utilfunctions:schreiben_auf_der_map
Schreiben auf der Map
Mit diesem Tool könnt ihr Schift auf die Map bringen.
posBeginn = GetPosition("startSchrift") Schreibe(" Peermanent ",posBeginn,Entities.XD_Rock1,100)
function Schreibe(_text, _pos, _entity, _hoehe, _abstand) if type (_pos) == "string" or type (_pos) == "number" then _pos = GetPosition(_pos); end _abstand = _abstand or 600 local rueck = {} local AddTable=function(_array) for i = 1, table.getn(_array) do table.insert(rueck,_array[i]) end end _text = string.upper(_text) _text = string.gsub(_text, "ä","Ä") _text = string.gsub(_text, "ö","Ö") _text = string.gsub(_text, "ü","Ü") _text = string.gsub( _text, "\195\132", "Ä" ); _text = string.gsub( _text, "\195\150", "Ö" ); _text = string.gsub( _text, "\195\156", "Ü" ); _text = string.gsub( _text, "\195\164", "Ä" ); _text = string.gsub( _text, "\195\182", "Ö" ); _text = string.gsub( _text, "\195\188", "Ü" ); _entity = _entity or Entities.PU_BattleSerf _hoehe = _hoehe or 800 local faktor = _hoehe / 800 local buchStabe, mitte1, ret local posUnten = _pos local posOben = {X=posUnten.X+800 * faktor,Y=posUnten.Y+800 * faktor} local posMitte= {X=(posOben.X-posUnten.X)/2+posUnten.X,Y=(posOben.Y-posUnten.Y)/2+posUnten.Y} local posUnten2= {X=posUnten.X+200 * faktor,Y=posUnten.Y-200 * faktor} local posOben2 = {X=posUnten2.X+800 * faktor,Y=posUnten2.Y+800 * faktor} local posMitte2 ={X=posMitte.X+200 * faktor,Y=posMitte.Y-200 * faktor} local posUnten3= {X=posUnten2.X+200 * faktor,Y=posUnten2.Y-200 * faktor} local posOben3 = {X=posUnten3.X+800 * faktor,Y=posUnten3.Y+800 * faktor} local posMitte3 ={X=posMitte2.X+200 * faktor,Y=posMitte2.Y-200 * faktor} local kreisM1 = {X=_pos.X+400 * faktor,Y=_pos.Y+400 * faktor} local kreisM2 = {X=kreisM1.X+400 * faktor,Y=kreisM1.Y-400 * faktor} for i = 1, string.len(_text) do buchstabe = string.sub(_text,i,i) if buchstabe == "A" then local aPos1 = {X=posMitte.X-100 * faktor, Y=posMitte.Y-200 * faktor} local aPos2 = {X=posMitte3.X-200 * faktor, Y=posMitte3.Y-100 * faktor} AddTable(Line(posUnten, posOben2, _entity, 20)) AddTable(Line(posUnten3, posOben2, _entity, 20)) AddTable(Line(aPos1, aPos2, _entity, 20)) elseif buchstabe == "Ä" then local aPos1 = {X=posMitte.X-100 * faktor, Y=posMitte.Y-200 * faktor} local aPos2 = {X=posMitte3.X-200 * faktor, Y=posMitte3.Y-100 * faktor} AddTable(Line({X=posUnten.X+800 * faktor,Y=posUnten.Y+600 * faktor}, {X=posOben.X+ 150 * faktor,Y=posOben.Y-50 * faktor}, _entity, 10)) AddTable(Line({X=posUnten2.X+800 * faktor,Y=posUnten2.Y+600 * faktor}, {X=posOben2.X+ 150 * faktor,Y=posOben2.Y-50 * faktor}, _entity, 10)) AddTable(Line(posUnten, posOben2, _entity, 20)) AddTable(Line(posUnten3, posOben2, _entity, 20)) AddTable(Line(aPos1, aPos2, _entity, 20)) elseif buchstabe == "B" then local cPos1 = {X=posMitte.X+250 * faktor, Y=posMitte.Y+150 * faktor} local cPos2 = {X=posMitte.X-150 * faktor, Y=posMitte.Y-250 * faktor} AddTable(Line(posUnten, posOben, _entity, 20)) AddTable(Kreis(cPos2, 300 * faktor, _entity,5,40,225)) AddTable(Kreis(cPos1, 250 * faktor, _entity,5,40,225)) elseif buchstabe == "C" then AddTable(Kreis(kreisM2, 550 * faktor, _entity,5,240,400)) elseif buchstabe == "D" then AddTable(Kreis(kreisM1, 550 * faktor, _entity,5,45, 