Entity-Attribute

Diese Tabelle enthält alle (im weitesten Sinne) kampffähigen Entity-Typen mit ihren AG-, AB- und HP-Werten. Es sind die Grundwerte OHNE Technologien oder Erfahrungsboni.

PU_Hero1 = 				{AP=16, Def=3, HPMax=600},
PU_Hero1a = 				{AP=16, Def=3, HPMax=600},
PU_Hero1b = 				{AP=16, Def=3, HPMax=600},
PU_Hero1c = 				{AP=16, Def=3, HPMax=600},
PU_Hero2 = 				{AP=22, Def=4, HPMax=600},
PU_Hero2_Cannon1 = 			{AP=15, Def=0, HPMax=100},
PU_Hero2_Foundation1 = 			{AP=0, Def=5, HPMax=500},
PU_Hero3 = 				{AP=16, Def=3, HPMax=600},
PU_Hero3_TrapCannon = 			{AP=40, Def=0, HPMax=100},
PU_Hero3_Trap = 			{AP=0, Def=5, HPMax=500},
PU_Hero4 = 				{AP=16, Def=4, HPMax=600},
PU_Hero5 = 				{AP=16, Def=2, HPMax=600},
PU_Hero5_Outlaw = 			{AP=10, Def=4, HPMax=200},
PU_Hero6 = 				{AP=16, Def=2, HPMax=600},
PU_Hero10 = 				{AP=28, Def=4, HPMax=600},
PU_Hero11 = 				{AP=20, Def=3, HPMax=600},
CU_Barbarian_Hero = 			{AP=16, Def=4, HPMax=600},
CU_Barbarian_Hero_wolf = 		{AP=14, Def=0, HPMax=200},
CU_Mary_de_Mortfichet = 		{AP=16, Def=3, HPMax=600},
CU_Evil_Queen = 			{AP=22, Def=5, HPMax=600},
CU_BlackKnight = 			{AP=22, Def=5, HPMax=600},
-------------------------------------------------
PU_LeaderSword1 = 			{AP=12, Def=2, HPMax=200},
PU_SoldierSword1 = 			{AP=12, Def=2, HPMax=150},
PU_LeaderSword2 = 			{AP=14, Def=3, HPMax=200},
PU_SoldierSword2 = 			{AP=14, Def=3, HPMax=150},
PU_LeaderSword3 = 			{AP=16, Def=4, HPMax=200},
PU_SoldierSword3 = 			{AP=16, Def=4, HPMax=150},
PU_LeaderSword4 = 			{AP=18, Def=5, HPMax=200},
PU_SoldierSword4 = 			{AP=18, Def=5, HPMax=150},
 
PU_LeaderPoleArm1 = 			{AP=12, Def=1, HPMax=200},
PU_SoldierPoleArm1 = 			{AP=12, Def=1, HPMax=150},
PU_LeaderPoleArm2 = 			{AP=14, Def=2, HPMax=200},
PU_SoldierPoleArm2 = 			{AP=14, Def=2, HPMax=150},
PU_LeaderPoleArm3 = 			{AP=16, Def=3, HPMax=200},
PU_SoldierPoleArm3 = 			{AP=16, Def=3, HPMax=150},
PU_LeaderPoleArm4 = 			{AP=18, Def=4, HPMax=200},
PU_SoldierPoleArm4 = 			{AP=18, Def=4, HPMax=150},
 
PU_LeaderBow1 = 			{AP=8, Def=0, HPMax=150},
PU_SoldierBow1 = 			{AP=8, Def=0, HPMax=100},
PU_LeaderBow2 = 			{AP=10, Def=1, HPMax=150},
PU_SoldierBow2 = 			{AP=10, Def=1, HPMax=100},
PU_LeaderBow3 = 			{AP=12, Def=2, HPMax=150},
PU_SoldierBow3 = 			{AP=12, Def=2, HPMax=100},
PU_LeaderBow4 = 			{AP=14, Def=3, HPMax=150},
PU_SoldierBow4 = 			{AP=14, Def=3, HPMax=100},
 
PU_LeaderRifle1 = 			{AP=16, Def=1, HPMax=150},
PU_SoldierRifle1 = 			{AP=16, Def=1, HPMax=100},
PU_LeaderRifle2 = 			{AP=19, Def=2, HPMax=150},
PU_SoldierRifle2 = 			{AP=19, Def=2, HPMax=100},
 
