====== Logic ====== FIXME (Detailliertere Beschreibung der Inhalte einfügen) ===== Übersicht ===== ^ Funktion ^ Variablen ^ Beschreibung ^ | [[s5lua_g:Logic:ActivateBuildingPlacementChecks|Logic.ActivateBuildingPlacementChecks]] | | | | [[s5lua_g:Logic:ActivateParticleEffect|Logic.ActivateParticleEffect]] | | | | [[s5lua_g:Logic:ActivateUpdateOfExplorationForAllPlayers|Logic.ActivateUpdateOfExplorationForAllPlayers]] | | | | [[s5lua_g:Logic:AddEntityToEntityDistanceCheck|Logic.AddEntityToEntityDistanceCheck]] | | | | [[s5lua_g:Logic:AddMercenaryOffer|Logic.AddMercenaryOffer]] | | | | [[s5lua_g:Logic:AddQuest|Logic.AddQuest]] | | | | [[s5lua_g:Logic:AddQuestEx|Logic.AddQuestEx]] | | | | [[s5lua_g:Logic:AddTechOffer|Logic.AddTechOffer]] | | | | [[s5lua_g:Logic:AddToPlayersGlobalResource|Logic.AddToPlayersGlobalResource]] | | | | [[s5lua_g:Logic:AddTribute|Logic.AddTribute]] | | | | [[s5lua_g:Logic:AddWeatherElement|Logic.AddWeatherElement]] | | | | [[s5lua_g:Logic:AreVillageCentersLocked|Logic.AreVillageCentersLocked]] | | | | [[s5lua_g:Logic:BarracksBuyLeader|Logic.BarracksBuyLeader]] | | | | [[s5lua_g:Logic:BuyMerchantOffer|Logic.BuyMerchantOffer]] | | | | [[s5lua_g:Logic:CanBuyResource|Logic.CanBuyResource]] | | | | [[s5lua_g:Logic:CanSellResource|Logic.CanSellResource]] | | | | [[s5lua_g:Logic:CancelBuildingUpgrade|Logic.CancelBuildingUpgrade]] | | | | [[s5lua_g:Logic:ChangeAllEntitiesPlayerID|Logic.ChangeAllEntitiesPlayerID]] | | | | [[s5lua_g:Logic:ChangeEntityPlayerID|Logic.ChangeEntityPlayerID]] | | | | [[s5lua_g:Logic:ChangeSettlerPlayerID|Logic.ChangeSettlerPlayerID]] | | | | [[s5lua_g:Logic:CheckBuildingPlacement|Logic.CheckBuildingPlacement]] | | | | [[s5lua_g:Logic:CheckEntitiesDistance|Logic.CheckEntitiesDistance]] | | | | [[s5lua_g:Logic:CheckSettlerPlacement|Logic.CheckSettlerPlacement]] | | | | [[s5lua_g:Logic:CreateConstructionSite|Logic.CreateConstructionSite]] | | | | [[s5lua_g:Logic:CreateEffect|Logic.CreateEffect]] | | | | [[s5lua_g:Logic:CreateEntity|Logic.CreateEntity]] | | | | [[s5lua_g:Logic:DEBUG_OutputRegionArray|Logic.DEBUG_OutputRegionArray]] | | | | [[s5lua_g:Logic:DEBUG_OutputRegionIteration|Logic.DEBUG_OutputRegionIteration]] | | | | [[s5lua_g:Logic:DEBUG_TestNearbyEntityIterator|Logic.DEBUG_TestNearbyEntityIterator]] | | | | [[s5lua_g:Logic:DEBUG_UpgradeBuilding|Logic.DEBUG_UpgradeBuilding]] | | | | [[s5lua_g:Logic:DEBUG_UpgradeSettler|Logic.DEBUG_UpgradeSettler]] | | | | [[s5lua_g:Logic:DeactivateBuildingPlacementChecks|Logic.DeactivateBuildingPlacementChecks]] | | | | [[s5lua_g:Logic:DeactivateParticleEffect|Logic.DeactivateParticleEffect]] | | | | [[s5lua_g:Logic:DebugDumpSettlersToAttract|Logic.DebugDumpSettlersToAttract]] | | | | [[s5lua_g:Logic:DestroyEffect|Logic.DestroyEffect]] | | | | [[s5lua_g:Logic:DestroyEntity|Logic.DestroyEntity]] | | | | [[s5lua_g:Logic:DestroyGroupByLeader|Logic.DestroyGroupByLeader]] | | | | [[s5lua_g:Logic:DisableCanBuyResource|Logic.DisableCanBuyResource]] | | | | [[s5lua_g:Logic:DisableCanSellResource|Logic.DisableCanSellResource]] | | | | [[s5lua_g:Logic:DoInstantTransaction|Logic.DoInstantTransaction]] | | | | [[s5lua_g:Logic:DoTransaction|Logic.DoTransaction]] | | | | [[s5lua_g:Logic:EnableCanBuyResource|Logic.EnableCanBuyResource]] | | | | [[s5lua_g:Logic:EnableCanSellResource|Logic.EnableCanSellResource]] | | | | [[s5lua_g:Logic:EntityGetPlayer|Logic.EntityGetPlayer]] | | | | [[s5lua_g:Logic:EntityGetPos|Logic.EntityGetPos]] | | | | [[s5lua_g:Logic:EntityLookAt|Logic.EntityLookAt]] | | | | [[s5lua_g:Logic:ExchangeTerrainType|Logic.ExchangeTerrainType]] | | | | [[s5lua_g:Logic:ExchangeWaterType|Logic.ExchangeWaterType]] | | | | [[s5lua_g:Logic:FeedbackGetEntityTypeArrivalGameTimeMS|Logic.FeedbackGetEntityTypeArrivalGameTimeMS]] | | | | [[s5lua_g:Logic:FeedbackGetLastGrievanceGameTimeMS|Logic.FeedbackGetLastGrievanceGameTimeMS]] | | | | [[s5lua_g:Logic:FeedbackGetLastMessageGameTimeMS|Logic.FeedbackGetLastMessageGameTimeMS]] | | | | [[s5lua_g:Logic:FeedbackGetLastRunningOutOfResourceMessageGameTimeMS|Logic.FeedbackGetLastRunningOutOfResourceMessageGameTimeMS]] | | | | [[s5lua_g:Logic:FillBuildingCostsTable|Logic.FillBuildingCostsTable]] | | | | [[s5lua_g:Logic:FillBuildingUpgradeCostsTable|Logic.FillBuildingUpgradeCostsTable]] | | | | [[s5lua_g:Logic:FillLeaderCostsTable|Logic.FillLeaderCostsTable]] | | | | [[s5lua_g:Logic:FillSerfCostsTable|Logic.FillSerfCostsTable]] | | | | [[s5lua_g:Logic:FillSettlerUpgradeCostsTable|Logic.FillSettlerUpgradeCostsTable]] | | | | [[s5lua_g:Logic:FillSoldierCostsTable|Logic.FillSoldierCostsTable]] | | | | [[s5lua_g:Logic:FillTechnologyCostsTable|Logic.FillTechnologyCostsTable]] | | | | [[s5lua_g:Logic:ForceFullExplorationUpdate|Logic.ForceFullExplorationUpdate]] | | | | [[s5lua_g:Logic:ForceWorkerToWork|Logic.ForceWorkerToWork]] | | | | [[s5lua_g:Logic:GetAllPlayerEntities|Logic.GetAllPlayerEntities]] | | | | [[s5lua_g:Logic:GetAllQuests|Logic.GetAllQuests]] | | | | [[s5lua_g:Logic:GetAllTributes|Logic.GetAllTributes]] | | | | [[s5lua_g:Logic:GetAttachedEaterToBuilding|Logic.GetAttachedEaterToBuilding]] | | | | [[s5lua_g:Logic:GetAttachedResidentsToBuilding|Logic.GetAttachedResidentsToBuilding]] | | | | [[s5lua_g:Logic:GetAttachedWorkersToBuilding|Logic.GetAttachedWorkersToBuilding]] | | | | [[s5lua_g:Logic:GetAttractionLimitValueByEntityType|Logic.GetAttractionLimitValueByEntityType]] | | | | [[s5lua_g:Logic:GetAverageMotivation|Logic.GetAverageMotivation]] | | | | [[s5lua_g:Logic:GetBattleSerfMaxSeconds|Logic.GetBattleSerfMaxSeconds]] | | | | [[s5lua_g:Logic:GetBattleSerfSecondsLeft|Logic.GetBattleSerfSecondsLeft]] | | | | [[s5lua_g:Logic:GetBlessCostByBlessCategory|Logic.GetBlessCostByBlessCategory]] | | | | [[s5lua_g:Logic:GetBlessingCosts|Logic.GetBlessingCosts]] | | | | [[s5lua_g:Logic:GetBuildingDamageClass|Logic.GetBuildingDamageClass]] | | | | [[s5lua_g:Logic:GetBuildingFarmPlaceLimit|Logic.GetBuildingFarmPlaceLimit]] | | | | [[s5lua_g:Logic:GetBuildingFarmPlaceUsage|Logic.GetBuildingFarmPlaceUsage]] | | | | [[s5lua_g:Logic:GetBuildingSleepPlaceLimit|Logic.GetBuildingSleepPlaceLimit]] | | | | [[s5lua_g:Logic:GetBuildingSleepPlaceUsage|Logic.GetBuildingSleepPlaceUsage]] | | | | [[s5lua_g:Logic:GetBuildingTypeByUpgradeCategory|Logic.GetBuildingTypeByUpgradeCategory]] | | | | [[s5lua_g:Logic:GetBuildingTypesInUpgradeCategory|Logic.GetBuildingTypesInUpgradeCategory]] | | | | [[s5lua_g:Logic:GetBuildingWorkPlaceLimit|Logic.GetBuildingWorkPlaceLimit]] | | | | [[s5lua_g:Logic:GetBuildingWorkPlaceUsage|Logic.GetBuildingWorkPlaceUsage]] | | | | [[s5lua_g:Logic:GetBuildingsByUpgradeCategory|Logic.GetBuildingsByUpgradeCategory]] | | | | [[s5lua_g:Logic:GetCamouflageDuration|Logic.GetCamouflageDuration]] | | | | [[s5lua_g:Logic:GetCamouflageTimeLeft|Logic.GetCamouflageTimeLeft]] | | | | [[s5lua_g:Logic:GetCannonProgress|Logic.GetCannonProgress]] | | | | [[s5lua_g:Logic:GetCurrentDeflation|Logic.GetCurrentDeflation]] | | | | [[s5lua_g:Logic:GetCurrentInflation|Logic.GetCurrentInflation]] | | | | [[s5lua_g:Logic:GetCurrentMaxNumWorkersInBuilding|Logic.GetCurrentMaxNumWorkersInBuilding]] | | | | [[s5lua_g:Logic:GetCurrentPrice|Logic.GetCurrentPrice]] | | | | [[s5lua_g:Logic:GetCurrentTaskList|Logic.GetCurrentTaskList]] | | | | [[s5lua_g:Logic:GetCurrentTurn|Logic.GetCurrentTurn]] | | | | [[s5lua_g:Logic:GetDefendersSlotsAvailable|Logic.GetDefendersSlotsAvailable]] | | | | [[s5lua_g:Logic:GetDiplomacyState|Logic.GetDiplomacyState]] | | | | [[s5lua_g:Logic:GetEnergyRequiredForWeatherChange|Logic.GetEnergyRequiredForWeatherChange]] | | | | [[s5lua_g:Logic:GetEntities|Logic.GetEntities]] | | | | [[s5lua_g:Logic:GetEntitiesInArea|Logic.GetEntitiesInArea]] | | | | [[s5lua_g:Logic:GetEntityArmor|Logic.GetEntityArmor]] | | | | [[s5lua_g:Logic:GetEntityAtPosition|Logic.GetEntityAtPosition]] | | | | [[s5lua_g:Logic:GetEntityDamage|Logic.GetEntityDamage]] | | | | [[s5lua_g:Logic:GetEntityExplorationRange|Logic.GetEntityExplorationRange]] | | | | [[s5lua_g:Logic:GetEntityHealth|Logic.GetEntityHealth]] | | | | [[s5lua_g:Logic:GetEntityIDByName|Logic.GetEntityIDByName]] | | | | [[s5lua_g:Logic:GetEntityMaxHealth|Logic.GetEntityMaxHealth]] | | | | [[s5lua_g:Logic:GetEntityName|Logic.GetEntityName]] | | | | [[s5lua_g:Logic:GetEntityOrientation|Logic.GetEntityOrientation]] | | | | [[s5lua_g:Logic:GetEntityPosition|Logic.GetEntityPosition]] | | | | [[s5lua_g:Logic:GetEntityScriptingValue|Logic.GetEntityScriptingValue]] | | | | [[s5lua_g:Logic:GetEntityType|Logic.GetEntityType]] | | | | [[s5lua_g:Logic:GetEntityTypeName|Logic.GetEntityTypeName]] | | | | [[s5lua_g:Logic:GetFoundationTop|Logic.GetFoundationTop]] | | | | [[s5lua_g:Logic:GetGlobalInvulnerability|Logic.GetGlobalInvulnerability]] | | | | [[s5lua_g:Logic:GetHeroes|Logic.GetHeroes]] | | | | [[s5lua_g:Logic:GetLeaderExperienceLevel|Logic.GetLeaderExperienceLevel]] | | | | [[s5lua_g:Logic:GetLeaderTrainingAtBuilding|Logic.GetLeaderTrainingAtBuilding]] | | | | [[s5lua_g:Logic:GetLeadersGroupAttractionLimitValue|Logic.GetLeadersGroupAttractionLimitValue]] | | | | [[s5lua_g:Logic:GetLogicPropertiesMotivationThresholdAngry|Logic.GetLogicPropertiesMotivationThresholdAngry]] | | | | [[s5lua_g:Logic:GetLogicPropertiesMotivationThresholdHappy|Logic.GetLogicPropertiesMotivationThresholdHappy]] | | | | [[s5lua_g:Logic:GetLogicPropertiesMotivationThresholdLeave|Logic.GetLogicPropertiesMotivationThresholdLeave]] | | | | [[s5lua_g:Logic:GetLogicPropertiesMotivationThresholdSad|Logic.GetLogicPropertiesMotivationThresholdSad]] | | | | [[s5lua_g:Logic:GetLogicPropertiesMotivationThresholdVCLock|Logic.GetLogicPropertiesMotivationThresholdVCLock]] | | | | [[s5lua_g:Logic:GetMaxDefenders|Logic.GetMaxDefenders]] | | | | [[s5lua_g:Logic:GetMaxNumWorkersInBuilding|Logic.GetMaxNumWorkersInBuilding]] | | | | [[s5lua_g:Logic:GetMaxNumberOfEaters|Logic.GetMaxNumberOfEaters]] | | | | [[s5lua_g:Logic:GetMaxNumberOfResidents|Logic.GetMaxNumberOfResidents]] | | | | [[s5lua_g:Logic:GetMaximumFaith|Logic.GetMaximumFaith]] | | | | [[s5lua_g:Logic:GetMaximumNumberOfPlayer|Logic.GetMaximumNumberOfPlayer]] | | | | [[s5lua_g:Logic:GetMercenaryOffer|Logic.GetMercenaryOffer]] | | | | [[s5lua_g:Logic:GetMerchantBuildingId|Logic.GetMerchantBuildingId]] | | | | [[s5lua_g:Logic:GetMotivationEffect|Logic.GetMotivationEffect]] | | | | [[s5lua_g:Logic:GetNextEntityOfPlayerOfType|Logic.GetNextEntityOfPlayerOfType]] | | | | [[s5lua_g:Logic:GetNextEntityOfPlayerOfTypeAtBuilding|Logic.GetNextEntityOfPlayerOfTypeAtBuilding]] | | | | [[s5lua_g:Logic:GetNextIdleSerf|Logic.GetNextIdleSerf]] | | | | [[s5lua_g:Logic:GetNextLeader|Logic.GetNextLeader]] | | | | [[s5lua_g:Logic:GetNextWeatherState|Logic.GetNextWeatherState]] | | | | [[s5lua_g:Logic:GetNextWorkerWithoutFarm|Logic.GetNextWorkerWithoutFarm]] | | | | [[s5lua_g:Logic:GetNextWorkerWithoutFarmOrResidence|Logic.GetNextWorkerWithoutFarmOrResidence]] | | | | [[s5lua_g:Logic:GetNextWorkerWithoutResidence|Logic.GetNextWorkerWithoutResidence]] | | | | [[s5lua_g:Logic:GetNumberOfAttractedSettlers|Logic.GetNumberOfAttractedSettlers]] | | | | [[s5lua_g:Logic:GetNumberOfAttractedSoldiers|Logic.GetNumberOfAttractedSoldiers]] | | | | [[s5lua_g:Logic:GetNumberOfAttractedWorker|Logic.GetNumberOfAttractedWorker]] | | | | [[s5lua_g:Logic:GetNumberOfBuyableHerosForPlayer|Logic.GetNumberOfBuyableHerosForPlayer]] | | | | [[s5lua_g:Logic:GetNumberOfEntitiesOfType|Logic.GetNumberOfEntitiesOfType]] | | | | [[s5lua_g:Logic:GetNumberOfEntitiesOfTypeOfPlayer|Logic.GetNumberOfEntitiesOfTypeOfPlayer]] | | | | [[s5lua_g:Logic:GetNumberOfIdleSerfs|Logic.GetNumberOfIdleSerfs]] | | | | [[s5lua_g:Logic:GetNumberOfLeader|Logic.GetNumberOfLeader]] | | | | [[s5lua_g:Logic:GetNumberOfPlayersWorkerOfType|Logic.GetNumberOfPlayersWorkerOfType]] | | | | [[s5lua_g:Logic:GetNumberOfSettlers|Logic.GetNumberOfSettlers]] | | | | [[s5lua_g:Logic:GetNumberOfWorkerWithoutEatPlace|Logic.GetNumberOfWorkerWithoutEatPlace]] | | | | [[s5lua_g:Logic:GetNumberOfWorkerWithoutSleepPlace|Logic.GetNumberOfWorkerWithoutSleepPlace]] | | | | [[s5lua_g:Logic:GetNumerOfMerchantOffers|Logic.GetNumerOfMerchantOffers]] | | | | [[s5lua_g:Logic:GetPlayerAttractionLimit|Logic.GetPlayerAttractionLimit]] | | | | [[s5lua_g:Logic:GetPlayerAttractionUsage|Logic.GetPlayerAttractionUsage]] | | | | [[s5lua_g:Logic:GetPlayerEatPlaceUsage|Logic.GetPlayerEatPlaceUsage]] | | | | [[s5lua_g:Logic:GetPlayerEatPlacesLimit|Logic.GetPlayerEatPlacesLimit]] | | | | [[s5lua_g:Logic:GetPlayerEntities|Logic.GetPlayerEntities]] | | | | [[s5lua_g:Logic:GetPlayerEntitiesInArea|Logic.GetPlayerEntitiesInArea]] | | | | [[s5lua_g:Logic:GetPlayerNumberOfPaidWorker|Logic.GetPlayerNumberOfPaidWorker]] | | | | [[s5lua_g:Logic:GetPlayerPaydayCost|Logic.GetPlayerPaydayCost]] | | | | [[s5lua_g:Logic:GetPlayerPaydayFrequency|Logic.GetPlayerPaydayFrequency]] | | | | [[s5lua_g:Logic:GetPlayerPaydayLeaderCosts|Logic.GetPlayerPaydayLeaderCosts]] | | | | [[s5lua_g:Logic:GetPlayerPaydayTimeLeft|Logic.GetPlayerPaydayTimeLeft]] | | | | [[s5lua_g:Logic:GetPlayerPaysLeaderFlag|Logic.GetPlayerPaysLeaderFlag]] | | | | [[s5lua_g:Logic:GetPlayerRegularTaxPerWorker|Logic.GetPlayerRegularTaxPerWorker]] | | | | [[s5lua_g:Logic:GetPlayerSleepPlaceUsage|Logic.GetPlayerSleepPlaceUsage]] | | | | [[s5lua_g:Logic:GetPlayerSleepPlacesLimit|Logic.GetPlayerSleepPlacesLimit]] | | | | [[s5lua_g:Logic:GetPlayerTaxIncome|Logic.GetPlayerTaxIncome]] | | | | [[s5lua_g:Logic:GetPlayersGlobalResource|Logic.GetPlayersGlobalResource]] | | | | [[s5lua_g:Logic:GetRandom|Logic.GetRandom]] | | | | [[s5lua_g:Logic:GetRangedEffectDuration|Logic.GetRangedEffectDuration]] | | | | [[s5lua_g:Logic:GetRangedEffectTimeLeft|Logic.GetRangedEffectTimeLeft]] | | | | [[s5lua_g:Logic:GetRawResourceType|Logic.GetRawResourceType]] | | | | [[s5lua_g:Logic:GetRemainingUpgradeTimeForBuilding|Logic.GetRemainingUpgradeTimeForBuilding]] | | | | [[s5lua_g:Logic:GetResourceAmountBelowMine|Logic.GetResourceAmountBelowMine]] | | | | [[s5lua_g:Logic:GetResourceDoodadGoodAmount|Logic.GetResourceDoodadGoodAmount]] | | | | [[s5lua_g:Logic:GetResourceDoodadGoodType|Logic.GetResourceDoodadGoodType]] | | | | [[s5lua_g:Logic:GetSector|Logic.GetSector]] | | | | [[s5lua_g:Logic:GetSellAmount|Logic.GetSellAmount]] | | | | [[s5lua_g:Logic:GetSettlerTypeByUpgradeCategory|Logic.GetSettlerTypeByUpgradeCategory]] | | | | [[s5lua_g:Logic:GetSettlerTypesInUpgradeCategory|Logic.GetSettlerTypesInUpgradeCategory]] | | | | [[s5lua_g:Logic:GetSettlersAttractionLimitValue|Logic.GetSettlersAttractionLimitValue]] | | | | [[s5lua_g:Logic:GetSettlersFarm|Logic.GetSettlersFarm]] | | | | [[s5lua_g:Logic:GetSettlersMotivation|Logic.GetSettlersMotivation]] | | | | [[s5lua_g:Logic:GetSettlersResidence|Logic.GetSettlersResidence]] | | | | [[s5lua_g:Logic:GetSettlersWorkBuilding|Logic.GetSettlersWorkBuilding]] | | | | [[s5lua_g:Logic:GetSoldiersAttachedToLeader|Logic.GetSoldiersAttachedToLeader]] | | | | [[s5lua_g:Logic:GetStolenResourceInfo|Logic.GetStolenResourceInfo]] | | | | [[s5lua_g:Logic:GetTaxAmountOfWorker|Logic.GetTaxAmountOfWorker]] | | | | [[s5lua_g:Logic:GetTaxLevel|Logic.GetTaxLevel]] | | | | [[s5lua_g:Logic:GetTechOffer|Logic.GetTechOffer]] | | | | [[s5lua_g:Logic:GetTechnologyProgress|Logic.GetTechnologyProgress]] | | | | [[s5lua_g:Logic:GetTechnologyResearchedAtBuilding|Logic.GetTechnologyResearchedAtBuilding]] | | | | [[s5lua_g:Logic:GetTechnologyState|Logic.GetTechnologyState]] | | | | [[s5lua_g:Logic:GetTime|Logic.GetTime]] | | | | [[s5lua_g:Logic:GetTimeMs|Logic.GetTimeMs]] | | | | [[s5lua_g:Logic:GetTimeToNextWeatherPeriod|Logic.GetTimeToNextWeatherPeriod]] | | | | [[s5lua_g:Logic:GetTotalUpgradeTimeForBuilding|Logic.GetTotalUpgradeTimeForBuilding]] | | | | [[s5lua_g:Logic:GetTransactionProgress|Logic.GetTransactionProgress]] | | | | [[s5lua_g:Logic:GetTributeCosts|Logic.GetTributeCosts]] | | | | [[s5lua_g:Logic:GetUpgradeCategoryByBuildingType|Logic.GetUpgradeCategoryByBuildingType]] | | | | [[s5lua_g:Logic:GetUpgradeLevelForBuilding|Logic.GetUpgradeLevelForBuilding]] | | | | [[s5lua_g:Logic:GetWeatherState|Logic.GetWeatherState]] | | | | [[s5lua_g:Logic:GetWorkerTypeByBuilding|Logic.GetWorkerTypeByBuilding]] | | | | [[s5lua_g:Logic:GroupAddPatrolPoint|Logic.GroupAddPatrolPoint]] | | | | [[s5lua_g:Logic:GroupAttack|Logic.GroupAttack]] | | | | [[s5lua_g:Logic:GroupAttackMove|Logic.GroupAttackMove]] | | | | [[s5lua_g:Logic:GroupDefend|Logic.GroupDefend]] | | | | [[s5lua_g:Logic:GroupGuard|Logic.GroupGuard]] | | | | [[s5lua_g:Logic:GroupPatrol|Logic.GroupPatrol]] | | | | [[s5lua_g:Logic:GroupStand|Logic.GroupStand]] | | | | [[s5lua_g:Logic:HealEntity|Logic.HealEntity]] | | | | [[s5lua_g:Logic:HeroChangeActionPoints|Logic.HeroChangeActionPoints]] | | | | [[s5lua_g:Logic:HeroGetAbilityRechargeTime|Logic.HeroGetAbilityRechargeTime]] | | | | [[s5lua_g:Logic:HeroGetAbiltityChargeSeconds|Logic.HeroGetAbiltityChargeSeconds]] | | | | [[s5lua_g:Logic:HeroGetActionPointCostForAbility|Logic.HeroGetActionPointCostForAbility]] | | | | [[s5lua_g:Logic:HeroGetActionPoints|Logic.HeroGetActionPoints]] | | | | [[s5lua_g:Logic:HeroGetMaxActionPoints|Logic.HeroGetMaxActionPoints]] | | | | [[s5lua_g:Logic:HeroIsAbilitySupported|Logic.HeroIsAbilitySupported]] | | | | [[s5lua_g:Logic:HeroSetAbilityChargeSeconds|Logic.HeroSetAbilityChargeSeconds]] | | | | [[s5lua_g:Logic:HeroSetActionPoints|Logic.HeroSetActionPoints]] | | | | [[s5lua_g:Logic:HurtEntity|Logic.HurtEntity]] | | | | [[s5lua_g:Logic:IsAlarmModeActive|Logic.IsAlarmModeActive]] | | | | [[s5lua_g:Logic:IsAutoFillActive|Logic.IsAutoFillActive]] | | | | [[s5lua_g:Logic:IsBuilding|Logic.IsBuilding]] | | | | [[s5lua_g:Logic:IsBuildingActive|Logic.IsBuildingActive]] | | | | [[s5lua_g:Logic:IsConstructionComplete|Logic.IsConstructionComplete]] | | | | [[s5lua_g:Logic:IsDefendableBuilding|Logic.IsDefendableBuilding]] | | | | [[s5lua_g:Logic:IsEntityAlive|Logic.IsEntityAlive]] | | | | [[s5lua_g:Logic:IsEntityDestroyed|Logic.IsEntityDestroyed]] | | | | [[s5lua_g:Logic:IsEntityInCategory|Logic.IsEntityInCategory]] | | | | [[s5lua_g:Logic:IsEntityMoving|Logic.IsEntityMoving]] | | | | [[s5lua_g:Logic:IsEntityTypeInCategory|Logic.IsEntityTypeInCategory]] | | | | [[s5lua_g:Logic:IsHero|Logic.IsHero]] | | | | [[s5lua_g:Logic:IsLeader|Logic.IsLeader]] | | | | [[s5lua_g:Logic:IsMapPositionExplored|Logic.IsMapPositionExplored]] | | | | [[s5lua_g:Logic:IsMercenaryBuilding|Logic.IsMercenaryBuilding]] | | | | [[s5lua_g:Logic:IsMerchantOpened|Logic.IsMerchantOpened]] | | | | [[s5lua_g:Logic:IsOvertimeActiveAtBuilding|Logic.IsOvertimeActiveAtBuilding]] | | | | [[s5lua_g:Logic:IsPlayerAttractionSlotAvailable|Logic.IsPlayerAttractionSlotAvailable]] | | | | [[s5lua_g:Logic:IsPlayerEntityInArea|Logic.IsPlayerEntityInArea]] | | | | [[s5lua_g:Logic:IsPlayerEntityOfCategoryInArea|Logic.IsPlayerEntityOfCategoryInArea]] | | | | [[s5lua_g:Logic:IsSerf|Logic.IsSerf]] | | | | [[s5lua_g:Logic:IsSettler|Logic.IsSettler]] | | | | [[s5lua_g:Logic:IsSettlerAtFarm|Logic.IsSettlerAtFarm]] | | | | [[s5lua_g:Logic:IsSettlerAtResidence|Logic.IsSettlerAtResidence]] | | | | [[s5lua_g:Logic:IsSettlerAtWork|Logic.IsSettlerAtWork]] | | | | [[s5lua_g:Logic:IsTechTraderBuilding|Logic.IsTechTraderBuilding]] | | | | [[s5lua_g:Logic:IsTechnologyResearched|Logic.IsTechnologyResearched]] | | | | [[s5lua_g:Logic:IsWeatherChangeActive|Logic.IsWeatherChangeActive]] | | | | [[s5lua_g:Logic:IsWorker|Logic.IsWorker]] | | | | [[s5lua_g:Logic:LeaderChangeFormationType|Logic.LeaderChangeFormationType]] | | | | [[s5lua_g:Logic:LeaderGetBarrack|Logic.LeaderGetBarrack]] | | | | [[s5lua_g:Logic:LeaderGetCurrentCommand|Logic.LeaderGetCurrentCommand]] | | | | [[s5lua_g:Logic:LeaderGetMaxNumberOfSoldiers|Logic.LeaderGetMaxNumberOfSoldiers]] | | | | [[s5lua_g:Logic:LeaderGetNearbyBarracks|Logic.LeaderGetNearbyBarracks]] | | | | [[s5lua_g:Logic:LeaderGetNumberOfSoldiers|Logic.LeaderGetNumberOfSoldiers]] | | | | [[s5lua_g:Logic:LeaderGetOneSoldier|Logic.LeaderGetOneSoldier]] | | | | [[s5lua_g:Logic:LeaderGetSoldierUpgradeCategory|Logic.LeaderGetSoldierUpgradeCategory]] | | | | [[s5lua_g:Logic:LeaderGetSoldiersType|Logic.LeaderGetSoldiersType]] | | | | [[s5lua_g:Logic:LeaderGetUpgradeCategoryFromSoldierType|Logic.LeaderGetUpgradeCategoryFromSoldierType]] | | | | [[s5lua_g:Logic:LeaderGetUpkeepCost|Logic.LeaderGetUpkeepCost]] | | | | [[s5lua_g:Logic:LeaderReleaseOneSoldier|Logic.LeaderReleaseOneSoldier]] | | | | [[s5lua_g:Logic:LeaderSetTerritory|Logic.LeaderSetTerritory]] | | | | [[s5lua_g:Logic:Lightning|Logic.Lightning]] | | | | [[s5lua_g:Logic:MoveEntity|Logic.MoveEntity]] | | | | [[s5lua_g:Logic:MoveSettler|Logic.MoveSettler]] | | | | [[s5lua_g:Logic:PlayerGetGameState|Logic.PlayerGetGameState]] | | | | [[s5lua_g:Logic:PlayerGetGameStateChangedTime|Logic.PlayerGetGameStateChangedTime]] | | | | [[s5lua_g:Logic:PlayerGetLeftGameFlag|Logic.PlayerGetLeftGameFlag]] | | | | [[s5lua_g:Logic:PlayerReAttachAllWorker|Logic.PlayerReAttachAllWorker]] | | | | [[s5lua_g:Logic:PlayerSetGameStateToLeft|Logic.PlayerSetGameStateToLeft]] | | | | [[s5lua_g:Logic:PlayerSetGameStateToLost|Logic.PlayerSetGameStateToLost]] | | | | [[s5lua_g:Logic:PlayerSetGameStateToPlaying|Logic.PlayerSetGameStateToPlaying]] | | | | [[s5lua_g:Logic:PlayerSetGameStateToWon|Logic.PlayerSetGameStateToWon]] | | | | [[s5lua_g:Logic:PlayerSetIsHumanFlag|Logic.PlayerSetIsHumanFlag]] | | | | [[s5lua_g:Logic:PlayerSetPlayerColor|Logic.PlayerSetPlayerColor]] | | | | [[s5lua_g:Logic:RemoveEntityToEntityDistanceCheck|Logic.RemoveEntityToEntityDistanceCheck]] | | | | [[s5lua_g:Logic:RemoveEntityToEntityDistanceCheckForMainID|Logic.RemoveEntityToEntityDistanceCheckForMainID]] | | | | [[s5lua_g:Logic:RemoveQuest|Logic.RemoveQuest]] | | | | [[s5lua_g:Logic:RemoveTribute|Logic.RemoveTribute]] | | | | [[s5lua_g:Logic:ResumeAllEntities|Logic.ResumeAllEntities]] | | | | [[s5lua_g:Logic:ResumeEntity|Logic.ResumeEntity]] | | | | [[s5lua_g:Logic:RotateEntity|Logic.RotateEntity]] | | | | [[s5lua_g:Logic:SentinelGetUrgency|Logic.SentinelGetUrgency]] | | | | [[s5lua_g:Logic:SetAnimalTerritoryCenter|Logic.SetAnimalTerritoryCenter]] | | | | [[s5lua_g:Logic:SetBuildingSubAnim|Logic.SetBuildingSubAnim]] | | | | [[s5lua_g:Logic:SetCurrentDeflation|Logic.SetCurrentDeflation]] | | | | [[s5lua_g:Logic:SetCurrentInflation|Logic.SetCurrentInflation]] | | | | [[s5lua_g:Logic:SetCurrentMaxNumWorkersInBuilding|Logic.SetCurrentMaxNumWorkersInBuilding]] | | | | [[s5lua_g:Logic:SetCurrentPrice|Logic.SetCurrentPrice]] | | | | [[s5lua_g:Logic:SetDiplomacyState|Logic.SetDiplomacyState]] | | | | [[s5lua_g:Logic:SetDurationOfWeatherChange|Logic.SetDurationOfWeatherChange]] | | | | [[s5lua_g:Logic:SetEntityDefaultBehaviorFlag|Logic.SetEntityDefaultBehaviorFlag]] | | | | [[s5lua_g:Logic:SetEntityExplorationRange|Logic.SetEntityExplorationRange]] | | | | [[s5lua_g:Logic:SetEntityInvulnerabilityFlag|Logic.SetEntityInvulnerabilityFlag]] | | | | [[s5lua_g:Logic:SetEntityName|Logic.SetEntityName]] | | | | [[s5lua_g:Logic:SetEntityScriptingValue|Logic.SetEntityScriptingValue]] | | | | [[s5lua_g:Logic:SetEntitySelectableFlag|Logic.SetEntitySelectableFlag]] | | | | [[s5lua_g:Logic:SetEntityUserControlFlag|Logic.SetEntityUserControlFlag]] | | | | [[s5lua_g:Logic:SetGlobalInvulnerability|Logic.SetGlobalInvulnerability]] | | | | [[s5lua_g:Logic:SetModelAndAnimSet|Logic.SetModelAndAnimSet]] | | | | [[s5lua_g:Logic:SetNumberOfBuyableHerosForPlayer|Logic.SetNumberOfBuyableHerosForPlayer]] | | | | [[s5lua_g:Logic:SetOnScreenInformation|Logic.SetOnScreenInformation]] | | | | [[s5lua_g:Logic:SetPlayerName|Logic.SetPlayerName]] | | | | [[s5lua_g:Logic:SetPlayerPaysLeaderFlag|Logic.SetPlayerPaysLeaderFlag]] | | | | [[s5lua_g:Logic:SetPlayerRawName|Logic.SetPlayerRawName]] | | | | [[s5lua_g:Logic:SetPlayerTaxAmountFactor|Logic.SetPlayerTaxAmountFactor]] | | | | [[s5lua_g:Logic:SetQuestPosition|Logic.SetQuestPosition]] | | | | [[s5lua_g:Logic:SetQuestType|Logic.SetQuestType]] | | | | [[s5lua_g:Logic:SetResourceDoodadGoodAmount|Logic.SetResourceDoodadGoodAmount]] | | | | [[s5lua_g:Logic:SetShareExplorationWithPlayerFlag|Logic.SetShareExplorationWithPlayerFlag]] | | | | [[s5lua_g:Logic:SetSpeedFactor|Logic.SetSpeedFactor]] | | | | [[s5lua_g:Logic:SetSubQuestDoneFlag|Logic.SetSubQuestDoneFlag]] | | | | [[s5lua_g:Logic:SetTaskList|Logic.SetTaskList]] | | | | [[s5lua_g:Logic:SetTechnologyState|Logic.SetTechnologyState]] | | | | [[s5lua_g:Logic:SetTerrainNodeHeight|Logic.SetTerrainNodeHeight]] | | | | [[s5lua_g:Logic:SetTerrainNodeType|Logic.SetTerrainNodeType]] | | | | [[s5lua_g:Logic:SetTerrainVertexColor|Logic.SetTerrainVertexColor]] | | | | [[s5lua_g:Logic:SetWeatherOffset|Logic.SetWeatherOffset]] | | | | [[s5lua_g:Logic:SetWorkTaskListsPerCycle|Logic.SetWorkTaskListsPerCycle]] | | | | [[s5lua_g:Logic:SettlerAggressive|Logic.SettlerAggressive]] | | | | [[s5lua_g:Logic:SettlerDefend|Logic.SettlerDefend]] | | | | [[s5lua_g:Logic:SettlerStand|Logic.SettlerStand]] | | | | [[s5lua_g:Logic:SetupGfxSet|Logic.SetupGfxSet]] | | | | [[s5lua_g:Logic:SoldierGetLeaderEntityID|Logic.SoldierGetLeaderEntityID]] | | | | [[s5lua_g:Logic:SpawnParticleEffect|Logic.SpawnParticleEffect]] | | | | [[s5lua_g:Logic:StartAlphaBlending|Logic.StartAlphaBlending]] | | | | [[s5lua_g:Logic:StartRain|Logic.StartRain]] | | | | [[s5lua_g:Logic:StartSnow|Logic.StartSnow]] | | | | [[s5lua_g:Logic:StopPrecipitation|Logic.StopPrecipitation]] | | | | [[s5lua_g:Logic:SubFromPlayersGlobalResource|Logic.SubFromPlayersGlobalResource]] | | | | [[s5lua_g:Logic:SuspendAllEntities|Logic.SuspendAllEntities]] | | | | [[s5lua_g:Logic:SuspendEntity|Logic.SuspendEntity]] | | | | [[s5lua_g:Logic:ToggleDebugMode|Logic.ToggleDebugMode]] | | | | [[s5lua_g:Logic:UpdateBlocking|Logic.UpdateBlocking]] | | | | [[s5lua_g:Logic:UpgradeBuildingCategory|Logic.UpgradeBuildingCategory]] | | | | [[s5lua_g:Logic:UpgradeSettler|Logic.UpgradeSettler]] | | | | [[s5lua_g:Logic:UpgradeSettlerCategory|Logic.UpgradeSettlerCategory]] | | | | [[s5lua_g:Logic:WaterSetAbsoluteHeight|Logic.WaterSetAbsoluteHeight]] | | | | [[s5lua_g:Logic:WaterSetRelativeHeight|Logic.WaterSetRelativeHeight]] | | | | [[s5lua_g:Logic:WaterSetType|Logic.WaterSetType]] | | | | [[s5lua_g:Logic:WorldGetSize|Logic.WorldGetSize]] | | | | [[s5lua_g:Logic:WriteStatisticsToLogFile|Logic.WriteStatisticsToLogFile]] | | | ===== Vorhandene Einträge ===== {{indexmenu>:s5lua_g:logic#1|tsort}}