= : [[Army_AddWaypoint]]
= : _playerId, _armyId, _entityId
= : Setzt einen Wegpunkt für eine Armee
= : [[Army_BeAlwaysAggressive]]
= : _playerId, _armyId
= : Agressives Armee-Verhalten einstellen (alle Feinde in der Nähe werden sofort angegriffen)
= : [[Army_BuyLeader]]
= : _playerId, _armyId, _leaderUpgradeCategory
= : Kauf eine neue Soldatentruppe
= : [[Army_ClearWaypoints]]
= : _playerId, _armyId
= : Löscht alle Wegpunkte
= : [[Army_EnableLeaderAi]]
= : _leaderId, _flag
= : Dient eher zum Ausschalten der Leader KI (Standard: aktiviert)
= : [[Army_GetAnchorRodeLength]]
= : _playerId, _armyId
= : Einzugsbereich der Armee ermitteln
= : [[Army_GetDistanceBetweenAnchorAndEnemy]]
= : _playerId, _armyId
= : Distanz des am nahegelegensten Gegner ermitteln
= : [[Army_GetEntityIdOfEnemy]]
= : _playerId, _armyId
= : Entity ID des am nahegelegensten Gegner ermitteln
= : [[Army_GetNumberOfTroops]]
= : _playerId, _armyId
= : Anzahl der lebenden Leader der Armee
= : [[Army_GetOccupancyRate]]
= : --
= : FIXME
= : [[Army_GetPlayerIdOfEnemy]]
= : _playerId, _armyId
= : Spieler ID des am nahegelegensten Gegner
= : [[Army_GetPosition]]
= : _playerId, _armyId
= : Position des Armee Ankers ermitteln
= : [[Army_GetWaypointRuns]]
= : _playerId, _armyId
= : Ermitteln wie oft alle Wegpunkte bereits abgelaufen wurden
= : [[Army_IsRefreshing]]
= : --
= : FIXME
= : [[Army_SearchClosestEnemy]]
= : _playerId, _armyId, _posX, _posY, _range
= : ID des am nahegelegensten Gegners in einem Bereich ermitteln
= : [[Army_SetAnchor]]
= : _playerId, _armyId, _posX, _posY, _rodeLength
= : Anker und Einzugsbereich der Armee festlegen
= : [[Army_SetAnchorRodeLength]]
= : _playerId, _armyId, _rodeLength
= : Einzugsbereich der Armee festlegen
= : [[Army_SetScatterTolerance]]
= : _playerId, _armyId, _tolerance
= : FIXME Zeigt das überhaupt Wirkung???
= : [[Army_SetSize]]
= : _playerId, _armyId, _size
= : FIXME Macht das irgendeinen Sinn???
= : [[Army_SetWaypointCallback]]
= : _playerId, _armyId, _funcName
= : Wegpunkt Callback Funktion festlegen (Parameter: Wegpunkt Nummer, Rückgabe: 0 = warten, 1 = weitergehen)
= : [[Entity_ActivateRebuildBehaviour]]
= : --
= : --
= : [[Entity_ConnectLeader]]
= : --
= : --
= : [[Entity_ConnectUnemployedLeader]]
= : --
= : --
= : [[Entity_ConnectUnemployedLeaderToArmy]]
= : --
= : --
= : [[Entity_ConnectWithArmy]]
= : --
= : --
= : [[Entity_CreateFormation]]
= : --
= : --
= : [[Entity_GetConnectedArmy]]
= : --
= : --
= : [[Entity_IsDead]]
= : --
= : --
= : [[Entity_IsValid]]
= : --
= : --
= : [[Entity_SetMaxNumberOfSoldiers]]
= : --
= : --
= : [[Player_DisableAi]]
= : --
= : --
= : [[Player_EnableAi]]
= : --
= : --
= : [[Player_GetBalance]]
= : --
= : --
= : [[Player_GetNumberOfLeaders]]
= : --
= : --
= : [[Player_GetNumberOfSerfs]]
= : --
= : --
= : [[Player_SetResourceLimits]]
= : --
= : --
= : [[Player_SetResourceRefreshRates]]
= : --
= : --
= : [[Player_SetResources]]
= : --
= : --
= : [[Village_ClearConstructionQueue]]
= : --
= : --
= : [[Village_ClearResearchQueue]]
= : --
= : --
= : [[Village_ClearUpgradeQueue]]
= : --
= : --
= : [[Village_ConstructionQueueIsEmpty]]
= : --
= : --
= : [[Village_DeactivateRebuildBehaviour]]
= : --
= : --
= : [[Village_EnableConstructing]]
= : --
= : --
= : [[Village_EnableExtracting]]
= : --
= : --
= : [[Village_EnableRepairing]]
= : --
= : --
= : [[Village_GetConstructionsInQueue]]
= : --
= : --
= : [[Village_GetNumberOfMilitaryBuildings]]
= : --
= : --
= : [[Village_IgnoreReconstructionForBuildingType]]
= : --
= : --
= : [[Village_LimitExpansionRadius]]
= : --
= : --
= : [[Village_SetResourceFocus]]
= : --
= : --
= : [[Village_SetSerfLimit]]
= : --
= : --
= : [[Village_StartConstruction]]
= : --
= : -
= : [[Village_StartResearch]]
= : --
= : --