s5lua_g:ai:rawfunctionslist
Alphabetisch sortiert
A
= : [[Army_AddWaypoint]] = : _playerId, _armyId, _entityId = : Setzt einen Wegpunkt für eine Armee = : [[Army_BeAlwaysAggressive]] = : _playerId, _armyId = : Agressives Armee-Verhalten einstellen (alle Feinde in der Nähe werden sofort angegriffen) = : [[Army_BuyLeader]] = : _playerId, _armyId, _leaderUpgradeCategory = : Kauf eine neue Soldatentruppe = : [[Army_ClearWaypoints]] = : _playerId, _armyId = : Löscht alle Wegpunkte = : [[Army_EnableLeaderAi]] = : _leaderId, _flag = : Dient eher zum Ausschalten der Leader KI (Standard: aktiviert) = : [[Army_GetAnchorRodeLength]] = : _playerId, _armyId = : Einzugsbereich der Armee ermitteln = : [[Army_GetDistanceBetweenAnchorAndEnemy]] = : _playerId, _armyId = : Distanz des am nahegelegensten Gegner ermitteln = : [[Army_GetEntityIdOfEnemy]] = : _playerId, _armyId = : Entity ID des am nahegelegensten Gegner ermitteln = : [[Army_GetNumberOfTroops]] = : _playerId, _armyId = : Anzahl der lebenden Leader der Armee = : [[Army_GetOccupancyRate]] = : -- = : FIXME = : [[Army_GetPlayerIdOfEnemy]] = : _playerId, _armyId = : Spieler ID des am nahegelegensten Gegner = : [[Army_GetPosition]] = : _playerId, _armyId = : Position des Armee Ankers ermitteln = : [[Army_GetWaypointRuns]] = : _playerId, _armyId = : Ermitteln wie oft alle Wegpunkte bereits abgelaufen wurden = : [[Army_IsRefreshing]] = : -- = : FIXME = : [[Army_SearchClosestEnemy]] = : _playerId, _armyId, _posX, _posY, _range = : ID des am nahegelegensten Gegners in einem Bereich ermitteln = : [[Army_SetAnchor]] = : _playerId, _armyId, _posX, _posY, _rodeLength = : Anker und Einzugsbereich der Armee festlegen = : [[Army_SetAnchorRodeLength]] = : _playerId, _armyId, _rodeLength = : Einzugsbereich der Armee festlegen = : [[Army_SetScatterTolerance]] = : _playerId, _armyId, _tolerance = : FIXME Zeigt das überhaupt Wirkung??? = : [[Army_SetSize]] = : _playerId, _armyId, _size = : FIXME Macht das irgendeinen Sinn??? = : [[Army_SetWaypointCallback]] = : _playerId, _armyId, _funcName = : Wegpunkt Callback Funktion festlegen (Parameter: Wegpunkt Nummer, Rückgabe: 0 = warten, 1 = weitergehen)
E
= : [[Entity_ActivateRebuildBehaviour]] = : -- = : -- = : [[Entity_ConnectLeader]] = : -- = : -- = : [[Entity_ConnectUnemployedLeader]] = : -- = : -- = : [[Entity_ConnectUnemployedLeaderToArmy]] = : -- = : -- = : [[Entity_ConnectWithArmy]] = : -- = : -- = : [[Entity_CreateFormation]] = : -- = : -- = : [[Entity_GetConnectedArmy]] = : -- = : -- = : [[Entity_IsDead]] = : -- = : -- = : [[Entity_IsValid]] = : -- = : -- = : [[Entity_SetMaxNumberOfSoldiers]] = : -- = : --
P
= : [[Player_DisableAi]] = : -- = : -- = : [[Player_EnableAi]] = : -- = : -- = : [[Player_GetBalance]] = : -- = : -- = : [[Player_GetNumberOfLeaders]] = : -- = : -- = : [[Player_GetNumberOfSerfs]] = : -- = : -- = : [[Player_SetResourceLimits]] = : -- = : -- = : [[Player_SetResourceRefreshRates]] = : -- = : -- = : [[Player_SetResources]] = : -- = : --
T
= : [[TimeLine_AddEvent]] = : -- = : -- = : [[TimeLine_Update]] = : -- = : --
V
= : [[Village_ClearConstructionQueue]] = : -- = : -- = : [[Village_ClearResearchQueue]] = : -- = : -- = : [[Village_ClearUpgradeQueue]] = : -- = : -- = : [[Village_ConstructionQueueIsEmpty]] = : -- = : -- = : [[Village_DeactivateRebuildBehaviour]] = : -- = : -- = : [[Village_EnableConstructing]] = : -- = : -- = : [[Village_EnableExtracting]] = : -- = : -- = : [[Village_EnableRepairing]] = : -- = : -- = : [[Village_GetConstructionsInQueue]] = : -- = : -- = : [[Village_GetNumberOfMilitaryBuildings]] = : -- = : -- = : [[Village_IgnoreReconstructionForBuildingType]] = : -- = : -- = : [[Village_LimitExpansionRadius]] = : -- = : -- = : [[Village_SetResourceFocus]] = : -- = : -- = : [[Village_SetSerfLimit]] = : -- = : -- = : [[Village_StartConstruction]] = : -- = : - = : [[Village_StartResearch]] = : -- = : --
s5lua_g/ai/rawfunctionslist.txt · Zuletzt geändert: 2021/09/18 19:16 von 127.0.0.1