abilities.AbilityRangedEffect,gvGUI_WidgetID.Hero10_LongRangeAura) Hero10_RechargeSniperAttack Calls: GUIUpdate_HeroAbility(Abilities.AbilitySniper,gvGUI_WidgetID.Hero10_SniperAttack) Hero10_SniperAttack Calls: GUIAction_Hero10SniperAttack() Calls: GUITooltip_NormalButton("AOMenuHero10/command_sniperattack","KeyBindings/HeroAbility1") Hero10_LongRangeAura Calls: GUIAction_Hero10LongRangeAura() Calls: GUITooltip_NormalButton("AOMenuHero10/command_longrangeaura","KeyBindings/HeroAbility2") Selection_Hero11 Commands_Hero11 Hero11_RechargeShuriken Calls: GUIUpdate_HeroAbility(Abilities.AbilityShuriken,gvGUI_WidgetID.Hero11_Shuriken) Hero11_RechargeFireworksMotivate Calls: GUIUpdate_HeroAbility(Abilities.AbilityMotivateWorkers,gvGUI_WidgetID.Hero11_FireworksMotivate) Hero11_RechargeFireworksFear Calls: GUIUpdate_HeroAbility(Abilities.AbilityInflictFear,gvGUI_WidgetID.Hero11_FireworksFear) Hero11_Shuriken Calls: GUIAction_Hero11Shuriken() Calls: GUITooltip_NormalButton("AOMenuHero11/command_Shuriken","KeyBindings/HeroAbility1") Hero11_FireworksMotivate Calls: GUIAction_Hero11FireworksMotivate() Calls: GUITooltip_NormalButton("AOMenuHero11/command_fireworksmotivate","KeyBindings/HeroAbility3") Hero11_FireworksFear Calls: GUIAction_Hero11FireworksFear() Calls: GUITooltip_NormalButton("AOMenuHero11/command_FireworksFear","KeyBindings/HeroAbility2") Selection_Hero12 Commands_Hero12 Hero12_RechargePoisonArrows Calls: GUIUpdate_HeroAbility(Abilities.AbilityShuriken,gvGUI_WidgetID.Hero12_PoisonArrows) Hero12_RechargePoisonRange Calls: GUIUpdate_HeroAbility(Abilities.AbilityCircularAttack,gvGUI_WidgetID.Hero12_PoisonRange) Hero12_PoisonRange Calls: GUIAction_Hero12PoisonRange() Calls: GUITooltip_NormalButton("AOMenuHero12/command_PoisonRange","KeyBindings/HeroAbility2") Hero12_PoisonArrows Calls: GUIAction_Hero12PoisonArrows() Calls: GUITooltip_NormalButton("AOMenuHero12/command_poisonarrows","KeyBindings/HeroAbility1") Selection_BattleSerf ChangeIntoSerf Calls: GUIAction_ChangeIntoSerf() Calls: GUITooltip_NormalButton("MenuHeadquarter/BackToWork","KeyBindings/CallSerfsToArms") Commands_generic Command_Attack Calls: GUIAction_Command(1) Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_attack","KeyBindings/LeaderAttack") Command_Stand Calls: GUIAction_Command(2) Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_stand","KeyBindings/LeaderStand") Command_Defend Calls: GUIAction_Command(3) Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_defend","KeyBindings/LeaderDefend") Command_Patrol Calls: GUIAction_Command(4) Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_patrol","KeyBindings/LeaderPatrol") Command_Guard Calls: GUIAction_Command(5) Calls: GUITooltip_NormalButton("MenuCommandsGeneric/command_guard","KeyBindings/LeaderGuard") Command_HighlightController Calls: GUIUpdate_CommandGroup() Command_Expel Calls: GUIAction_ExpelSettler() Calls: GUITooltip_NormalButton("MenuCommandsGeneric/expel") Selection_Worker Commands_Worker SettlerBackToSettler Calls: GUIAction_JumpBackToSelectedWorker() Calls: GUITooltip_NormalButton("MenuBuildingGeneric/jumptoselectedbuilding") Worker_Residence Calls: GUIAction_JumpToBuildingOfWorker("residence") Calls: GUITooltip_WokerButtons("MenuWorker/Residence") Worker_Farm Calls: GUIAction_JumpToBuildingOfWorker("farm") Calls: GUITooltip_WokerButtons("MenuWorker/Farm") Worker_Work Calls: GUIAction_JumpToBuildingOfWorker("work") Calls: GUITooltip_WokerButtons("MenuWorker/Work") WorkerButtonsUpdate Calls: GUIUpdate_WokerButtons() ExpelWorker Calls: GUIAction_ExpelSettler() Calls: GUITooltip_NormalButton("MenuCommandsGeneric/expel") TooltipBottom TooltipBottomShortCut TooltipBottomCosts TooltipBottomText TooltipBackground NotesWindow NotesWindowController NotesWindowOutput ShortMessagesListWindow ShortMessagesListWindowController ShortMessagesListWindowOutput ShortMessagesListWindowOutputButton00 Calls: GUI.ShortMessages_ButtonClicked(0) Calls: GUI.ShortMessages_ButtonUpdateInfoString(0) ShortMessagesListWindowOutputButton01 Calls: GUI.ShortMessages_ButtonClicked(1) Calls: GUI.ShortMessages_ButtonUpdateInfoString(1) ShortMessagesListWindowOutputButton02 Calls: GUI.ShortMessages_ButtonClicked(2) Calls: GUI.ShortMessages_ButtonUpdateInfoString(2) ShortMessagesListWindowOutputButton03 Calls: GUI.ShortMessages_ButtonClicked(3) Calls: GUI.ShortMessages_ButtonUpdateInfoString(3) ShortMessagesListWindowOutputButton04 Calls: GUI.ShortMessages_ButtonClicked(4) Calls: GUI.ShortMessages_ButtonUpdateInfoString(4) ShortMessagesListWindowOutputButton05 Calls: GUI.ShortMessages_ButtonClicked(5) Calls: GUI.ShortMessages_ButtonUpdateInfoString(5) ShortMessagesListWindowOutputButton06 Calls: GUI.ShortMessages_ButtonClicked(6) Calls: GUI.ShortMessages_ButtonUpdateInfoString(6) ShortMessagesListWindowOutputButton07 Calls: GUI.ShortMessages_ButtonClicked(7) Calls: GUI.ShortMessages_ButtonUpdateInfoString(7) ShortMessagesListWindowOutputButton08 Calls: GUI.ShortMessages_ButtonClicked(8) Calls: GUI.ShortMessages_ButtonUpdateInfoString(8) ShortMessagesListWindowOutputButton09 Calls: GUI.ShortMessages_ButtonClicked(9) Calls: GUI.ShortMessages_ButtonUpdateInfoString(9) ShortMessagesListWindowOutputButton10 Calls: GUI.ShortMessages_ButtonClicked(10) Calls: GUI.ShortMessages_ButtonUpdateInfoString(10) ShortMessagesListWindowOutputButton11 Calls: GUI.ShortMessages_ButtonClicked(11) Calls: GUI.ShortMessages_ButtonUpdateInfoString(11) ShortMessagesListWindowOutputButton12 Calls: GUI.ShortMessages_ButtonClicked(12) Calls: GUI.ShortMessages_ButtonUpdateInfoString(12) ShortMessagesListWindowOutputButton13 Calls: GUI.ShortMessages_ButtonClicked(13) Calls: GUI.ShortMessages_ButtonUpdateInfoString(13) ShortMessagesListWindowOutputButton14 Calls: GUI.ShortMessages_ButtonClicked(14) Calls: GUI.ShortMessages_ButtonUpdateInfoString(14) ShortMessagesListWindowOutputButton15 Calls: GUI.ShortMessages_ButtonClicked(15) Calls: GUI.ShortMessages_ButtonUpdateInfoString(15) ShortMessagesListWindowOutputButton16 Calls: GUI.ShortMessages_ButtonClicked(16) Calls: GUI.ShortMessages_ButtonUpdateInfoString(16) ShortMessagesListWindowOutputButton17 