PU_LeaderCavalry1 = 			{AP=8, Def=0, HPMax=150},
PU_SoldierCavalry1 = 			{AP=8, Def=0, HPMax=150},
PU_LeaderCavalry2 = 			{AP=12, Def=1, HPMax=150},
PU_SoldierCavalry2 = 			{AP=12, Def=1, HPMax=150},
PU_LeaderHeavyCavalry1 = 		{AP=26, Def=4, HPMax=300},
PU_SoldierHeavyCavalry1 = 		{AP=26, Def=4, HPMax=250},
PU_LeaderHeavyCavalry2 = 		{AP=32, Def=6, HPMax=300},
PU_SoldierHeavyCavalry2 = 		{AP=32, Def=6, HPMax=250},
 
CU_BlackKnight_LeaderMace1 = 		{AP=12, Def=2, HPMax=200},
CU_BlackKnight_SoldierMace1 = 		{AP=12, Def=2, HPMax=100},
CU_BlackKnight_LeaderMace2 = 		{AP=12, Def=2, HPMax=200},
CU_BlackKnight_SoldierMace2 = 		{AP=12, Def=2, HPMax=150},
CU_BlackKnight_SoldierSword3 = 		{AP=0, Def=0, HPMax=150},
 
CU_Barbarian_LeaderClub1 = 		{AP=12, Def=2, HPMax=200},
CU_Barbarian_SoldierClub1 = 		{AP=12, Def=2, HPMax=100},
CU_Barbarian_LeaderClub2 = 		{AP=12, Def=2, HPMax=200},
CU_Barbarian_SoldierClub2 = 		{AP=12, Def=2, HPMax=150},
 
CU_Evil_LeaderSkirmisher1 = 		{AP=13, Def=2, HPMax=50},
CU_Evil_SoldierSkirmisher1 = 		{AP=13, Def=2, HPMax=60},
CU_Evil_LeaderBearman1 = 		{AP=16, Def=2, HPMax=50},
CU_Evil_SoldierBearman1 = 		{AP=16, Def=2, HPMax=60},
 
CU_BanditLeaderSword1 = 		{AP=12, Def=2, HPMax=200},
CU_BanditSoldierSword1 = 		{AP=12, Def=2, HPMax=150},
CU_BanditLeaderSword2 = 		{AP=12, Def=2, HPMax=200},
CU_BanditSoldierSword2 = 		{AP=12, Def=2, HPMax=150},
CU_BanditLeaderBow1 = 			{AP=10, Def=0, HPMax=120},
CU_BanditSoldierBow1 = 			{AP=10, Def=0, HPMax=100},
 
CU_VeteranLieutenant = 			{AP=30, Def=6, HPMax=800},
CU_VeteranCaptain = 			{AP=40, Def=8, HPMax=1000},
CU_VeteranMajor = 			{AP=50, Def=10, HPMax=1200},
 
