[[http://www.siedler-games.de|{{:sg-link.jpg|}}]] Erklärung [[utilscripts:cutscenecreatingtools|hier]]. function InitCutsceneCreatingTools() CutsceneCreatingTools = { EscapeOrig = GameCallback_Escape, --Esc CinematicMode = false, Music = Music.GetVolumeAdjustment(), MusicUpdateOrig = LocalMusic_UpdateMusic, MusicEnd = 0, MusicSet = LocalMusic.SetBriefing, MusicTimes = 5, MusicJob = 0, ToggleMenu = GUIAction_ToggleMenu, --F1 - F5 QuickSave = QuickSave, --F6 QuickLoad = QuickLoad, --F7 ToggleClock = KeyBindings_ToggleClock, --F8 ToggleSound = assert(KeyBindings_ToggleSound), --F12 TogglePause = KeyBindings_TogglePause, --Break SelectTroops = GroupSelection_SelectTroops, ZoomStart = 4000, AngleStart = 30, CinemaText1 = "@color:0,255,0 Pfeiltasten\t\tPositions-Einstellung @cr F1 + F2\t\tZoom-Einstellung @cr Entf + Einfg\t\tRotations-Einstellung @cr F3 + F4\t\tZoom-Rotations-Einstellung @cr Pause\t\tAusgabe @cr F5 - F8\t\tDauer einstellen @cr Aktuelle Dauer:\t\t", CinemaText2 = "@color:0,255,0 1\t\tPositionsspeicherung @cr 2\t\tL\195\182schen der letzten Positionsspeicherung @cr 3\t\tAusgabe der letzten Speicherung @cr F12\t\tStarten des Fluges @cr Aktuelle Dauer:\t\t", CurrentCinemaText = 1, SiteDuration = 0, FlightSafe = {}, Flying = false, CurrentFlight = 0, } function GameCallback_Escape() CutsceneCreatingTools.EscapeOrig() CutsceneCreatingTools:ToggleCinematicMode() end function CutsceneCreatingTools:ToggleCinematicMode() if IsBriefingActive() or cutsceneIsActive or self.Flying then return end self.CinematicMode = not self.CinematicMode local flag = self.CinematicMode and 1 or 0 Logic.SetGlobalInvulnerability(flag) Interface_SetCinematicMode(flag) XGUIEng.ShowWidget( "Cinematic_Headline", flag ) XGUIEng.ShowWidget( "Cinematic_Text", flag ) Display.SetFarClipPlaneMinAndMax(0, flag * 14000) GUI.SetFeedbackSoundOutputState( flag == 1 and 0 or 1 ) if self.CinematicMode then Camera.SetControlMode(0) Music.SetVolumeAdjustment( self.Music * 0.5 ) Sound.PlayFeedbackSound( 0, 0 ) self.MusicEnd = 0 LocalMusic_UpdateMusic = function() end self.MusicJob = StartSimpleJob( "CutsceneCreatingTools_Update" ) Music.Stop() Counter.SetLimit( "CutsceneCreatingText", 50 ) else Music.SetVolumeAdjustment( self.Music ) LocalMusic_UpdateMusic = self.MusicUpdateOrig EndJob(self.MusicJob) LocalMusic.SongLength = Logic.GetTime() + 1 self.MusicTimes = 5 Counter.CutsceneCreatingText = nil self.FlightSafe = {} end CutsceneCreatingTools:ChangeButtons() end function CutsceneCreatingTools_Update() CutsceneCreatingTools:UpdateMusic() CutsceneCreatingTools:UpdateText() end function CutsceneCreatingTools:UpdateMusic() assert(type(self.MusicSet) == "table") if self.MusicEnd > Logic.GetTime() then return end LocalMusic.SongLength = Logic.GetTime() + 300 local set = self.MusicSet if table.getn(set) == 0 then assert(type(set.summer) == "table" and type(set.rain) == "table" and type(set.snow) == "table") local weatherState = Logic.GetWeatherState() if weatherState == 1 then set = set.summer elseif weatherState == 2 then set = set.rain else set = set.snow end end assert(table.getn(set) > 0) local random = math.random(table.getn(set)) local song = set[random] if self.MusicTimes == 0 then self.MusicEnd = Logic.GetTime() + song[2] else self.MusicTimes = self.MusicTimes - 1 end Sound.StartMusic( "Music" .. string.char(92) .. song[1], song[2] ) end function CutsceneCreatingTools:UpdateText() if self.Flying then return end if Counter.Tick( "CutsceneCreatingText" ) then Counter.SetLimit( "CutsceneCreatingText", 50 ) self.CurrentCinemaText = self.CurrentCinemaText + 1 if not self["CinemaText" .. self.CurrentCinemaText] then self.CurrentCinemaText = 1 end PrintBriefingText( self["CinemaText" .. self.CurrentCinemaText] .. ( table.getn(self.FlightSafe) == 0 and "noch nicht m\195\182glich" or self.SiteDuration ) ) end end function CutsceneCreatingTools:ChangeButtons() --F1 and F2 for zoom, F3 and F4 for rotation, F5 and F6 for angle if self.CinematicMode then PrintBriefingHeadline( "@color:255,250,200 Steuerung" ) GUIAction_ToggleMenu = function( _menu, _flag ) if _menu == gvGUI_WidgetID.MainMenuWindow then CutsceneCreatingTools:MainMenuWindowButton() elseif _menu == gvGUI_WidgetID.DiplomacyWindow then CutsceneCreatingTools:DiplomacyWindowButton() elseif _menu == gvGUI_WidgetID.TradeWindow then CutsceneCreatingTools:TributeWindowButton() elseif _menu == gvGUI_WidgetID.QuestWindow then CutsceneCreatingTools:QuestWindowButton() elseif _menu == gvGUI_WidgetID.StatisticsWindow then CutsceneCreatingTools:StatisticsWindowButton() end end QuickSave = function() CutsceneCreatingTools:QuickSaveButton() end KeyBindings_TogglePause = function() CutsceneCreatingTools:PrintCutsceneTable() end QuickLoad = function() CutsceneCreatingTools:QuickLoadButton() end KeyBindings_ToggleClock = function() CutsceneCreatingTools:ToggleClockButton() end KeyBindings_ToggleSound = function() CutsceneCreatingTools:ToggleSoundButton() end GroupSelection_SelectTroops = function(_number) CutsceneCreatingTools:TroopSelectionButtons(_number) end Camera.StopCameraFlight() Camera.ZoomSetDistance( self.ZoomStart ) Camera.ZoomSetAngle( self.AngleStart ) Camera.ScrollSetLookAt( Camera.ScrollGetLookAt() ) PrintBriefingText(self.CinemaText1 .. "noch nicht m\195\182glich") self.CurrentCinemaText = 1 else GUIAction_ToggleMenu = self.ToggleMenu QuickSave = self.QuickSave QuickLoad = self.QuickLoad KeyBindings_ToggleClock = self.ToggleClock self.ZoomStart = 4000 self.AngleStart = 30 KeyBindings_TogglePause = self.TogglePause KeyBindings_ToggleSound = self.ToggleSound GroupSelection_SelectTroops = self.SelectTroops self.SiteDuration = 0 end end function CutsceneCreatingTools:MainMenuWindowButton() if self.Flying then return end self.ZoomStart = self.ZoomStart + 10 Camera.StopCameraFlight() Camera.ZoomSetDistance( self.ZoomStart ) Camera.ScrollSetLookAt( Camera.ScrollGetLookAt() ) end function CutsceneCreatingTools:DiplomacyWindowButton() if self.Flying then return end self.ZoomStart = self.ZoomStart - 10 Camera.StopCameraFlight() Camera.ZoomSetDistance( self.ZoomStart ) Camera.ScrollSetLookAt( Camera.ScrollGetLookAt() ) end function CutsceneCreatingTools:TributeWindowButton() if self.Flying then return end self.AngleStart = self.AngleStart + 1 Camera.StopCameraFlight() Camera.ZoomSetAngle( self.AngleStart ) Camera.ScrollSetLookAt( Camera.ScrollGetLookAt() ) end function CutsceneCreatingTools:QuestWindowButton() if self.Flying then return end self.AngleStart = self.AngleStart - 1 Camera.StopCameraFlight() Camera.ZoomSetAngle( self.AngleStart ) Camera.ScrollSetLookAt( Camera.ScrollGetLookAt() ) end function CutsceneCreatingTools:StatisticsWindowButton() if self.Flying then return end if table.getn(self.FlightSafe) == 0 then return end self.SiteDuration = self.SiteDuration + 1 PrintBriefingText(self["CinemaText" .. self.CurrentCinemaText] .. self.SiteDuration) end function CutsceneCreatingTools:QuickSaveButton() if self.Flying then return end if table.getn(self.FlightSafe) == 0 then return end if self.SiteDuration == 0 then return end self.SiteDuration = self.SiteDuration - 1 if self.SiteDuration < 0 then self.SiteDuration = 0 end PrintBriefingText(self["CinemaText" .. self.CurrentCinemaText] .. self.SiteDuration) end function CutsceneCreatingTools:QuickLoadButton() if self.Flying or table.getn(self.FlightSafe) == 0 then return end self.SiteDuration = self.SiteDuration + 0.1 PrintBriefingText(self["CinemaText" .. self.CurrentCinemaText] .. self.SiteDuration) end function CutsceneCreatingTools:ToggleClockButton() if self.Flying or table.getn(self.FlightSafe) == 0 or self.SiteDuration == 0 then return end self.SiteDuration = self.SiteDuration - 0.1 if self.SiteDuration < 0.1 then self.SiteDuration = 0 end PrintBriefingText(self["CinemaText" .. self.CurrentCinemaText] .. self.SiteDuration) end function CutsceneCreatingTools:PrintCutsceneTable() if self.Flying then return end local s = "\n{\n\tzoom = " .. self.ZoomStart .. ",\n\trotation = " .. Camera.RotGetAngle() .. ",\n\tangle = " .. self.AngleStart .. ",\n\tposition = { " local x,y = Camera.ScrollGetLookAt() local z do local entity = Logic.CreateEntity(Entities.XD_ScriptEntity, x, y, 0, 1) local _ _, _, z = Logic.EntityGetPos(entity) Logic.DestroyEntity(entity) end s = s .. "X = " .. x .. ", Y = " .. y .. ", Z = " .. z .. " },\n\tduration = " .. self.SiteDuration .. ",\n}" assert(false, s) end function CutsceneCreatingTools:TroopSelectionButtons(_number) if self.Flying then return end if _number == 1 then self:SavePositionAndDuration() elseif _number == 2 then self:DeleteLastSafe() elseif _number == 3 then self:PrintLastSafe() end end function CutsceneCreatingTools:SavePositionAndDuration() local x, y = Camera.ScrollGetLookAt() local z do local entity = Logic.CreateEntity(Entities.XD_ScriptEntity, x, y, 0, 1) local _ _, _, z = Logic.EntityGetPos(entity) Logic.DestroyEntity(entity) end local entry = { position = { X = x, Y = y, Z = z }, duration = self.SiteDuration, zoom = self.ZoomStart, angle = self.AngleStart, rotation = Camera.RotGetAngle(), } table.insert( self.FlightSafe, entry ) PrintBriefingText( self["CinemaText" .. self.CurrentCinemaText] .. self.SiteDuration ) end function CutsceneCreatingTools:DeleteLastSafe() if table.getn( self.FlightSafe ) > 0 then table.remove( self.FlightSafe, table.getn(self.FlightSafe) ) if table.getn( self.FlightSafe ) == 0 then PrintBriefingText( self["CinemaText" .. self.CurrentCinemaText] .. "noch nicht m\195\182glich" ) self.SiteDuration = 0 end end end function CutsceneCreatingTools:PrintLastSafe() local safe = self.FlightSafe[ table.getn(self.FlightSafe) ] local s = "\n{\n\tzoom = " .. safe.zoom .. ",\n\trotation = " .. safe.rotation .. ",\n\tangle = " .. safe.angle .. ",\n" .. "\tposition = { X = " .. safe.position.X .. ", Y = " ..safe.position.Y .. ", Z = " .. safe.position.Z .. " },\n\tduration = " .. safe.duration .. ",\n}" assert(false, s) end function CutsceneCreatingTools:ToggleSoundButton() if self.Flying then return end if table.getn( self.FlightSafe) > 1 then self.Flying = true self.CurrentFlight = 2 Camera.SetControlMode(1) Counter.SetLimit( "CutsceneFlightControl", -1 ) local start = self.FlightSafe[1] Camera.StopCameraFlight() Camera.ZoomSetDistance( start.zoom ) Camera.RotSetAngle( start.rotation ) Camera.ZoomSetAngle( start.angle ) Camera.ScrollSetLookAt( start.position.X, start.position.Y ) local job = StartSimpleHiResJob( "CutsceneCreatingTools_ControlFlights" ) if CutsceneCreatingTools_ControlFlights() then EndJob(job) end end end function CutsceneCreatingTools_ControlFlights() return CutsceneCreatingTools:ControlFlights() end function CutsceneCreatingTools:ControlFlights() if Counter.Tick( "CutsceneFlightControl" ) then PrintBriefingHeadline( "@color:255,250,200 Testflug" ) PrintBriefingText( "@color:0,255,0 Flug " .. (self.CurrentFlight - 1) .. " von " .. (table.getn(self.FlightSafe) - 1) ) local currFlight = self.FlightSafe[self.CurrentFlight] if not currFlight then self:FlightsDone() return true else assert(type(currFlight) == "table") end local duration = currFlight.duration if duration > 0 then Camera.InitCameraFlight() Camera.ZoomSetDistanceFlight( currFlight.zoom, duration ) Camera.RotFlight( currFlight.rotation, duration ) Camera.ZoomSetAngleFlight( currFlight.angle, duration ) Camera.FlyToLookAt( currFlight.position.X, currFlight.position.Y, duration ) Counter.SetLimit( "CutsceneFlightControl", math.floor(duration * 10) ) self.CurrentFlight = self.CurrentFlight + 1 else Camera.StopCameraFlight() Camera.ZoomSetDistance( currFlight.zoom ) Camera.RotSetAngle( currFlight.rotation ) Camera.ZoomSetAngle( currFlight.angle ) Camera.ScrollSetLookAt( currFlight.position.X, currFlight.position.Y ) self.CurrentFlight = self.CurrentFlight + 1 Counter.SetLimit( "CutsceneFlightControl", 0 ) return self:ControlFlights() end end end function CutsceneCreatingTools:FlightsDone() PrintBriefingHeadline( "@color:255,250,200 Steuerung" ) PrintBriefingText( "@color:0,255,0 Testfl\195\188ge beendet, gehe zu normalem Cutscene-Erstellungs-Modus" ) self.Flying = false Counter.CutsceneFlightControl = nil Camera.SetControlMode(0) end end