Calls: GUI.ShortMessages_ButtonClicked(17) Calls: GUI.ShortMessages_ButtonUpdateInfoString(17) ShortMessagesListWindowOutputButton18 Calls: GUI.ShortMessages_ButtonClicked(18) Calls: GUI.ShortMessages_ButtonUpdateInfoString(18) ShortMessagesListWindowOutputButton19 Calls: GUI.ShortMessages_ButtonClicked(19) Calls: GUI.ShortMessages_ButtonUpdateInfoString(19) ShortMessagesListWindowGfxPrototypes ShortMessagesListWindowGfxPrototypeNewTech ShortMessagesListWindowGfxPrototypeMilitaryDead ShortMessagesListWindowGfxPrototypeLimitReached ShortMessagesListWindowGfxPrototypeSettlerLeft ShortMessagesListWindowGfxPrototypeQuestChanged ShortMessagesListWindowGfxPrototypeFarmLimitReached ShortMessagesListWindowGfxPrototypeResidenceLimitReached ShortMessagesListWindowGfxPrototypeMilitaryHouseAttacked ShortMessagesListWindowGfxPrototypeMilitarySettlerAttacked ShortMessagesListWindowGfxPrototypeUpgradePossible ShortMessagesListWindowGfxPrototypeSettlerAngry ShortMessagesOutputWindow ShortMessagesOutputWindowInfoString ShortMessagesOutputWindowBGLeft ShortMessagesOutputWindowBGDown ShortMessagesOutputWindowBGRight ShortMessagesOutputWindowBGTop ShortMessagesOutputWindowBGFill FindHeroesSource FindHeroSource1 FindHeroSource2 FindHeroSource3 FindHeroSource4 FindHeroSource5 FindHeroSource6 FindHeroSource7 FindHeroSource8 FindHeroSource9 FindHeroSource10 FindHeroSource11 FindHeroSource12 DebugWindow Calls: GUIUpdate_UpdateDebugInfo() TooltipTop TooltipTopText TooltipTopBackground BackGround_Top GameClock Calls: GUIUpdate_Clock() MapProgressStuff StopWatch StopWatchCounter Calls: GUIQuestTools.UpdateStopWatch() QuestInformation QuestInformationCounter Calls: GUIQuestTools.UpdateQuestInformationCounter() QuestInformationIcon Calls: GUIQuestTools.UpdateQuestInformationTooltip() QuestInformationTooltip QuestInformationTooltipText QuestInformationTooltipBackground VCMP_Window VCMP_Team1 VCMP_Team1Name VCMP_Team1Player1 Calls: GUIUpdate_VCTechRaceColor(1) VCMP_Team1Player2 Calls: GUIUpdate_VCTechRaceColor(2) VCMP_Team1Player3 Calls: GUIUpdate_VCTechRaceColor(3) VCMP_Team1Player4 Calls: GUIUpdate_VCTechRaceColor(4) VCMP_Team1Player5 Calls: GUIUpdate_VCTechRaceColor(5) VCMP_Team1Player6 Calls: GUIUpdate_VCTechRaceColor(6) VCMP_Team1Player7 Calls: GUIUpdate_VCTechRaceColor(7) VCMP_Team1Player8 Calls: GUIUpdate_VCTechRaceColor(8) VCMP_Team1TechRace VCMP_Team1Progress Calls: GUIUpdate_VCTechRaceProgress() VCMP_Team1ProgressBG VCMP_Team1PointGame VCMP_Team1Points Calls: GUIUpdate_GetTeamPoints() VCMP_Team1PointBG VCMP_Team1_Shade VCMP_Team2 VCMP_Team2TechRace VCMP_Team2Progress Calls: GUIUpdate_VCTechRaceProgress() VCMP_Team2ProgressBG VCMP_Team2Name VCMP_Team2Player1 Calls: GUIUpdate_VCTechRaceColor(1) VCMP_Team2Player2 Calls: GUIUpdate_VCTechRaceColor(2) VCMP_Team2Player3 Calls: GUIUpdate_VCTechRaceColor(3) VCMP_Team2Player4 Calls: GUIUpdate_VCTechRaceColor(4) VCMP_Team2Player5 Calls: GUIUpdate_VCTechRaceColor(5) VCMP_Team2Player6 Calls: GUIUpdate_VCTechRaceColor(6) VCMP_Team2Player7 Calls: GUIUpdate_VCTechRaceColor(7) VCMP_Team2Player8 