CU_AggressiveWolf = 			{AP=10, Def=0, HPMax=200},
-------------------------------------------------
PU_Serf = 				{AP=5, Def=0, HPMax=200},
PU_BattleSerf = 			{AP=10, Def=1, HPMax=200},
PU_Scout = 				{AP=10, Def=1, HPMax=200},
PU_Thief = 				{AP=5, Def=1, HPMax=200},
-------------------------------------------------
PU_Stonecutter = 			{AP=0, Def=1, HPMax=100},
PU_Alchemist = 				{AP=0, Def=1, HPMax=100},
PU_Smelter = 				{AP=0, Def=1, HPMax=100},
PU_Coiner = 				{AP=0, Def=1, HPMax=100},
PU_Gunsmith = 				{AP=0, Def=1, HPMax=100},
PU_Treasurer = 				{AP=0, Def=1, HPMax=100},
PU_Priest = 				{AP=0, Def=1, HPMax=100},
PU_TavernBarkeeper = 			{AP=0, Def=1, HPMax=100},
PU_MasterBuilder = 			{AP=0, Def=1, HPMax=100},
PU_BrickMaker = 			{AP=0, Def=1, HPMax=100},
PU_Farmer = 				{AP=0, Def=1, HPMax=100},
PU_Trader = 				{AP=0, Def=1, HPMax=100},
PU_Scholar = 				{AP=0, Def=1, HPMax=100},
PU_Sawmillworker = 			{AP=0, Def=1, HPMax=100},
PU_Engineer = 				{AP=0, Def=1, HPMax=100},
PU_Miner = 				{AP=0, Def=1, HPMax=100},
PU_Smith = 				{AP=0, Def=1, HPMax=100},
-------------------------------------------------
CU_BishopOfCrawford = 			{AP=0, Def=0, HPMax=50},
CU_Trader = 				{AP=0, Def=0, HPMax=50},
CU_Thief = 				{AP=5, Def=1, HPMax=200},
CU_SettlerIdle = 			{AP=0, Def=1, HPMax=100},
CU_ChiefIdle = 				{AP=0, Def=0, HPMax=50},
CU_AlchemistIdle = 			{AP=0, Def=0, HPMax=50},
CU_GCScholar = 				{AP=0, Def=0, HPMax=50},
CU_MinerIdle = 				{AP=0, Def=0, HPMax=50},
CU_Leonardo = 				{AP=0, Def=0, HPMax=50},
CU_BishopIdle = 			{AP=0, Def=0, HPMax=50},
CU_Hermit = 				{AP=0, Def=0, HPMax=50},
CU_CaptainIdle = 			{AP=0, Def=3, HPMax=200},
CU_Serf = 				{AP=0, Def=1, HPMax=100},
CU_Major01Idle = 			{AP=0, Def=0, HPMax=50},
CU_Sheep = 				{AP=0, Def=1, HPMax=10},
CU_AfraidAlchemist = 			{AP=0, Def=0, HPMax=50},
CU_Sheep3 = 				{AP=0, Def=1, HPMax=10},
CU_Sheep2 = 				{AP=0, Def=1, HPMax=10},
CU_GCBlackKnight = 			{AP=0, Def=0, HPMax=50},
CU_NPC_Major_Cleycourt = 		{AP=0, Def=0, HPMax=50},
CU_SmelterIdle = 			{AP=0, Def=0, HPMax=50},
CU_NPC_Major_Barmecia = 		{AP=0, Def=0, HPMax=50},
CU_ScoutIdle = 				{AP=0, Def=1, HPMax=200},
CU_Wanderer = 				{AP=0, Def=0, HPMax=50},
CU_FarmerIdle = 			{AP=0, Def=0, HPMax=50},
CU_AssistentLeoIdle = 			{AP=0, Def=0, HPMax=50},
CU_BenedictineMonkIdle = 		{AP=0, Def=0, HPMax=50},
CU_CavalryIdle = 			{AP=0, Def=0, HPMax=150},
CU_EngineerIdle = 			{AP=0, Def=0, HPMax=50},
CU_Major02Idle = 			{AP=0, Def=0, HPMax=50},
CU_PoleArmIdle = 			{AP=0, Def=3, HPMax=200},
CU_AfraidSmith = 			{AP=0, Def=0, HPMax=50},
CU_AfraidSerf = 			{AP=0, Def=0, HPMax=50},
CU_AfraidSawmillworker = 		{AP=0, Def=0, HPMax=50},
CU_AfraidMiner = 			{AP=0, Def=0, HPMax=50},
CU_AfraidMasterBuilder = 		{AP=0, Def=0, HPMax=50},
CU_MasterBuilder = 			{AP=0, Def=0, HPMax=50},
CU_Johannes = 				{AP=0, Def=0, HPMax=50},