220)) AddTable(Line(posUnten, posOben, _entity, 20)) elseif buchstabe == "E" then AddTable(Line(posUnten, posOben, _entity, 20)) AddTable(Line(posOben, posOben3, _entity, 10)) AddTable(Line(posMitte, posMitte3, _entity, 10)) AddTable(Line(posUnten, posUnten3, _entity, 10)) elseif buchstabe == "F" then AddTable(Line(posUnten, posOben, _entity, 20)) AddTable(Line(posOben, posOben3, _entity, 10)) AddTable(Line(posMitte, posMitte3, _entity, 10)) elseif buchstabe == "G" then AddTable(Line({X=posUnten.X+200 * faktor,Y=posUnten.Y+200 * faktor}, {X=posOben.X-200 * faktor,Y=posOben.Y-200 * faktor}, _entity, 10)) AddTable(Line({X=posUnten3.X+200 * faktor,Y=posUnten3.Y+200 * faktor}, posMitte3, _entity, 10)) AddTable(Line(posMitte2, posMitte3, _entity, 10)) AddTable(Kreis({X=posMitte2.X+200 * faktor,Y=posMitte2.Y+200 * faktor}, 300 * faktor, _entity,5,130,310)) AddTable(Kreis({X=posMitte2.X-200 * faktor,Y=posMitte2.Y-200 * faktor}, 300 * faktor, _entity,5,-30,120)) elseif buchstabe == "H" then AddTable(Line(posUnten, posOben, _entity, 20)) AddTable(Line(posMitte, posMitte3, _entity, 10)) AddTable(Line(posUnten3, posOben3, _entity, 10)) elseif buchstabe == "I" then AddTable(Line(posUnten2, posOben2, _entity, 10)) elseif buchstabe == "J" then AddTable(Line({X=posUnten3.X+200 * faktor,Y=posUnten3.Y+200 * faktor}, posOben3, _entity, 10)) AddTable(Kreis({X=posMitte2.X-200 * faktor,Y=posMitte2.Y-200 * faktor}, 300 * faktor, _entity,5,-30,120)) elseif buchstabe == "K" then AddTable(Line(posUnten, posOben, _entity, 20)) AddTable(Line(posMitte, posOben3, _entity, 10)) AddTable(Line(posMitte, posUnten3, _entity, 10)) elseif buchstabe == "L" then AddTable(Line(posUnten, posOben, _entity, 20)) AddTable(Line(posUnten, posUnten3, _entity, 10)) elseif buchstabe == "M" then AddTable(Line(posUnten, posOben, _entity, 20)) AddTable(Line(posOben, posUnten2, _entity, 10)) AddTable(Line(posOben3, posUnten2, _entity, 10)) AddTable(Line(posOben3, posUnten3, _entity, 10)) elseif buchstabe == "N" then AddTable(Line(posUnten, posOben, _entity, 20)) AddTable(Line(posOben, posUnten3, _entity, 10)) AddTable(Line(posOben3, posUnten3, _entity, 10)) elseif buchstabe == "O" then AddTable(Line({X=posUnten.X+200 * faktor,Y=posUnten.Y+200 * faktor}, {X=posOben.X-200 * faktor,Y=posOben.Y-200 * faktor}, _entity, 10)) AddTable(Line({X=posUnten3.X+200 * faktor,Y=posUnten3.Y+200 * faktor}, {X=posOben3.X-200 * faktor,Y=posOben3.Y-200 * faktor}, _entity, 10)) AddTable(Kreis({X=posMitte2.X+200 * faktor,Y=posMitte2.Y+200 * faktor}, 300 * faktor, _entity,5,130,310)) AddTable(Kreis({X=posMitte2.X-200 * faktor,Y=posMitte2.Y-200 * faktor}, 300 * faktor, _entity,5,-30,120)) elseif buchstabe == "Ö" then AddTable(Line({X=posUnten.X+800 * faktor,Y=posUnten.Y+600 * faktor}, {X=posOben.X+ 150 * faktor,Y=posOben.Y-50 * faktor}, _entity, 10)) AddTable(Line({X=posUnten2.X+800 * faktor,Y=posUnten2.Y+600 * faktor}, {X=posOben2.X+ 150 * faktor,Y=posOben2.Y-50 * faktor}, _entity, 10)) AddTable(Line({X=posUnten.X+200 * faktor,Y=posUnten.Y+200 * faktor}, {X=posOben.X-200 * faktor,Y=posOben.Y-200 * faktor}, _entity, 10)) AddTable(Line({X=posUnten3.X+200 * faktor,Y=posUnten3.Y+200 * faktor}, {X=posOben3.X-200 * faktor,Y=posOben3.Y-200 * faktor}, _entity, 10)) AddTable(Kreis({X=posMitte2.X+200 * faktor,Y=posMitte2.Y+200 * faktor}, 300 * faktor, _entity,5,130,310)) AddTable(Kreis({X=posMitte2.X-200 * faktor,Y=posMitte2.Y-200 * faktor}, 300 * faktor, _entity,5,-30,120)) elseif buchstabe == "P" then local cPos1 = {X=posMitte.X+250 * faktor, Y=posMitte.Y+150 * faktor} AddTable(Line(posUnten, posOben, _entity, 20)) AddTable(Kreis(cPos1, 250 * faktor, _entity,5,40,225)) elseif buchstabe == "Q" then AddTable(Line({X=posUnten.X+200 * faktor,Y=posUnten.Y+200 * faktor}, {X=posOben.X-200 * faktor,Y=posOben.Y-200 * faktor}, _entity, 10)) AddTable(Line({X=posUnten3.X+200 * faktor,Y=posUnten3.Y+200 * faktor}, {X=posOben3.X-200,Y=posOben3.Y-200 * faktor}, _entity, 10)) AddTable(Line(posMitte2, posUnten3, _entity, 10)) AddTable(Kreis({X=posMitte2.X+200 * faktor,Y=posMitte2.Y+200 * faktor}, 300 * faktor, _entity,5,130,310)) AddTable(Kreis({X=posMitte2.X-200 * faktor,Y=posMitte2.Y-200 * faktor}, 300 * faktor, _entity,5,-30,120)) elseif buchstabe == "R" then local cPos1 = {X=posMitte.X+250 * faktor, Y=posMitte.Y+150 * faktor} AddTable(Line(posUnten, posOben, _entity, 20)) AddTable(Line(posMitte, posUnten3, _entity, 10)) AddTable(Kreis(cPos1, 250 * faktor, _entity,5,40,225)) elseif buchstabe == "S" then AddTable(Line({X=posUnten3.X+200 * faktor,Y=posUnten3.Y+200 * faktor}, {X=posOben.X-200 * faktor,Y=posOben.Y-200 * faktor}, _entity, 10)) AddTable(Kreis({X=posMitte2.X+200 * faktor,Y=posMitte2.Y+200 * faktor}, 300 * faktor, _entity,5,130,310)) AddTable(Kreis({X=posMitte2.X-200 * faktor,Y=posMitte2.Y-200 * faktor}, 300 * faktor, _entity,5,-30,120)) elseif buchstabe == "T" then AddTable(Line(posUnten2, posOben2, _entity, 20)) AddTable(Line(posOben, posOben3, _entity, 10)) elseif buchstabe == "U" then AddTable(Line({X=posUnten.X+200 * faktor,Y=posUnten.Y+200 * faktor}, posOben, _entity, 10)) AddTable(Line({X=posUnten3.X+200 * faktor,Y=posUnten3.Y+200 * faktor}, posOben3, _entity, 10)) AddTable(Kreis({X=posMitte2.X-200 * faktor,Y=posMitte2.Y-200 * faktor}, 300 * faktor, _entity,5,-30,120)) elseif buchstabe == "Ü" then AddTable(Line({X=posUnten.X+800 * faktor,Y=posUnten.Y+600 * faktor}, {X=posOben.X+ 150 * faktor,Y=posOben.Y-50 * faktor}, _entity, 10)) AddTable(Line({X=posUnten2.X+800 * faktor,Y=posUnten2.Y+600 * faktor}, {X=posOben2.X+ 150 * faktor,Y=posOben2.Y-50 * faktor}, _entity, 10)) AddTable(Line({X=posUnten.X+200 * faktor,Y=posUnten.Y+200 * faktor}, posOben, _entity, 10)) AddTable(Line({X=posUnten3.X+200 * faktor,Y=posUnten3.Y+200 * faktor}, posOben3, _entity, 10)) AddTable(Kreis({X=posMitte2.X-200 * faktor,Y=posMitte2.Y-200 * faktor}, 300 * faktor, _entity,5,-30,120)) elseif buchstabe == "V" then AddTable(Line(posUnten2, posOben3, _entity, 20)) AddTable(Line(posOben, posUnten2, _entity, 10)) elseif buchstabe == "W" then AddTable(Line({X=posUnten2.X-100 * faktor,Y=posUnten2.Y+100 * faktor}, posOben, _entity, 20)) AddTable(Line({X=posUnten2.X-100 * faktor,Y=posUnten2.Y+100 * faktor}, posMitte2, _entity, 20)) AddTable(Line({X=posUnten2.X+100 * faktor,Y=posUnten2.Y-100 * faktor}, posMitte2, _entity, 20)) AddTable(Line({X=posUnten2.X+100 * faktor,Y=posUnten2.Y-100 * faktor}, posOben3, _entity, 20)) elseif buchstabe == "X" then AddTable(Line(posUnten, posOben3, _entity, 