gameplay:attribute
Entity-Attribute
Diese Tabelle enthält alle (im weitesten Sinne) kampffähigen Entity-Typen mit ihren AG-, AB- und HP-Werten. Es sind die Grundwerte OHNE Technologien oder Erfahrungsboni.
PU_Hero1 = {AP=16, Def=3, HPMax=600}, PU_Hero1a = {AP=16, Def=3, HPMax=600}, PU_Hero1b = {AP=16, Def=3, HPMax=600}, PU_Hero1c = {AP=16, Def=3, HPMax=600}, PU_Hero2 = {AP=22, Def=4, HPMax=600}, PU_Hero2_Cannon1 = {AP=15, Def=0, HPMax=100}, PU_Hero2_Foundation1 = {AP=0, Def=5, HPMax=500}, PU_Hero3 = {AP=16, Def=3, HPMax=600}, PU_Hero3_TrapCannon = {AP=40, Def=0, HPMax=100}, PU_Hero3_Trap = {AP=0, Def=5, HPMax=500}, PU_Hero4 = {AP=16, Def=4, HPMax=600}, PU_Hero5 = {AP=16, Def=2, HPMax=600}, PU_Hero5_Outlaw = {AP=10, Def=4, HPMax=200}, PU_Hero6 = {AP=16, Def=2, HPMax=600}, PU_Hero10 = {AP=28, Def=4, HPMax=600}, PU_Hero11 = {AP=20, Def=3, HPMax=600}, CU_Barbarian_Hero = {AP=16, Def=4, HPMax=600}, CU_Barbarian_Hero_wolf = {AP=14, Def=0, HPMax=200}, CU_Mary_de_Mortfichet = {AP=16, Def=3, HPMax=600}, CU_Evil_Queen = {AP=22, Def=5, HPMax=600}, CU_BlackKnight = {AP=22, Def=5, HPMax=600}, ------------------------------------------------- PU_LeaderSword1 = {AP=12, Def=2, HPMax=200}, PU_SoldierSword1 = {AP=12, Def=2, HPMax=150}, PU_LeaderSword2 = {AP=14, Def=3, HPMax=200}, PU_SoldierSword2 = {AP=14, Def=3, HPMax=150}, PU_LeaderSword3 = {AP=16, Def=4, HPMax=200}, PU_SoldierSword3 = {AP=16, Def=4, HPMax=150}, PU_LeaderSword4 = {AP=18, Def=5, HPMax=200}, PU_SoldierSword4 = {AP=18, Def=5, HPMax=150}, PU_LeaderPoleArm1 = {AP=12, Def=1, HPMax=200}, PU_SoldierPoleArm1 = {AP=12, Def=1, HPMax=150}, PU_LeaderPoleArm2 = {AP=14, Def=2, HPMax=200}, PU_SoldierPoleArm2 = {AP=14, Def=2, HPMax=150}, PU_LeaderPoleArm3 = {AP=16, Def=3, HPMax=200}, PU_SoldierPoleArm3 = {AP=16, Def=3, HPMax=150}, PU_LeaderPoleArm4 = {AP=18, Def=4, HPMax=200}, PU_SoldierPoleArm4 = {AP=18, Def=4, HPMax=150}, PU_LeaderBow1 = {AP=8, Def=0, HPMax=150}, PU_SoldierBow1 = {AP=8, Def=0, HPMax=100}, PU_LeaderBow2 = {AP=10, Def=1, HPMax=150}, PU_SoldierBow2 = {AP=10, Def=1, HPMax=100}, PU_LeaderBow3 = {AP=12, Def=2, HPMax=150}, PU_SoldierBow3 = {AP=12, Def=2, HPMax=100}, PU_LeaderBow4 = {AP=14, Def=3, HPMax=150}, PU_SoldierBow4 = {AP=14, Def=3, HPMax=100}, PU_LeaderRifle1 = {AP=16, Def=1, HPMax=150}, PU_SoldierRifle1 = {AP=16, Def=1, HPMax=100}, PU_LeaderRifle2 = {AP=19, Def=2, HPMax=150}, PU_SoldierRifle2 = {AP=19, Def=2, HPMax=100}, PU_LeaderCavalry1 = {AP=8, Def=0, HPMax=150}, PU_SoldierCavalry1 = {AP=8, Def=0, HPMax=150}, PU_LeaderCavalry2 = {AP=12, Def=1, HPMax=150}, PU_SoldierCavalry2 = {AP=12, Def=1, HPMax=150}, PU_LeaderHeavyCavalry1 = {AP=26, Def=4, HPMax=300}, PU_SoldierHeavyCavalry1 = {AP=26, Def=4, HPMax=250}, PU_LeaderHeavyCavalry2 = {AP=32, Def=6, HPMax=300}, PU_SoldierHeavyCavalry2 = {AP=32, Def=6, HPMax=250}, CU_BlackKnight_LeaderMace1 = {AP=12, Def=2, HPMax=200}, CU_BlackKnight_SoldierMace1 = {AP=12, Def=2, HPMax=100}, CU_BlackKnight_LeaderMace2 = {AP=12, Def=2, HPMax=200}, CU_BlackKnight_SoldierMace2 = {AP=12, Def=2, HPMax=150}, CU_BlackKnight_SoldierSword3 = {AP=0, Def=0, HPMax=150}, CU_Barbarian_LeaderClub1 = {AP=12, Def=2, HPMax=200}, CU_Barbarian_SoldierClub1 = {AP=12, Def=2, HPMax=100}, CU_Barbarian_LeaderClub2 = {AP=12, Def=2, HPMax=200}, CU_Barbarian_SoldierClub2 = {AP=12, Def=2, HPMax=150}, CU_Evil_LeaderSkirmisher1 = {AP=13, Def=2, HPMax=50}, CU_Evil_SoldierSkirmisher1 = {AP=13, Def=2, HPMax=60}, CU_Evil_LeaderBearman1 = {AP=16, Def=2, HPMax=50}, CU_Evil_SoldierBearman1 = {AP=16, Def=2, HPMax=60}, CU_BanditLeaderSword1 = {AP=12, Def=2, HPMax=200}, CU_BanditSoldierSword1 = {AP=12, Def=2, HPMax=150}, CU_BanditLeaderSword2 = {AP=12, Def=2, HPMax=200}, CU_BanditSoldierSword2 = {AP=12, Def=2, HPMax=150}, CU_BanditLeaderBow1 = {AP=10, Def=0, HPMax=120}, CU_BanditSoldierBow1 = {AP=10, Def=0, HPMax=100}, CU_VeteranLieutenant = {AP=30, Def=6, HPMax=800}, CU_VeteranCaptain = {AP=40, Def=8, HPMax=1000}, CU_VeteranMajor = {AP=50, Def=10, HPMax=1200}, CU_AggressiveWolf = {AP=10, Def=0, HPMax=200}, ------------------------------------------------- PU_Serf = {AP=5, Def=0, HPMax=200}, PU_BattleSerf = {AP=10, Def=1, HPMax=200}, PU_Scout = {AP=10, Def=1, HPMax=200}, PU_Thief = {AP=5, Def=1, HPMax=200}, ------------------------------------------------- PU_Stonecutter = {AP=0, Def=1, HPMax=100}, PU_Alchemist = {AP=0, Def=1, HPMax=100}, PU_Smelter = {AP=0, Def=1, HPMax=100}, PU_Coiner = {AP=0, Def=1, HPMax=100}, PU_Gunsmith = {AP=0, Def=1, HPMax=100}, PU_Treasurer = {AP=0, Def=1, HPMax=100}, PU_Priest = {AP=0, Def=1, HPMax=100}, PU_TavernBarkeeper = {AP=0, Def=1, HPMax=100}, PU_MasterBuilder = {AP=0, Def=1, HPMax=100}, PU_BrickMaker = {AP=0, Def=1, HPMax=100}, PU_Farmer = {AP=0, Def=1, HPMax=100}, PU_Trader = {AP=0, Def=1, HPMax=100}, PU_Scholar = {AP=0, Def=1, HPMax=100}, PU_Sawmillworker = {AP=0, Def=1, HPMax=100}, PU_Engineer = {AP=0, Def=1, HPMax=100}, PU_Miner = {AP=0, Def=1, HPMax=100}, PU_Smith = {AP=0, Def=1, HPMax=100}, ------------------------------------------------- CU_BishopOfCrawford = {AP=0, Def=0, HPMax=50}, CU_Trader = {AP=0, Def=0, HPMax=50}, CU_Thief = {AP=5, Def=1, HPMax=200}, CU_SettlerIdle = {AP=0, Def=1, HPMax=100}, CU_ChiefIdle = {AP=0, Def=0, HPMax=50}, CU_AlchemistIdle = {AP=0, Def=0, HPMax=50}, CU_GCScholar = {AP=0, Def=0, HPMax=50}, CU_MinerIdle = {AP=0, Def=0, HPMax=50}, CU_Leonardo = {AP=0, Def=0, HPMax=50}, CU_BishopIdle = {AP=0, Def=0, HPMax=50}, CU_Hermit = {AP=0, Def=0, HPMax=50}, CU_CaptainIdle = {AP=0, Def=3, HPMax=200}, CU_Serf = {AP=0, Def=1, HPMax=100}, CU_Major01Idle = {AP=0, Def=0, HPMax=50}, CU_Sheep = {AP=0, Def=1, HPMax=10}, CU_AfraidAlchemist = {AP=0, Def=0, HPMax=50}, CU_Sheep3 = {AP=0, Def=1, HPMax=10}, CU_Sheep2 = {AP=0, Def=1, HPMax=10}, CU_GCBlackKnight = {AP=0, Def=0, HPMax=50}, CU_NPC_Major_Cleycourt = {AP=0, Def=0, HPMax=50}, CU_SmelterIdle = {AP=0, Def=0, HPMax=50}, CU_NPC_Major_Barmecia = {AP=0, Def=0, HPMax=50}, CU_ScoutIdle = {AP=0, Def=1, HPMax=200}, CU_Wanderer = {AP=0, Def=0, HPMax=50}, CU_FarmerIdle = {AP=0, Def=0, HPMax=50}, CU_AssistentLeoIdle = {AP=0, Def=0, HPMax=50}, CU_BenedictineMonkIdle = {AP=0, Def=0, HPMax=50}, CU_CavalryIdle = {AP=0, Def=0, HPMax=150}, CU_EngineerIdle = {AP=0, Def=0, HPMax=50}, CU_Major02Idle = {AP=0, Def=0, HPMax=50}, CU_PoleArmIdle = {AP=0, Def=3, HPMax=200}, CU_AfraidSmith = {AP=0, Def=0, HPMax=50}, CU_AfraidSerf = {AP=0, Def=0, HPMax=50}, CU_AfraidSawmillworker = {AP=0, Def=0, HPMax=50}, CU_AfraidMiner = {AP=0, Def=0, HPMax=50}, CU_AfraidMasterBuilder = {AP=0, Def=0, HPMax=50}, CU_MasterBuilder = {AP=0, Def=0, HPMax=50}, CU_Johannes = {AP=0, Def=0, HPMax=50}, CU_Garek = {AP=0, Def=0, HPMax=50}, CU_Merchant = {AP=0, Def=0, HPMax=50}, CU_AfraidStonecutter = {AP=0, Def=0, HPMax=50}, PU_Travelling_Salesman = {AP=0, Def=0, HPMax=150}, CU_RegentDovbar = {AP=0, Def=0, HPMax=50}, CU_Princess = {AP=0, Def=0, HPMax=50}, ------------------------------------------------- PV_Cannon1 = {AP=30, Def=2, HPMax=190}, PV_Cannon2 = {AP=40, Def=2, HPMax=190}, PV_Cannon3 = {AP=65, Def=2, HPMax=230}, PV_Cannon4 = {AP=75, Def=2, HPMax=230}, ------------------------------------------------- PB_Tower2_Ballista = {AP=30, Def=0, HPMax=100}, PB_DarkTower2_Ballista = {AP=30, Def=0, HPMax=100}, PB_Tower3_Cannon = {AP=40, Def=0, HPMax=100}, PB_DarkTower3_Cannon = {AP=40, Def=0, HPMax=100}, CB_Evil_Tower1_ArrowLauncher = {AP=20, Def=0, HPMax=100}, ------------------------------------------------- PB_Bridge1 = {AP=0, Def=0, HPMax=300}, PB_Bridge2 = {AP=0, Def=0, HPMax=300}, PB_Bridge3 = {AP=0, Def=0, HPMax=300}, PB_Bridge4 = {AP=0, Def=0, HPMax=300}, ------------------------------------------------- PB_Stable1 = {AP=0, Def=4, HPMax=1500}, PB_Sawmill1 = {AP=0, Def=3, HPMax=1200}, PB_Tower1 = {AP=0, Def=6, HPMax=1000}, PB_VillageCenter2 = {AP=0, Def=4, HPMax=1200}, CB_Camp08 = {AP=0, Def=0, HPMax=300}, CB_Camp01 = {AP=0, Def=0, HPMax=300}, CB_FolklungCastle = {AP=0, Def=5, HPMax=6000}, CB_Camp13 = {AP=0, Def=0, HPMax=300}, CB_Camp06 = {AP=0, Def=0, HPMax=300}, CB_Camp10 = {AP=0, Def=0, HPMax=300}, CB_Abbey02 = {AP=0, Def=5, HPMax=500}, PB_Brickworks1 = {AP=0, Def=3, HPMax=1200}, CB_Camp23 = {AP=0, Def=0, HPMax=300}, CB_Camp12 = {AP=0, Def=0, HPMax=300}, PB_WeatherTower1 = {AP=0, Def=5, HPMax=1200}, CB_Abbey03 = {AP=0, Def=5, HPMax=500}, PB_Beautification05 = {AP=0, Def=0, HPMax=300}, PB_Beautification05 = {AP=0, Def=0, HPMax=300}, PB_ClayMine1 = {AP=0, Def=3, HPMax=800}, PB_VillageCenter3 = {AP=0, Def=4, HPMax=1400}, PB_ClayMine3 = {AP=0, Def=3, HPMax=1400}, CB_DestroyAbleRuinMonastery1 = {AP=0, Def=100, HPMax=500}, CB_Camp04 = {AP=0, Def=0, HPMax=300}, PB_Beautification01 = {AP=0, Def=0, HPMax=300}, CB_MinerCamp6 = {AP=0, Def=5, HPMax=500}, CB_MinerCamp2 = {AP=0, Def=5, HPMax=500}, PB_Farm2 = {AP=0, Def=3, HPMax=700}, PB_Residence1 = {AP=0, Def=3, HPMax=500}, PB_DarkTower1 = {AP=0, Def=6, HPMax=1000}, PB_GunsmithWorkshop2 = {AP=0, Def=3, HPMax=1700}, PB_Weathermachine = {AP=0, Def=5, HPMax=1200}, PB_Headquarters2 = {AP=0, Def=7, HPMax=3200}, CB_Camp19 = {AP=0, Def=0, HPMax=300}, PB_MasterBuilderWorkshop = {AP=0, Def=3, HPMax=1200}, PB_GenericBridge = {AP=0, Def=0, HPMax=100}, PB_ClayMine2 = {AP=0, Def=3, HPMax=1000}, PB_Barracks1 = {AP=0, Def=4, HPMax=1500}, PB_Beautification07 = {AP=0, Def=0, HPMax=300}, PB_SulfurMine2 = {AP=0, Def=3, HPMax=1000}, PB_SulfurMine3 = {AP=0, Def=3, HPMax=1400}, PB_Outpost3 = {AP=0, Def=10, HPMax=4100}, PB_Archery2 = {AP=0, Def=4, HPMax=2000}, CB_Camp20 = {AP=0, Def=0, HPMax=300}, CB_Mint1 = {AP=0, Def=5, HPMax=1200}, PB_DrawBridgeClosed1 = {AP=0, Def=0, HPMax=300}, CB_CrawfordCastle = {AP=0, Def=5, HPMax=6000}, PB_Outpost1 = {AP=0, Def=5, HPMax=1800}, CB_Camp24 = {AP=0, Def=0, HPMax=300}, PB_IronMine3 = {AP=0, Def=3, HPMax=1400}, PB_IronMine1 = {AP=0, Def=3, HPMax=800}, CB_KaloixCastle = {AP=0, Def=5, HPMax=6000}, PB_Blacksmith1 = {AP=0, Def=3, HPMax=1200}, CB_MonasteryBuildingSite1 = {AP=0, Def=5, HPMax=2000}, CB_MinerCamp4 = {AP=0, Def=5, HPMax=500}, PB_Farm3 = {AP=0, Def=3, HPMax=1000}, CB_Lighthouse = {AP=0, Def=5, HPMax=600}, CB_CleycourtCastle = {AP=0, Def=5, HPMax=6000}, CB_Camp15 = {AP=0, Def=0, HPMax=300}, PB_PowerPlant1 = {AP=0, Def=7, HPMax=2000}, PB_Market1 = {AP=0, Def=3, HPMax=1200}, PB_Outpost2 = {AP=0, Def=7, HPMax=3200}, PB_StoneMason1 = {AP=0, Def=3, HPMax=1200}, PB_Sawmill2 = {AP=0, Def=3, HPMax=1700}, PB_Monastery1 = {AP=0, Def=5, HPMax=2000}, PB_Foundry2 = {AP=0, Def=3, HPMax=2000}, CB_Camp14 = {AP=0, Def=0, HPMax=300}, PB_Beautification11 = {AP=0, Def=0, HPMax=300}, PB_StoneMine2 = {AP=0, Def=3, HPMax=1000}, PB_Monastery3 = {AP=0, Def=5, HPMax=4500}, PB_Beautification02 = {AP=0, Def=0, HPMax=300}, PB_IronMine2 = {AP=0, Def=3, HPMax=1000}, PB_Monastery2 = {AP=0, Def=5, HPMax=3500}, CB_SteamMashine = {AP=0, Def=5, HPMax=500}, CB_Camp02 = {AP=0, Def=0, HPMax=300}, CB_Evil_Tower1 = {AP=0, Def=6, HPMax=1200}, CB_Camp18 = {AP=0, Def=0, HPMax=300}, PB_GenericMine = {AP=0, Def=0, HPMax=100}, PB_SulfurMine1 = {AP=0, Def=3, HPMax=800}, CB_Bastille1 = {AP=0, Def=5, HPMax=600}, CB_DestroyAbleRuinSmallTower3 = {AP=0, Def=100, HPMax=500}, CB_Abbey01 = {AP=0, Def=5, HPMax=500}, CB_DestroyAbleRuinSmallTower1 = {AP=0, Def=100, HPMax=500}, CB_DestroyAbleRuinResidence1 = {AP=0, Def=100, HPMax=500}, CB_DestroyAbleRuinHouse1 = {AP=0, Def=100, HPMax=500}, PB_GunsmithWorkshop1 = {AP=0, Def=3, HPMax=1200}, PB_DrawBridgeClosed2 = {AP=0, Def=0, HPMax=300}, CB_OldKingsCastle = {AP=0, Def=5, HPMax=6000}, PB_Headquarters3 = {AP=0, Def=8, HPMax=4100}, PB_Residence3 = {AP=0, Def=3, HPMax=1000}, CB_DarkCastle = {AP=0, Def=5, HPMax=7000}, PB_Tavern1 = {AP=0, Def=2, HPMax=1500}, PB_Beautification08 = {AP=0, Def=0, HPMax=300}, CB_MinerCamp1 = {AP=0, Def=5, HPMax=500}, CB_Abbey04 = {AP=0, Def=5, HPMax=500}, CB_Mercenary = {AP=0, Def=0, HPMax=300}, PB_Beautification10 = {AP=0, Def=0, HPMax=300}, CB_Camp09 = {AP=0, Def=0, HPMax=300}, CB_TechTrader = {AP=0, Def=0, HPMax=300}, PB_StoneMine3 = {AP=0, Def=3, HPMax=1200}, PB_Beautification12 = {AP=0, Def=0, HPMax=300}, PB_Foundry1 = {AP=0, Def=3, HPMax=1200}, PB_Archery1 = {AP=0, Def=4, HPMax=1500}, CB_InventorsHut1 = {AP=0, Def=5, HPMax=2000}, PB_Tavern2 = {AP=0, Def=2, HPMax=1500}, CB_Camp17 = {AP=0, Def=0, HPMax=300}, CB_MinerCamp3 = {AP=0, Def=5, HPMax=500}, PB_StoneMason2 = {AP=0, Def=3, HPMax=1700}, PB_Alchemist2 = {AP=0, Def=3, HPMax=1700}, CB_HermitHut1 = {AP=0, Def=5, HPMax=500}, PB_Alchemist1 = {AP=0, Def=4, HPMax=1200}, PB_University2 = {AP=0, Def=4, HPMax=3500}, PB_Beautification06 = {AP=0, Def=0, HPMax=300}, CB_BarmeciaCastle = {AP=0, Def=5, HPMax=6000}, PB_VillageCenter1 = {AP=0, Def=4, HPMax=1000}, CB_MinerCamp5 = {AP=0, Def=5, HPMax=500}, CB_Camp22 = {AP=0, Def=0, HPMax=300}, CB_OldKingsCastleRuin = {AP=0, Def=5, HPMax=6000}, PB_Beautification09 = {AP=0, Def=0, HPMax=300}, PB_Blacksmith3 = {AP=0, Def=3, HPMax=2200}, PB_Bank1 = {AP=0, Def=5, HPMax=1200}, CB_RobberyTower1 = {AP=0, Def=5, HPMax=600}, PB_Headquarters1 = {AP=0, Def=6, HPMax=2500}, PB_Residence2 = {AP=0, Def=3, HPMax=700}, CB_Camp21 = {AP=0, Def=0, HPMax=300}, PB_Farm1 = {AP=0, Def=3, HPMax=500}, PB_Beautification03 = {AP=0, Def=0, HPMax=300}, PB_Brickworks2 = {AP=0, Def=3, HPMax=1700}, CB_Castle1 = {AP=0, Def=5, HPMax=500}, PB_Beautification04 = {AP=0, Def=0, HPMax=300}, CB_Camp16 = {AP=0, Def=0, HPMax=300}, PB_StoneMine1 = {AP=0, Def=3, HPMax=800}, CB_LighthouseActivated = {AP=0, Def=5, HPMax=600}, CB_Camp03 = {AP=0, Def=0, HPMax=300}, CB_Castle2 = {AP=0, Def=5, HPMax=500}, PB_Barracks2 = {AP=0, Def=4, HPMax=2000}, PB_Blacksmith2 = {AP=0, Def=3, HPMax=1700}, PB_Tower3 = {AP=0, Def=6, HPMax=1400}, PB_Tower2 = {AP=0, Def=6, HPMax=1200}, CB_Camp05 = {AP=0, Def=0, HPMax=300}, PB_Bank2 = {AP=0, Def=5, HPMax=1700}, PB_DarkTower3 = {AP=0, Def=6, HPMax=1400}, PB_Market2 = {AP=0, Def=3, HPMax=1700}, PB_Stable2 = {AP=0, Def=4, HPMax=2000}, CB_Camp07 = {AP=0, Def=0, HPMax=300}, PB_University1 = {AP=0, Def=4, HPMax=2000}, CB_Camp11 = {AP=0, Def=0, HPMax=300}, PB_Weathermachine_Activated = {AP=0, Def=5, HPMax=1200}, PB_DarkTower2 = {AP=0, Def=6, HPMax=1200}, ------------------------------------------------- XD_WallDistorted = {AP=0, Def=3, HPMax=500}, XD_DarkWallStraight = {AP=0, Def=3, HPMax=500}, XD_WallStraight = {AP=0, Def=3, HPMax=500}, XD_DarkWallStraightGate_Closed = {AP=0, Def=3, HPMax=500}, XD_WallCorner = {AP=0, Def=0, HPMax=100}, XD_DarkWallDistorted = {AP=0, Def=3, HPMax=500}, XD_DarkWallCorner = {AP=0, Def=0, HPMax=100}, XD_WallStraightGate_Closed = {AP=0, Def=3, HPMax=500}, XD_DarkWallStraightGate = {AP=0, Def=3, HPMax=500}, XD_WallStraightGate = {AP=0, Def=3, HPMax=500},
gameplay/attribute.txt · Zuletzt geändert: 2021/09/18 19:15 von 127.0.0.1