CU_Garek = 				{AP=0, Def=0, HPMax=50},
CU_Merchant = 				{AP=0, Def=0, HPMax=50},
CU_AfraidStonecutter = 			{AP=0, Def=0, HPMax=50},
PU_Travelling_Salesman = 		{AP=0, Def=0, HPMax=150},
CU_RegentDovbar = 			{AP=0, Def=0, HPMax=50},
CU_Princess = 				{AP=0, Def=0, HPMax=50},
-------------------------------------------------
PV_Cannon1 = 				{AP=30, Def=2, HPMax=190},
PV_Cannon2 = 				{AP=40, Def=2, HPMax=190},
PV_Cannon3 = 				{AP=65, Def=2, HPMax=230},
PV_Cannon4 = 				{AP=75, Def=2, HPMax=230},
-------------------------------------------------
PB_Tower2_Ballista = 			{AP=30, Def=0, HPMax=100},
PB_DarkTower2_Ballista = 		{AP=30, Def=0, HPMax=100},
PB_Tower3_Cannon = 			{AP=40, Def=0, HPMax=100},
PB_DarkTower3_Cannon = 			{AP=40, Def=0, HPMax=100},
CB_Evil_Tower1_ArrowLauncher = 		{AP=20, Def=0, HPMax=100},
-------------------------------------------------
PB_Bridge1 = 				{AP=0, Def=0, HPMax=300},
PB_Bridge2 = 				{AP=0, Def=0, HPMax=300},
PB_Bridge3 = 				{AP=0, Def=0, HPMax=300},
PB_Bridge4 = 				{AP=0, Def=0, HPMax=300},
-------------------------------------------------
PB_Stable1 = 				{AP=0, Def=4, HPMax=1500},
PB_Sawmill1 = 				{AP=0, Def=3, HPMax=1200},
PB_Tower1 = 				{AP=0, Def=6, HPMax=1000},
PB_VillageCenter2 = 			{AP=0, Def=4, HPMax=1200},
CB_Camp08 = 				{AP=0, Def=0, HPMax=300},
CB_Camp01 = 				{AP=0, Def=0, HPMax=300},
CB_FolklungCastle = 			{AP=0, Def=5, HPMax=6000},
CB_Camp13 = 				{AP=0, Def=0, HPMax=300},
CB_Camp06 = 				{AP=0, Def=0, HPMax=300},
CB_Camp10 = 				{AP=0, Def=0, HPMax=300},
CB_Abbey02 = 				{AP=0, Def=5, HPMax=500},
PB_Brickworks1 = 			{AP=0, Def=3, HPMax=1200},
CB_Camp23 = 				{AP=0, Def=0, HPMax=300},
CB_Camp12 = 				{AP=0, Def=0, HPMax=300},
PB_WeatherTower1 = 			{AP=0, Def=5, HPMax=1200},
CB_Abbey03 = 				{AP=0, Def=5, HPMax=500},
PB_Beautification05 = 			{AP=0, Def=0, HPMax=300},
PB_Beautification05 = 			{AP=0, Def=0, HPMax=300},
PB_ClayMine1 = 				{AP=0, Def=3, HPMax=800},
PB_VillageCenter3 = 			{AP=0, Def=4, HPMax=1400},
PB_ClayMine3 = 				{AP=0, Def=3, HPMax=1400},
CB_DestroyAbleRuinMonastery1 = 		{AP=0, Def=100, HPMax=500},
CB_Camp04 = 				{AP=0, Def=0, HPMax=300},
PB_Beautification01 = 			{AP=0, Def=0, HPMax=300},
CB_MinerCamp6 = 			{AP=0, Def=5, HPMax=500},
CB_MinerCamp2 = 			{AP=0, Def=5, HPMax=500},
PB_Farm2 = 				{AP=0, Def=3, HPMax=700},
PB_Residence1 = 			{AP=0, Def=3, HPMax=500},
PB_DarkTower1 = 			{AP=0, Def=6, HPMax=1000},
PB_GunsmithWorkshop2 = 			{AP=0, Def=3, HPMax=1700},
PB_Weathermachine = 			{AP=0, Def=5, HPMax=1200},
PB_Headquarters2 = 			{AP=0, Def=7, HPMax=3200},
CB_Camp19 = 				{AP=0, Def=0, HPMax=300},
PB_MasterBuilderWorkshop = 		{AP=0, Def=3, HPMax=1200},
PB_GenericBridge = 			{AP=0, Def=0, HPMax=100},
PB_ClayMine2 = 				{AP=0, Def=3, HPMax=1000},
PB_Barracks1 = 				{AP=0, Def=4, HPMax=1500},
PB_Beautification07 = 			{AP=0, Def=0, HPMax=300},