Calls: GUIUpdate_VCTechRaceColor(8) VCMP_Team2PointGame VCMP_Team2Points Calls: GUIUpdate_GetTeamPoints() VCMP_Team2PointBG VCMP_Team3 VCMP_Team3Name VCMP_Team3Player1 Calls: GUIUpdate_VCTechRaceColor(1) VCMP_Team3Player2 Calls: GUIUpdate_VCTechRaceColor(2) VCMP_Team3Player3 Calls: GUIUpdate_VCTechRaceColor(3) VCMP_Team3Player4 Calls: GUIUpdate_VCTechRaceColor(4) VCMP_Team3Player5 Calls: GUIUpdate_VCTechRaceColor(5) VCMP_Team3Player6 Calls: GUIUpdate_VCTechRaceColor(6) VCMP_Team3Player7 Calls: GUIUpdate_VCTechRaceColor(7) VCMP_Team3Player8 Calls: GUIUpdate_VCTechRaceColor(8) VCMP_Team3TechRace VCMP_Team3Progress Calls: GUIUpdate_VCTechRaceProgress() VCMP_Team3ProgressBG VCMP_Team3PointGame VCMP_Team3Points Calls: GUIUpdate_GetTeamPoints() VCMP_Team3PointBG VCMP_Team4 VCMP_Team4TechRace VCMP_Team4Progress Calls: GUIUpdate_VCTechRaceProgress() VCMP_Team4ProgressBG VCMP_Team4Name VCMP_Team4Player1 Calls: GUIUpdate_VCTechRaceColor(1) VCMP_Team4Player2 Calls: GUIUpdate_VCTechRaceColor(2) VCMP_Team4Player3 Calls: GUIUpdate_VCTechRaceColor(3) VCMP_Team4Player4 Calls: GUIUpdate_VCTechRaceColor(4) VCMP_Team4Player5 Calls: GUIUpdate_VCTechRaceColor(5) VCMP_Team4Player6 Calls: GUIUpdate_VCTechRaceColor(6) VCMP_Team4Player7 Calls: GUIUpdate_VCTechRaceColor(7) VCMP_Team4Player8 Calls: GUIUpdate_VCTechRaceColor(8) VCMP_Team4PointGame VCMP_Team4Points Calls: GUIUpdate_GetTeamPoints() VCMP_Team4PointBG VCMP_Team5 VCMP_Team5TechRace VCMP_Team5Progress Calls: GUIUpdate_VCTechRaceProgress() VCMP_Team5ProgressBG VCMP_Team5Name VCMP_Team5Player1 Calls: GUIUpdate_VCTechRaceColor(1) VCMP_Team5Player2 Calls: GUIUpdate_VCTechRaceColor(2) VCMP_Team5Player3 Calls: GUIUpdate_VCTechRaceColor(3) VCMP_Team5Player4 Calls: GUIUpdate_VCTechRaceColor(4) VCMP_Team5Player5 Calls: GUIUpdate_VCTechRaceColor(5) VCMP_Team5Player6 Calls: GUIUpdate_VCTechRaceColor(6) VCMP_Team5Player7 Calls: GUIUpdate_VCTechRaceColor(7) VCMP_Team5Player8 Calls: GUIUpdate_VCTechRaceColor(8) VCMP_Team5PointGame VCMP_Team5Points Calls: GUIUpdate_GetTeamPoints() VCMP_Team5PointBG VCMP_Team6 VCMP_Team6TechRace VCMP_Team6Progress Calls: GUIUpdate_VCTechRaceProgress() VCMP_Team6ProgressBG VCMP_Team6Name VCMP_Team6Player1 Calls: GUIUpdate_VCTechRaceColor(1) VCMP_Team6Player3 Calls: GUIUpdate_VCTechRaceColor(3) VCMP_Team6Player4 Calls: GUIUpdate_VCTechRaceColor(4) VCMP_Team6Player5 Calls: GUIUpdate_VCTechRaceColor(5) VCMP_Team6Player6 Calls: GUIUpdate_VCTechRaceColor(6) VCMP_Team6Player7 Calls: GUIUpdate_VCTechRaceColor(7) VCMP_Team6Player8 Calls: GUIUpdate_VCTechRaceColor(8) VCMP_Team6Player2 Calls: GUIUpdate_VCTechRaceColor(2) VCMP_Team6PointGame VCMP_Team6Points Calls: GUIUpdate_GetTeamPoints() VCMP_Team6PointBG VCMP_Team7 VCMP_Team7TechRace VCMP_Team7Progress Calls: GUIUpdate_VCTechRaceProgress() VCMP_Team7ProgressBG VCMP_Team7Name VCMP_Team7Player1 Calls: GUIUpdate_VCTechRaceColor(1) VCMP_Team7Player2 Calls: GUIUpdate_VCTechRaceColor(2) VCMP_Team7Player3 Calls: GUIUpdate_VCTechRaceColor(3) VCMP_Team7Player4 Calls: GUIUpdate_VCTechRaceColor(4) VCMP_Team7Player5 