20)) AddTable(Line(posOben, posUnten3, _entity, 10)) elseif buchstabe == "Y" then AddTable(Line(posOben, posMitte2, _entity, 10)) AddTable(Line(posMitte2, posOben3, _entity, 20)) AddTable(Line(posMitte2, posUnten2, _entity, 20)) elseif buchstabe == "Z" then AddTable(Line(posOben, posOben3, _entity, 10)) AddTable(Line(posUnten, posUnten3, _entity, 20)) AddTable(Line(posUnten, posOben3, _entity, 10)) elseif buchstabe == "*" then AddTable(Line(posUnten2, posOben2, _entity, 10)) AddTable(Line(posUnten, posOben3, _entity, 20)) AddTable(Line(posOben, posUnten3, _entity, 10)) AddTable(Line(posMitte, posMitte3, _entity, 10)) end posUnten= {X=posUnten.X+_abstand * faktor,Y=posUnten.Y-_abstand * faktor} posOben = {X=posUnten.X+800 * faktor,Y=posUnten.Y+800 * faktor} posMitte= {X=(posOben.X-posUnten.X)/2+posUnten.X,Y=(posOben.Y-posUnten.Y)/2+posUnten.Y} posUnten2= {X=posUnten.X+200 * faktor,Y=posUnten.Y-200 * faktor} posOben2 = {X=posUnten2.X+800 * faktor,Y=posUnten2.Y+800 * faktor} posMitte2 ={X=posMitte.X+200 * faktor,Y=posMitte.Y-200 * faktor} posUnten3= {X=posUnten2.X+200 * faktor,Y=posUnten2.Y-200 * faktor} posOben3 = {X=posUnten3.X+800 * faktor,Y=posUnten3.Y+800 * faktor} posMitte3 ={X=posMitte2.X+200 * faktor,Y=posMitte2.Y-200 * faktor} kreisM1 = {X=posUnten.X+400 * faktor,Y=posUnten.Y+400 * faktor} kreisM2 = {X=kreisM1.X+400 * faktor,Y=kreisM1.Y-400 * faktor} end return rueck end function Line(_pos1, _pos2, _entity, _anzahl) if type (_pos1) == "string" or type (_pos1) == "number" then _pos1 = GetPosition(_pos1); end if type (_pos2) == "string" or type (_pos2) == "number" then _pos2 = GetPosition(_pos2); end local laenge = math.sqrt(math.abs(_pos1.X - _pos2.X)^2 + math.abs(_pos1.Y - _pos2.Y)^2) _anzahl = laenge / 30 local deltaX = math.abs(_pos1.X - _pos2.X)/_anzahl local deltaY = math.abs(_pos1.Y - _pos2.Y)/_anzahl local tIDs={} local x, y = 0,0 _anzahl = _anzahl + 1 if _pos1.X > _pos2.X then if _pos1.Y > _pos2.Y then for i = 1, _anzahl do table.insert(tIDs, Logic.CreateEntity(_entity, _pos1.X-x, _pos1.Y-y, 0, 4)) x = x + deltaX y = y + deltaY end elseif _pos1.Y <= _pos2.Y then for i = 1, _anzahl do table.insert(tIDs, Logic.CreateEntity(_entity, _pos1.X-x, _pos1.Y+y, 0, 4)) x = x + deltaX y = y + deltaY end end else if _pos1.Y > _pos2.Y then for i = 1, _anzahl do table.insert(tIDs, Logic.CreateEntity(_entity, _pos1.X+x, _pos1.Y-y, 0, 4)) x = x + deltaX y = y + deltaY end elseif _pos1.Y <= _pos2.Y then for i = 1, _anzahl do table.insert(tIDs, Logic.CreateEntity(_entity, _pos1.X+x, _pos1.Y+y, 0, 4)) x = x + deltaX y = y + deltaY end end end return tIDs end function Kreis(_pos, _range, _entity,_diffAngle,_von, _bis) _diffAngle = 20 local nSin; local nCos; local tIDs={} _von = _von or 0 _bis = _bis or 360 if _range == nil then return false end if type (_pos) == "string" or type (_pos) == "number" then _pos = GetPosition(_pos); end if _diffAngle == nil then _diffAngle = 10 end if _entity == nil then _entity = Entities.XD_MiscSword end for i = _von , _bis, _diffAngle do nSin=math.sin((math.rad(i))); nCos=math.cos((math.rad(i))); table.insert(tIDs,Logic.CreateEntity(_entity,_pos.X-nCos*_range,_pos.Y-nSin*_range,0,4)) end return tIDs end
utilfunctions/schreiben_auf_der_map.txt · Zuletzt geändert: 2021/09/18 19:16 von 127.0.0.1