PB_SulfurMine2 = 			{AP=0, Def=3, HPMax=1000},
PB_SulfurMine3 = 			{AP=0, Def=3, HPMax=1400},
PB_Outpost3 = 				{AP=0, Def=10, HPMax=4100},
PB_Archery2 = 				{AP=0, Def=4, HPMax=2000},
CB_Camp20 = 				{AP=0, Def=0, HPMax=300},
CB_Mint1 = 				{AP=0, Def=5, HPMax=1200},
PB_DrawBridgeClosed1 = 			{AP=0, Def=0, HPMax=300},
CB_CrawfordCastle = 			{AP=0, Def=5, HPMax=6000},
PB_Outpost1 = 				{AP=0, Def=5, HPMax=1800},
CB_Camp24 = 				{AP=0, Def=0, HPMax=300},
PB_IronMine3 = 				{AP=0, Def=3, HPMax=1400},
PB_IronMine1 = 				{AP=0, Def=3, HPMax=800},
CB_KaloixCastle = 			{AP=0, Def=5, HPMax=6000},
PB_Blacksmith1 = 			{AP=0, Def=3, HPMax=1200},
CB_MonasteryBuildingSite1 = 		{AP=0, Def=5, HPMax=2000},
CB_MinerCamp4 = 			{AP=0, Def=5, HPMax=500},
PB_Farm3 = 				{AP=0, Def=3, HPMax=1000},
CB_Lighthouse = 			{AP=0, Def=5, HPMax=600},
CB_CleycourtCastle = 			{AP=0, Def=5, HPMax=6000},
CB_Camp15 = 				{AP=0, Def=0, HPMax=300},
PB_PowerPlant1 = 			{AP=0, Def=7, HPMax=2000},
PB_Market1 = 				{AP=0, Def=3, HPMax=1200},
PB_Outpost2 = 				{AP=0, Def=7, HPMax=3200},
PB_StoneMason1 = 			{AP=0, Def=3, HPMax=1200},
PB_Sawmill2 = 				{AP=0, Def=3, HPMax=1700},
PB_Monastery1 = 			{AP=0, Def=5, HPMax=2000},
PB_Foundry2 = 				{AP=0, Def=3, HPMax=2000},
CB_Camp14 = 				{AP=0, Def=0, HPMax=300},
PB_Beautification11 = 			{AP=0, Def=0, HPMax=300},
PB_StoneMine2 = 			{AP=0, Def=3, HPMax=1000},
PB_Monastery3 = 			{AP=0, Def=5, HPMax=4500},
PB_Beautification02 = 			{AP=0, Def=0, HPMax=300},
PB_IronMine2 = 				{AP=0, Def=3, HPMax=1000},
PB_Monastery2 = 			{AP=0, Def=5, HPMax=3500},
CB_SteamMashine = 			{AP=0, Def=5, HPMax=500},
CB_Camp02 = 				{AP=0, Def=0, HPMax=300},
CB_Evil_Tower1 = 			{AP=0, Def=6, HPMax=1200},
CB_Camp18 = 				{AP=0, Def=0, HPMax=300},
PB_GenericMine = 			{AP=0, Def=0, HPMax=100},
PB_SulfurMine1 = 			{AP=0, Def=3, HPMax=800},
CB_Bastille1 = 				{AP=0, Def=5, HPMax=600},
CB_DestroyAbleRuinSmallTower3 = 	{AP=0, Def=100, HPMax=500},
CB_Abbey01 = 				{AP=0, Def=5, HPMax=500},
CB_DestroyAbleRuinSmallTower1 = 	{AP=0, Def=100, HPMax=500},
CB_DestroyAbleRuinResidence1 = 		{AP=0, Def=100, HPMax=500},
CB_DestroyAbleRuinHouse1 = 		{AP=0, Def=100, HPMax=500},
PB_GunsmithWorkshop1 = 			{AP=0, Def=3, HPMax=1200},
PB_DrawBridgeClosed2 = 			{AP=0, Def=0, HPMax=300},
CB_OldKingsCastle = 			{AP=0, Def=5, HPMax=6000},
PB_Headquarters3 = 			{AP=0, Def=8, HPMax=4100},
PB_Residence3 = 			{AP=0, Def=3, HPMax=1000},
CB_DarkCastle = 			{AP=0, Def=5, HPMax=7000},
PB_Tavern1 = 				{AP=0, Def=2, HPMax=1500},
PB_Beautification08 = 			{AP=0, Def=0, HPMax=300},
CB_MinerCamp1 = 			{AP=0, Def=5, HPMax=500},
CB_Abbey04 = 				{AP=0, Def=5, HPMax=500},
CB_Mercenary = 				{AP=0, Def=0, HPMax=300},
PB_Beautification10 = 			{AP=0, Def=0, HPMax=300},
CB_Camp09 = 				{AP=0, Def=0, HPMax=300},
CB_TechTrader = 			{AP=0, Def=0, HPMax=300},