Calls: GUIUpdate_VCTechRaceColor(5) VCMP_Team7Player6 Calls: GUIUpdate_VCTechRaceColor(6) VCMP_Team7Player7 Calls: GUIUpdate_VCTechRaceColor(7) VCMP_Team7Player8 Calls: GUIUpdate_VCTechRaceColor(8) VCMP_Team7PointGame VCMP_Team7Points Calls: GUIUpdate_GetTeamPoints() VCMP_Team7PointBG VCMP_Team8 VCMP_Team8TechRace VCMP_Team8Progress Calls: GUIUpdate_VCTechRaceProgress() VCMP_Team8ProgressBG VCMP_Team8Name VCMP_Team8Player1 Calls: GUIUpdate_VCTechRaceColor(1) VCMP_Team8Player2 Calls: GUIUpdate_VCTechRaceColor(2) VCMP_Team8Player3 Calls: GUIUpdate_VCTechRaceColor(3) VCMP_Team8Player4 Calls: GUIUpdate_VCTechRaceColor(4) VCMP_Team8Player5 Calls: GUIUpdate_VCTechRaceColor(5) VCMP_Team8Player6 Calls: GUIUpdate_VCTechRaceColor(6) VCMP_Team8Player7 Calls: GUIUpdate_VCTechRaceColor(7) VCMP_Team8Player8 Calls: GUIUpdate_VCTechRaceColor(8) VCMP_Team8PointGame VCMP_Team8Points Calls: GUIUpdate_GetTeamPoints() VCMP_Team8PointBG VCMP_Team3_Shade VCMP_Team2_Shade VCMP_Team4_Shade VCMP_Team5_Shade VCMP_Team6_Shade VCMP_Team7_Shade VCMP_Team8_Shade MultiSelectionContainer MultiSelectionEntity01 MultiSelection01_health Calls: GUIUpate_MultiSelectionHealthBar() MultiSelection01_button Calls: GUIAction_MultiSelectionSelectUnit() Calls: GUIUpdate_MultiSelectionButton() MultiSelectionEntity02 MultiSelection02_health Calls: GUIUpate_MultiSelectionHealthBar() MultiSelection02_button Calls: GUIAction_MultiSelectionSelectUnit() Calls: GUIUpdate_MultiSelectionButton() MultiSelectionEntity03 MultiSelection03_health Calls: GUIUpate_MultiSelectionHealthBar() MultiSelection03_button Calls: GUIAction_MultiSelectionSelectUnit() Calls: GUIUpdate_MultiSelectionButton() MultiSelectionEntity04 MultiSelection04_health Calls: GUIUpate_MultiSelectionHealthBar() MultiSelection04_button Calls: GUIAction_MultiSelectionSelectUnit() Calls: GUIUpdate_MultiSelectionButton() MultiSelectionEntity05 MultiSelection05_health Calls: GUIUpate_MultiSelectionHealthBar() MultiSelection05_button Calls: GUIAction_MultiSelectionSelectUnit() Calls: GUIUpdate_MultiSelectionButton() MultiSelectionEntity06 MultiSelection06_health Calls: GUIUpate_MultiSelectionHealthBar() MultiSelection06_button Calls: GUIAction_MultiSelectionSelectUnit() Calls: GUIUpdate_MultiSelectionButton() MultiSelectionEntity07 MultiSelection07_health Calls: GUIUpate_MultiSelectionHealthBar() MultiSelection07_button Calls: GUIAction_MultiSelectionSelectUnit() Calls: GUIUpdate_MultiSelectionButton() MultiSelectionEntity08 MultiSelection08_health Calls: GUIUpate_MultiSelectionHealthBar() MultiSelection08_button Calls: GUIAction_MultiSelectionSelectUnit() Calls: GUIUpdate_MultiSelectionButton() MultiSelectionEntity09 MultiSelection09_health Calls: GUIUpate_MultiSelectionHealthBar() MultiSelection09_button Calls: GUIAction_MultiSelectionSelectUnit() Calls: GUIUpdate_MultiSelectionButton() MultiSelectionEntity10 MultiSelection10_health Calls: GUIUpate_MultiSelectionHealthBar() MultiSelection10_button Calls: GUIAction_MultiSelectionSelectUnit() Calls: GUIUpdate_MultiSelectionButton() MultiSelectionEntity11 MultiSelection11_health Calls: GUIUpate_MultiSelectionHealthBar() MultiSelection11_button Calls: GUIAction_MultiSelectionSelectUnit() Calls: GUIUpdate_MultiSelectionButton() MultiSelectionEntity12 MultiSelection12_health Calls: GUIUpate_MultiSelectionHealthBar() MultiSelection12_button Calls: GUIAction_MultiSelectionSelectUnit() Calls: GUIUpdate_MultiSelectionButton() MultiSelectionButtonSources MultiSelectionSource_Cannon MultiSelectionSource_HeavyCav Calls: GUIUpdate_BuyMilitaryUnitButtons("Buy_LeaderCavalryHeavy", Technologies.MU_LeaderHeavyCavalry, UpgradeCategories.LeaderHeavyCavalry) MultiSelectionSource_LightCav MultiSelectionSource_Spear MultiSelectionSource_Serf MultiSelectionSource_Bow MultiSelectionSource_Hero1 MultiSelectionSource_Hero2 MultiSelectionSource_Hero3 MultiSelectionSource_Hero4 MultiSelectionSource_Hero5 MultiSelectionSource_Sword MultiSelectionSource_Hero6 MultiSelectionSource_Hero7 MultiSelectionSource_Hero8 MultiSelectionSource_Hero9 MultiSelectionSource_Hero10 MultiSelectionSource_Hero11 MultiSelectionSource_Hero12 MultiSelectionSource_Rifle MultiSelectionSource_Scout MultiSelectionSource_Thief MinimapButtons OnlineHelpButton Calls: GUIAction_OnlineHelp() Calls: GUITooltip_Generic("MenuMap/OnlineHelp") Calls: GUIUpdate_BuildingButtons("OnlineHelpButton", Technologies.T_OnlineHelp) MinimapButtons_Resource Calls: GUIAction_ToggleMinimap(2) Calls: GUITooltip_ResearchTechnologies(Technologies.T_MinimapResouceView,"MenuMap/ResourceView") Calls: GUIUpdate_BuildingButtons("MinimapButtons_Resource", Technologies.T_MinimapResouceView) MinimapButtons_Tactic Calls: GUIAction_ToggleMinimap(1) Calls: GUITooltip_ResearchTechnologies(Technologies.T_MinimapTacticView,"MenuMap/TacticView") Calls: GUIUpdate_BuildingButtons("MinimapButtons_Tactic", Technologies.T_MinimapTacticView) MinimapButtons_Normal Calls: GUIAction_ToggleMinimap(0) Calls: GUITooltip_ResearchTechnologies(Technologies.T_MinimapNormalView,"MenuMap/NormalView") Calls: GUIUpdate_BuildingButtons("MinimapButtons_Normal", Technologies.T_MinimapNormalView) BackGroundBottomContainer BackGround_BottomLeft BackGround_Bottom BackGround_BottomForceToHandelMouseEvent01 BackGround_BottomForceToHandelMouseEvent02 BackGround_BottomForceToHandelMouseEvent03 BackGround_BottomTexture TutorialMessageBG MiniMap VideoPreview Movie CreditsWindow CreditsWindowText CreditsWindowTextTitle CreditsWindowLogo CreditsWindowBG MovieBarTop MovieBarBottom MovieInvisibleClickCatcher 3dOnScreenDisplay 3dOnScreenDebug 3dWorldView UpkeepCosts ResourceTaxes Calls: GUIUpdate_ResourceTaxes() ResourceIronUpkeep Calls: GUIUpdate_ResourceUpkeep(gvGUI.IronUpkeepCosts) ResourceStoneUpkeep Calls: GUIUpdate_ResourceUpkeep(gvGUI.StoneUpkeepCosts) ResourceSulfurUpkeep Calls: GUIUpdate_ResourceUpkeep(gvGUI.SulfurUpkeepCosts) ResourceClayUpkeep Calls: GUIUpdate_ResourceUpkeep(gvGUI.ClayUpkeepCosts) ResourceWoodUpkeep Calls: GUIUpdate_ResourceUpkeep(gvGUI.WoodUpkeepCosts) UpkeepBackground
gui_elements.txt · Zuletzt geändert: 2021/09/18 19:15 von 127.0.0.1