PB_StoneMine3 = 			{AP=0, Def=3, HPMax=1200},
PB_Beautification12 = 			{AP=0, Def=0, HPMax=300},
PB_Foundry1 = 				{AP=0, Def=3, HPMax=1200},
PB_Archery1 = 				{AP=0, Def=4, HPMax=1500},
CB_InventorsHut1 = 			{AP=0, Def=5, HPMax=2000},
PB_Tavern2 = 				{AP=0, Def=2, HPMax=1500},
CB_Camp17 = 				{AP=0, Def=0, HPMax=300},
CB_MinerCamp3 = 			{AP=0, Def=5, HPMax=500},
PB_StoneMason2 = 			{AP=0, Def=3, HPMax=1700},
PB_Alchemist2 = 			{AP=0, Def=3, HPMax=1700},
CB_HermitHut1 = 			{AP=0, Def=5, HPMax=500},
PB_Alchemist1 = 			{AP=0, Def=4, HPMax=1200},
PB_University2 = 			{AP=0, Def=4, HPMax=3500},
PB_Beautification06 = 			{AP=0, Def=0, HPMax=300},
CB_BarmeciaCastle = 			{AP=0, Def=5, HPMax=6000},
PB_VillageCenter1 = 			{AP=0, Def=4, HPMax=1000},
CB_MinerCamp5 = 			{AP=0, Def=5, HPMax=500},
CB_Camp22 = 				{AP=0, Def=0, HPMax=300},
CB_OldKingsCastleRuin = 		{AP=0, Def=5, HPMax=6000},
PB_Beautification09 = 			{AP=0, Def=0, HPMax=300},
PB_Blacksmith3 = 			{AP=0, Def=3, HPMax=2200},
PB_Bank1 = 				{AP=0, Def=5, HPMax=1200},
CB_RobberyTower1 = 			{AP=0, Def=5, HPMax=600},
PB_Headquarters1 = 			{AP=0, Def=6, HPMax=2500},
PB_Residence2 = 			{AP=0, Def=3, HPMax=700},
CB_Camp21 = 				{AP=0, Def=0, HPMax=300},
PB_Farm1 = 				{AP=0, Def=3, HPMax=500},
PB_Beautification03 = 			{AP=0, Def=0, HPMax=300},
PB_Brickworks2 = 			{AP=0, Def=3, HPMax=1700},
CB_Castle1 = 				{AP=0, Def=5, HPMax=500},
PB_Beautification04 = 			{AP=0, Def=0, HPMax=300},
CB_Camp16 = 				{AP=0, Def=0, HPMax=300},
PB_StoneMine1 = 			{AP=0, Def=3, HPMax=800},
CB_LighthouseActivated = 		{AP=0, Def=5, HPMax=600},
CB_Camp03 = 				{AP=0, Def=0, HPMax=300},
CB_Castle2 = 				{AP=0, Def=5, HPMax=500},
PB_Barracks2 = 				{AP=0, Def=4, HPMax=2000},
PB_Blacksmith2 = 			{AP=0, Def=3, HPMax=1700},
PB_Tower3 = 				{AP=0, Def=6, HPMax=1400},
PB_Tower2 = 				{AP=0, Def=6, HPMax=1200},
CB_Camp05 = 				{AP=0, Def=0, HPMax=300},
PB_Bank2 = 				{AP=0, Def=5, HPMax=1700},
PB_DarkTower3 = 			{AP=0, Def=6, HPMax=1400},
PB_Market2 = 				{AP=0, Def=3, HPMax=1700},
PB_Stable2 = 				{AP=0, Def=4, HPMax=2000},
CB_Camp07 = 				{AP=0, Def=0, HPMax=300},
PB_University1 = 			{AP=0, Def=4, HPMax=2000},
CB_Camp11 = 				{AP=0, Def=0, HPMax=300},
PB_Weathermachine_Activated = 		{AP=0, Def=5, HPMax=1200},
PB_DarkTower2 = 			{AP=0, Def=6, HPMax=1200},
-------------------------------------------------
XD_WallDistorted = 			{AP=0, Def=3, HPMax=500},
XD_DarkWallStraight = 			{AP=0, Def=3, HPMax=500},
XD_WallStraight = 			{AP=0, Def=3, HPMax=500},
XD_DarkWallStraightGate_Closed = 	{AP=0, Def=3, HPMax=500},
XD_WallCorner = 			{AP=0, Def=0, HPMax=100},
XD_DarkWallDistorted = 			{AP=0, Def=3, HPMax=500},
XD_DarkWallCorner = 			{AP=0, Def=0, HPMax=100},
XD_WallStraightGate_Closed = 		{AP=0, Def=3, HPMax=500},
XD_DarkWallStraightGate = 		{AP=0, Def=3, HPMax=500},
XD_WallStraightGate = 			{AP=0, Def=3, HPMax=500},